257 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			257 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
hlsl.structIoFourWay.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_greater
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0:? Sequence
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0:15  Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15    Function Parameters: 
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0:15      't' ( in structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:?     Sequence
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0:17      Branch: Return with expression
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0:17        'local' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15  Function Definition: main( ( temp void)
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0:15    Function Parameters: 
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0:?     Sequence
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0:15      move second child to first child ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:?         't' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:?         't' (layout( location=0) in structure{ temp float f,  centroid temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15      Sequence
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0:15        move second child to first child ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15          'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15          Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:?             't' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15        move second child to first child ( temp float)
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0:?           'f' (layout( location=0) out float)
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0:15          f: direct index for structure ( temp float)
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0:15            'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15            Constant:
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0:15              0 (const int)
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0:15        move second child to first child ( temp float)
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0:?           'g' (layout( location=1) out float)
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0:15          g: direct index for structure ( temp float)
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0:15            'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15            Constant:
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0:15              1 (const int)
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0:15        move second child to first child ( temp float)
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0:?           'd' ( out float FragDepth)
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0:15          d: direct index for structure ( temp float)
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0:15            'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15            Constant:
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0:15              2 (const int)
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0:15        move second child to first child ( temp 4-component vector of float)
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0:?           'normal' (layout( location=2) out 4-component vector of float)
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0:15          normal: direct index for structure ( temp 4-component vector of float)
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0:15            'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15            Constant:
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0:15              3 (const int)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal} s})
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0:?     'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal} t})
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0:?     'f' (layout( location=0) out float)
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0:?     'g' (layout( location=1) out float)
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0:?     'd' ( out float FragDepth)
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0:?     'normal' (layout( location=2) out 4-component vector of float)
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0:?     't' (layout( location=0) in structure{ temp float f,  centroid temp float g,  temp float d,  temp 4-component vector of float normal})
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_greater
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0:? Sequence
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0:15  Function Definition: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15    Function Parameters: 
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0:15      't' ( in structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:?     Sequence
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0:17      Branch: Return with expression
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0:17        'local' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15  Function Definition: main( ( temp void)
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0:15    Function Parameters: 
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0:?     Sequence
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0:15      move second child to first child ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:?         't' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:?         't' (layout( location=0) in structure{ temp float f,  centroid temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15      Sequence
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0:15        move second child to first child ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15          'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15          Function Call: @main(struct-T-f1-f1-f1-vf41; ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:?             't' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15        move second child to first child ( temp float)
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0:?           'f' (layout( location=0) out float)
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0:15          f: direct index for structure ( temp float)
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0:15            'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15            Constant:
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0:15              0 (const int)
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0:15        move second child to first child ( temp float)
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0:?           'g' (layout( location=1) out float)
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0:15          g: direct index for structure ( temp float)
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0:15            'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15            Constant:
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0:15              1 (const int)
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0:15        move second child to first child ( temp float)
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0:?           'd' ( out float FragDepth)
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0:15          d: direct index for structure ( temp float)
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0:15            'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15            Constant:
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0:15              2 (const int)
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0:15        move second child to first child ( temp 4-component vector of float)
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0:?           'normal' (layout( location=2) out 4-component vector of float)
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0:15          normal: direct index for structure ( temp 4-component vector of float)
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0:15            'flattenTemp' ( temp structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal})
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0:15            Constant:
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0:15              3 (const int)
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0:?   Linker Objects
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0:?     'anon@0' (layout( row_major std140) uniform block{ uniform structure{layout( offset=68) temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal} s})
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0:?     'anon@1' (layout( row_major std140) uniform block{layout( row_major std140 offset=88) uniform structure{ temp float f,  temp float g,  temp float d,  temp 4-component vector of float normal} t})
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0:?     'f' (layout( location=0) out float)
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0:?     'g' (layout( location=1) out float)
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0:?     'd' ( out float FragDepth)
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0:?     'normal' (layout( location=2) out 4-component vector of float)
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0:?     't' (layout( location=0) in structure{ temp float f,  centroid temp float g,  temp float d,  temp 4-component vector of float normal})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 64
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 21 43 46 49 53
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                              ExecutionMode 4 OriginUpperLeft
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                              ExecutionMode 4 DepthGreater
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "T"
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                              MemberName 8(T) 0  "f"
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                              MemberName 8(T) 1  "g"
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                              MemberName 8(T) 2  "d"
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                              MemberName 8(T) 3  "normal"
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                              Name 12  "@main(struct-T-f1-f1-f1-vf41;"
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                              Name 11  "t"
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                              Name 14  "local"
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                              Name 18  "t"
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                              Name 19  "T"
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                              MemberName 19(T) 0  "f"
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                              MemberName 19(T) 1  "g"
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                              MemberName 19(T) 2  "d"
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                              MemberName 19(T) 3  "normal"
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                              Name 21  "t"
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                              Name 38  "flattenTemp"
