glslang/Test/baseResults/410.vert.out
Chow ac6b7cf581 Add builtin constants
Add builtin constants:

gl_MaxFragmentUniformVectors and gl_MaxVertexUniformVectors.
They should both be available since version 410 for core.
2020-01-06 15:53:20 +08:00

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410.vert
Shader version: 410
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp int)
0:9 'test' ( temp int)
0:9 Constant:
0:9 16 (const int)
0:? Linker Objects
0:? 'd' ( in double)
0:? 'd3' ( in 3-component vector of double)
0:? 'dm4' ( in 4X4 matrix of double)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 410
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp int)
0:9 'test' ( temp int)
0:9 Constant:
0:9 16 (const int)
0:? Linker Objects
0:? 'd' ( in double)
0:? 'd3' ( in 3-component vector of double)
0:? 'dm4' ( in 4X4 matrix of double)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)