12 lines
		
	
	
		
			227 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			227 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 300 es
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precision mediump float;
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in highp vec4 dEQP_Position;
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uniform mediump sampler2DArrayShadow s;
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void main()
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{
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	gl_Position = vec4(textureOffset(s, vec4(0), ivec2(0)));
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	gl_Position = dEQP_Position;
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}
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