8 lines
		
	
	
		
			93 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
		
			93 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 130
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out float gl_ClipDistance[8];	// OK, 8 is gl_MaxClipDistances
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void main()
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{
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}
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