106 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #version 460
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| #extension GL_NV_ray_tracing : enable
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| #extension GL_EXT_ray_query : enable
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| 
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| struct Ray
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| {
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|     vec3 pos;
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|     float tmin;
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|     vec3 dir;
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|     float tmax;
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| };
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| 
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| layout(std430, set = 0, binding = 0) buffer Log
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| {
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|     uint x;
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|     uint y;
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| };
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| 
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| layout(binding = 1, set = 0) uniform accelerationStructureEXT rtas;
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| layout(std430, set = 0, binding = 2) buffer Rays { Ray rays[]; };
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| 
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| void doSomething()
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| {
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|     x = 0;
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|     y = 0;
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| }
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| 
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| uint launchIndex()
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| {
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|     return gl_LaunchIDNV.z*gl_LaunchSizeNV.x*gl_LaunchSizeNV.y + gl_LaunchIDNV.y*gl_LaunchSizeNV.x + gl_LaunchIDNV.x;
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| }
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| 
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| void main()
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| {
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|     uint index = launchIndex();
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|     Ray ray = rays[index];
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|     rayQueryEXT rayQuery;
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| 
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|     bool committed_true = true;
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|     bool committed_false = false;
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| 
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|     rayQueryInitializeEXT(rayQuery, rtas, gl_RayFlagsOpaqueEXT, gl_RayFlagsCullBackFacingTrianglesEXT, ray.pos, ray.tmin, ray.dir, ray.tmax);
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|     while (rayQueryProceedEXT(rayQuery))
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|     {
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|         mat4x3 mat_o2w;
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|         mat4x3 mat_w2o;
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| 
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|         uint candidateType = rayQueryGetIntersectionTypeEXT(rayQuery, committed_false);
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|         if (candidateType == gl_RayQueryCandidateIntersectionTriangleEXT)
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|         {
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|             rayQueryTerminateEXT(rayQuery);
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| 
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|             mat_o2w = rayQueryGetIntersectionObjectToWorldEXT(rayQuery, committed_false);
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|             mat_w2o = rayQueryGetIntersectionWorldToObjectEXT(rayQuery, committed_false);
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| 
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|             rayQueryConfirmIntersectionEXT(rayQuery);
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| 
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|             if (rayQueryGetIntersectionFrontFaceEXT(rayQuery, committed_true))
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|             {
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|                 doSomething();
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|             }
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|             if (rayQueryGetIntersectionBarycentricsEXT(rayQuery, committed_true).x == 0)
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|             {
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|                 doSomething();
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|             }
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|             if (rayQueryGetIntersectionInstanceCustomIndexEXT(rayQuery, committed_true) > 0)
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|             {
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|                 doSomething();
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|             }
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|             if (rayQueryGetIntersectionInstanceIdEXT(rayQuery, committed_true) > 0)
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|             {
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|                 doSomething();
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|             }
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|             if (rayQueryGetIntersectionObjectRayDirectionEXT(rayQuery, committed_true).x > 0)
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|             {
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|                 doSomething();
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|             }
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|             if (rayQueryGetIntersectionObjectRayOriginEXT(rayQuery, committed_true).x > 0)
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|             {
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|                 doSomething();
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|             }
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|             if (rayQueryGetIntersectionPrimitiveIndexEXT(rayQuery, committed_true) > 0)
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|             {
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|                 doSomething();
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|             }
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|             if (rayQueryGetIntersectionTEXT(rayQuery, committed_true) > 0.f)
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|             {
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|                 doSomething();
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|             }
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|             if (rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT(rayQuery, committed_true) > 0)
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|             {
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|                 doSomething();
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|             }
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|         }
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|     }
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| 
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|     uint committedStatus = rayQueryGetIntersectionTypeEXT(rayQuery, committed_true);
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|     if (committedStatus == gl_RayQueryCommittedIntersectionGeneratedEXT)
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|     {
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|         if (rayQueryGetIntersectionGeometryIndexEXT(rayQuery, committed_true) > 0)
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|         {
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|             doSomething();
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|         }
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|     }
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| }
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