267 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			267 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.array.implicit-size.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:3  Sequence
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| 0:3    move second child to first child ( temp 5-element array of float)
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| 0:3      'g_array' ( global 5-element array of float)
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| 0:3      Constant:
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| 0:3        1.000000
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| 0:3        2.000000
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| 0:3        3.000000
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| 0:3        4.000000
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| 0:3        5.000000
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| 0:6  Sequence
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| 0:6    move second child to first child ( temp 7-element array of float)
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| 0:6      'g_array_unused' ( global 7-element array of float)
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| 0:6      Constant:
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| 0:6        1.000000
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| 0:6        2.000000
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| 0:6        3.000000
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| 0:6        4.000000
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| 0:6        5.000000
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| 0:6        6.000000
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| 0:6        7.000000
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| 0:12  Sequence
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| 0:12    move second child to first child ( temp 2-element array of structure{ temp int i,  temp float f})
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| 0:12      'g_mystruct' ( global 2-element array of structure{ temp int i,  temp float f})
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| 0:12      Constant:
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| 0:12        1 (const int)
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| 0:12        2.000000
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| 0:12        3 (const int)
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| 0:12        4.000000
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| 0:26  Function Definition: main(struct-PS_OUTPUT-vf41; ( temp void)
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| 0:26    Function Parameters: 
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| 0:26      'ps_output' ( out structure{ temp 4-component vector of float color})
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| 0:?     Sequence
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 3-element array of float)
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| 0:28          'l_array' ( temp 3-element array of float)
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| 0:28          Constant:
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| 0:28            1.000000
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| 0:28            2.000000
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| 0:28            3.000000
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| 0:31      move second child to first child ( temp 4-component vector of float)
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| 0:31        color: direct index for structure ( temp 4-component vector of float)
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| 0:31          'ps_output' ( out structure{ temp 4-component vector of float color})
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| 0:31          Constant:
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| 0:31            0 (const int)
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| 0:31        Construct vec4 ( temp 4-component vector of float)
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| 0:31          add ( temp float)
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| 0:31            add ( temp float)
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| 0:31              add ( temp float)
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| 0:31                add ( temp float)
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| 0:31                  direct index ( temp float)
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| 0:31                    'g_array' ( global 5-element array of float)
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| 0:31                    Constant:
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| 0:31                      0 (const int)
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| 0:31                  direct index ( temp float)
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| 0:31                    'g_array' ( global 5-element array of float)
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| 0:31                    Constant:
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| 0:31                      4 (const int)
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| 0:31                direct index ( temp float)
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| 0:31                  'l_array' ( temp 3-element array of float)
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| 0:31                  Constant:
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| 0:31                    1 (const int)
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| 0:31              f: direct index for structure ( temp float)
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| 0:31                direct index ( temp structure{ temp int i,  temp float f})
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| 0:31                  'g_mystruct' ( global 2-element array of structure{ temp int i,  temp float f})
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| 0:31                  Constant:
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| 0:31                    0 (const int)
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| 0:31                Constant:
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| 0:31                  1 (const int)
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| 0:31            indirect index ( temp float)
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| 0:31              'g_array' ( global 5-element array of float)
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| 0:31              'idx' ( temp int)
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| 0:?   Linker Objects
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| 0:?     'g_array' ( global 5-element array of float)
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| 0:?     'g_array_unused' ( global 7-element array of float)
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| 0:?     'g_mystruct' ( global 2-element array of structure{ temp int i,  temp float f})
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| 
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| 
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| Linked fragment stage:
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| 
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| WARNING: Linking fragment stage: Entry point not found
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:3  Sequence
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| 0:3    move second child to first child ( temp 5-element array of float)
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| 0:3      'g_array' ( global 5-element array of float)
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| 0:3      Constant:
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| 0:3        1.000000
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| 0:3        2.000000
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| 0:3        3.000000
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| 0:3        4.000000
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| 0:3        5.000000
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| 0:6  Sequence
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| 0:6    move second child to first child ( temp 7-element array of float)
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| 0:6      'g_array_unused' ( global 7-element array of float)
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| 0:6      Constant:
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| 0:6        1.000000
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| 0:6        2.000000
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| 0:6        3.000000
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| 0:6        4.000000
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| 0:6        5.000000
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| 0:6        6.000000
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| 0:6        7.000000
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| 0:12  Sequence
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| 0:12    move second child to first child ( temp 2-element array of structure{ temp int i,  temp float f})
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| 0:12      'g_mystruct' ( global 2-element array of structure{ temp int i,  temp float f})
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| 0:12      Constant:
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| 0:12        1 (const int)
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| 0:12        2.000000
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| 0:12        3 (const int)
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| 0:12        4.000000
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| 0:26  Function Definition: main(struct-PS_OUTPUT-vf41; ( temp void)
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| 0:26    Function Parameters: 
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| 0:26      'ps_output' ( out structure{ temp 4-component vector of float color})
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| 0:?     Sequence
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 3-element array of float)
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| 0:28          'l_array' ( temp 3-element array of float)
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| 0:28          Constant:
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| 0:28            1.000000
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| 0:28            2.000000
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| 0:28            3.000000
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| 0:31      move second child to first child ( temp 4-component vector of float)
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| 0:31        color: direct index for structure ( temp 4-component vector of float)
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| 0:31          'ps_output' ( out structure{ temp 4-component vector of float color})
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| 0:31          Constant:
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| 0:31            0 (const int)
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| 0:31        Construct vec4 ( temp 4-component vector of float)
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| 0:31          add ( temp float)
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| 0:31            add ( temp float)
