33 lines
		
	
	
		
			856 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			856 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450 core
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| 
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| #extension GL_AMD_gpu_shader_half_float: enable
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| #extension GL_AMD_gpu_shader_int16: enable
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| 
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| layout(location = 0) in f16vec4 if16v4;
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| layout(location = 1) in i16vec4 ii16v4;
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| layout(location = 2) in u16vec4 iu16v4;
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| 
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| layout(location = 0, xfb_buffer = 0, xfb_stride = 6, xfb_offset = 0) out f16vec3 of16v3;
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| layout(location = 1, xfb_buffer = 1, xfb_stride = 6, xfb_offset = 0) out F16Out
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| {
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|     float16_t of16;
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|     f16vec2   of16v2;
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| };
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| 
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| layout(location = 5, xfb_buffer = 2, xfb_stride = 6, xfb_offset = 0) out i16vec3 oi16v3;
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| layout(location = 6, xfb_buffer = 3, xfb_stride = 6, xfb_offset = 0) out I16Out
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| {
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|     uint16_t ou16;
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|     u16vec2  ou16v2;
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| };
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| 
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| void main()
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| {
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|     of16v3 = if16v4.xyz;
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|     of16   = if16v4.x;
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|     of16v2 = if16v4.xy;
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| 
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|     oi16v3 = ii16v4.xyz;
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|     ou16   = iu16v4.x;
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|     ou16v2 = iu16v4.xy;
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| } | 