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                              Name 39  "param"
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                              Name 43  "f"
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                              Name 46  "g"
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                              Name 49  "d"
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                              Name 53  "normal"
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                              Name 56  "T"
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                              MemberName 56(T) 0  "f"
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                              MemberName 56(T) 1  "g"
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                              MemberName 56(T) 2  "d"
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                              MemberName 56(T) 3  "normal"
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                              Name 57  "$Global"
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                              MemberName 57($Global) 0  "s"
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                              Name 59  ""
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                              Name 60  "T"
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                              MemberName 60(T) 0  "f"
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                              MemberName 60(T) 1  "g"
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                              MemberName 60(T) 2  "d"
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                              MemberName 60(T) 3  "normal"
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                              Name 61  "buff"
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                              MemberName 61(buff) 0  "t"
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                              Name 63  ""
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                              MemberDecorate 19(T) 1 Centroid
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                              Decorate 21(t) Location 0
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                              Decorate 43(f) Location 0
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                              Decorate 46(g) Location 1
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                              Decorate 49(d) BuiltIn FragDepth
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                              Decorate 53(normal) Location 2
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                              MemberDecorate 56(T) 0 Offset 68
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                              MemberDecorate 56(T) 1 Offset 72
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                              MemberDecorate 56(T) 2 Offset 76
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                              MemberDecorate 56(T) 3 Offset 80
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                              MemberDecorate 57($Global) 0 Offset 0
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                              Decorate 57($Global) Block
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                              Decorate 59 DescriptorSet 0
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                              MemberDecorate 60(T) 0 Offset 0
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                              MemberDecorate 60(T) 1 Offset 4
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                              MemberDecorate 60(T) 2 Offset 8
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                              MemberDecorate 60(T) 3 Offset 16
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                              MemberDecorate 61(buff) 0 Offset 96
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                              Decorate 61(buff) Block
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                              Decorate 63 DescriptorSet 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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            8(T):             TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
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               9:             TypePointer Function 8(T)
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              10:             TypeFunction 8(T) 9(ptr)
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           19(T):             TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
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              20:             TypePointer Input 19(T)
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           21(t):     20(ptr) Variable Input
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              24:             TypeInt 32 1
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              25:     24(int) Constant 0
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              26:             TypePointer Function 6(float)
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              29:     24(int) Constant 1
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              32:     24(int) Constant 2
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              35:     24(int) Constant 3
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              36:             TypePointer Function 7(fvec4)
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              42:             TypePointer Output 6(float)
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           43(f):     42(ptr) Variable Output
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           46(g):     42(ptr) Variable Output
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           49(d):     42(ptr) Variable Output
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              52:             TypePointer Output 7(fvec4)
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      53(normal):     52(ptr) Variable Output
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           56(T):             TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
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     57($Global):             TypeStruct 56(T)
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              58:             TypePointer Uniform 57($Global)
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              59:     58(ptr) Variable Uniform
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           60(T):             TypeStruct 6(float) 6(float) 6(float) 7(fvec4)
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        61(buff):             TypeStruct 60(T)
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              62:             TypePointer Uniform 61(buff)
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              63:     62(ptr) Variable Uniform
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         4(main):           2 Function None 3
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               5:             Label
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           18(t):      9(ptr) Variable Function
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 38(flattenTemp):      9(ptr) Variable Function
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       39(param):      9(ptr) Variable Function
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              22:       19(T) Load 21(t)
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              23:    6(float) CompositeExtract 22 0
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              27:     26(ptr) AccessChain 18(t) 25
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                              Store 27 23
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              28:    6(float) CompositeExtract 22 1
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              30:     26(ptr) AccessChain 18(t) 29
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                              Store 30 28
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              31:    6(float) CompositeExtract 22 2
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              33:     26(ptr) AccessChain 18(t) 32
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                              Store 33 31
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              34:    7(fvec4) CompositeExtract 22 3
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              37:     36(ptr) AccessChain 18(t) 35
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                              Store 37 34
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              40:        8(T) Load 18(t)
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                              Store 39(param) 40
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              41:        8(T) FunctionCall 12(@main(struct-T-f1-f1-f1-vf41;) 39(param)
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                              Store 38(flattenTemp) 41
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              44:     26(ptr) AccessChain 38(flattenTemp) 25
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              45:    6(float) Load 44
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                              Store 43(f) 45
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              47:     26(ptr) AccessChain 38(flattenTemp) 29
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              48:    6(float) Load 47
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                              Store 46(g) 48
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              50:     26(ptr) AccessChain 38(flattenTemp) 32
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              51:    6(float) Load 50
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                              Store 49(d) 51
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              54:     36(ptr) AccessChain 38(flattenTemp) 35
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              55:    7(fvec4) Load 54
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                              Store 53(normal) 55
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                              Return
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                              FunctionEnd
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12(@main(struct-T-f1-f1-f1-vf41;):        8(T) Function None 10
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           11(t):      9(ptr) FunctionParameter
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              13:             Label
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       14(local):      9(ptr) Variable Function
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              15:        8(T) Load 14(local)
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                              ReturnValue 15
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                              FunctionEnd
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