8 lines
		
	
	
		
			93 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
		
			93 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 130
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| 
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| out float gl_ClipDistance[8];	// OK, 8 is gl_MaxClipDistances
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| 
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| void main()
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| {
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| }
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