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| 0:31              add ( temp float)
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| 0:31                add ( temp float)
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| 0:31                  direct index ( temp float)
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| 0:31                    'g_array' ( global 5-element array of float)
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| 0:31                    Constant:
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| 0:31                      0 (const int)
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| 0:31                  direct index ( temp float)
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| 0:31                    'g_array' ( global 5-element array of float)
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| 0:31                    Constant:
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| 0:31                      4 (const int)
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| 0:31                direct index ( temp float)
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| 0:31                  'l_array' ( temp 3-element array of float)
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| 0:31                  Constant:
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| 0:31                    1 (const int)
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| 0:31              f: direct index for structure ( temp float)
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| 0:31                direct index ( temp structure{ temp int i,  temp float f})
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| 0:31                  'g_mystruct' ( global 2-element array of structure{ temp int i,  temp float f})
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| 0:31                  Constant:
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| 0:31                    0 (const int)
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| 0:31                Constant:
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| 0:31                  1 (const int)
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| 0:31            indirect index ( temp float)
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| 0:31              'g_array' ( global 5-element array of float)
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| 0:31              'idx' ( temp int)
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| 0:?   Linker Objects
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| 0:?     'g_array' ( global 5-element array of float)
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| 0:?     'g_array_unused' ( global 7-element array of float)
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| 0:?     'g_mystruct' ( global 2-element array of structure{ temp int i,  temp float f})
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 72
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction"
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "PixelShaderFunction"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "color"
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|                               Name 12  "main(struct-PS_OUTPUT-vf41;"
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|                               Name 11  "ps_output"
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|                               Name 18  "g_array"
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|                               Name 28  "g_array_unused"
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|                               Name 33  "mystruct"
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|                               MemberName 33(mystruct) 0  "i"
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|                               MemberName 33(mystruct) 1  "f"
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|                               Name 37  "g_mystruct"
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|                               Name 46  "l_array"
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|                               Name 64  "idx"
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(PS_OUTPUT):             TypeStruct 7(fvec4)
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|                9:             TypePointer Function 8(PS_OUTPUT)
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|               10:             TypeFunction 2 9(ptr)
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|               14:             TypeInt 32 0
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|               15:     14(int) Constant 5
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|               16:             TypeArray 6(float) 15
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|               17:             TypePointer Private 16
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|      18(g_array):     17(ptr) Variable Private
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|               19:    6(float) Constant 1065353216
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|               20:    6(float) Constant 1073741824
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|               21:    6(float) Constant 1077936128
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|               22:    6(float) Constant 1082130432
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|               23:    6(float) Constant 1084227584
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|               24:          16 ConstantComposite 19 20 21 22 23
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|               25:     14(int) Constant 7
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|               26:             TypeArray 6(float) 25
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|               27:             TypePointer Private 26
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| 28(g_array_unused):     27(ptr) Variable Private
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|               29:    6(float) Constant 1086324736
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|               30:    6(float) Constant 1088421888
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|               31:          26 ConstantComposite 19 20 21 22 23 29 30
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|               32:             TypeInt 32 1
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|     33(mystruct):             TypeStruct 32(int) 6(float)
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|               34:     14(int) Constant 2
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|               35:             TypeArray 33(mystruct) 34
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|               36:             TypePointer Private 35
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|   37(g_mystruct):     36(ptr) Variable Private
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|               38:     32(int) Constant 1
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|               39:33(mystruct) ConstantComposite 38 20
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|               40:     32(int) Constant 3
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|               41:33(mystruct) ConstantComposite 40 22
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|               42:          35 ConstantComposite 39 41
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|               43:     14(int) Constant 3
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|               44:             TypeArray 6(float) 43
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|               45:             TypePointer Function 44
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|               47:          44 ConstantComposite 19 20 21
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|               48:     32(int) Constant 0
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|               49:             TypePointer Private 6(float)
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|               52:     32(int) Constant 4
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|               56:             TypePointer Function 6(float)
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|               63:             TypePointer Function 32(int)
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|               70:             TypePointer Function 7(fvec4)
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|                               Store 18(g_array) 24
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|                               Store 28(g_array_unused) 31
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|                               Store 37(g_mystruct) 42
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|                               Return
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|                               FunctionEnd
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| 12(main(struct-PS_OUTPUT-vf41;):           2 Function None 10
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|    11(ps_output):      9(ptr) FunctionParameter
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|               13:             Label
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|      46(l_array):     45(ptr) Variable Function
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|          64(idx):     63(ptr) Variable Function
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|                               Store 46(l_array) 47
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|               50:     49(ptr) AccessChain 18(g_array) 48
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|               51:    6(float) Load 50
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|               53:     49(ptr) AccessChain 18(g_array) 52
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|               54:    6(float) Load 53
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|               55:    6(float) FAdd 51 54
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|               57:     56(ptr) AccessChain 46(l_array) 38
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|               58:    6(float) Load 57
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|               59:    6(float) FAdd 55 58
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|               60:     49(ptr) AccessChain 37(g_mystruct) 48 38
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|               61:    6(float) Load 60
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|               62:    6(float) FAdd 59 61
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|               65:     32(int) Load 64(idx)
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|               66:     49(ptr) AccessChain 18(g_array) 65
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|               67:    6(float) Load 66
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|               68:    6(float) FAdd 62 67
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|               69:    7(fvec4) CompositeConstruct 68 68 68 68
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|               71:     70(ptr) AccessChain 11(ps_output) 48
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|                               Store 71 69
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|                               Return
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|                               FunctionEnd
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