107 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 400
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| 
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| void main()
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| {
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|     int o00 = 00;
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|     int o000 = 000;
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|     int o0000 = 0000;
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|     int o5 = 05;
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|     int o05 = 005;
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|     int o006 = 0006;
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|     int o7 = 07;
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|     int o58 = 072;
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|     int omax = 037777777777;
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|     int o8 = 08;                      // ERROR
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|     int o08 = 008;                    // ERROR
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|     int o009 = 0009;                  // ERROR
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|     int obig = 07324327323472347234;  // ERROR
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|     int omax1 = 040000000000;         // ERROR
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| 
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|     uint uo5 = 05u;
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|     uint uo6 = 06u;
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|     uint uo7 = 07u;
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|     uint uo8 = 08u;                   // ERROR
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|     uint uo9 = 09u;                   // ERROR
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| 
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|     int h0 = 0x0;
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|     int h00 = 0x00;
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|     int h000 = 0x000;
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|     int h1 = 0x1;
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|     int h2 = 0x00000002;
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|     int h300 = 0x000300;
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|     int hABCDEF = 0xAbCdEF;
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|     int hFFFFFFFF = 0xFFFFFFFF;
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|     int h12345678 = 0xBC614E;
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|     int hToBeOrNotToBe = 0x2b | ~0x2B;
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| 
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|     uint uh0 = 0x0u;
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|     uint uhg = (0xcu);
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|     uint uh000 = 0x000u;
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|     uint uh1 = 0x1u;
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|     uint uh2 = 0x00000002u;
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|     uint uh300 = 0x000300u;
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|     uint uhABCDEF = 0xAbCdEFu;
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|     uint uhFFFFFFFF = 0xFFFFFFFFu;
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|     uint uh12345678 = 0xBC614Eu;
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|     uint uhToBeOrNotToBe = 0x2bu | ~0x2BU;
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| 
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|     //int he1 = 0xG;                     // ERROR
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|     int he2 = 0x;                      // ERROR
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|     int hbig = 0xFFFFFFFF1;            // ERROR
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| 
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|     float f1 = 1.0;
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|     float f2 = 2.;
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|     float f3 = 3e0;
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|     float f4 = 40e-1;
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|     float f5 = 05.;
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|     float f6 = 006.;
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|     float f7 = .7e1;
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|     float f8 = 08e0;
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|     float f9 = .9e+1;
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|     float f10 = 10.0;
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|     float f11 = .011e+3;
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|     float f12 = .0012e4;
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|     float f543 = 000000543.;
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|     float f6789 = 00006789.;
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|     float f88 = 0000088.;
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| 
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|     float g1 = 5.3876e4;
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|     float g2 = 4000000000e-11;
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|     float g3 = 1e+5;
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|     float g4 = 7.321E-3;
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|     float g5 = 3.2E+4;
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|     float g6 = 0.5e-5;
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|     float g7 = 0.45;
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|     float g8 = 6.e10;
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| 
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|     double gf1 = 1.0lf;
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|     double gf2 = 2.Lf;
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|     double gf3 = .3e1lF;
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|     double gf4 = .4e1LF;
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|     float gf5 = 5.f;
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|     float gf6 = 6.F;
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| 
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|     //float e1 = 1..;        // ERROR
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|     //float e2 = 2.l;        // ERROR
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|     //float e3 = ..3;        // ERROR
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|     //float e4 = 4ee1;       // ERROR
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|     float e5 = 5f;         // ERROR
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| }
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| 
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| layout (location = 2) out vec4 c2;
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| layout (location = 3u) out vec4 c3;
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| layout (location = 04) out vec4 c4;
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| layout (location = 005u) out vec4 c5;
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| layout (location = 0x6) out vec4 c6;
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| layout (location = 0x7u) out vec4 c7;
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| 
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| uint g1 = 4294967296u; // ERROR, too big
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| uint g2 = 4294967295u;
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| uint g3 = 4294967294u;
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| int g4 = 4294967296;   // ERROR, too big
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| int g5 = 4294967295;
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| int g6 = 4294967294;
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| float inf1 = -1.#INF;
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| float inf2 =  1.#INF;
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| float inf3 = +1.#INF;
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