144 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| GL_ARB_fragment_coord_conventions.vert
 | |
| Shader version: 140
 | |
| Requested GL_ARB_explicit_attrib_location
 | |
| Requested GL_ARB_fragment_coord_conventions
 | |
| 0:? Sequence
 | |
| 0:22  Function Definition: main( ( global void)
 | |
| 0:22    Function Parameters: 
 | |
| 0:24    Sequence
 | |
| 0:24      move second child to first child ( temp 4-component vector of float)
 | |
| 0:24        'gl_Position' ( gl_Position 4-component vector of float Position)
 | |
| 0:24        'pos' (layout( location=0) in 4-component vector of float)
 | |
| 0:25      move second child to first child ( temp 4-component vector of float)
 | |
| 0:25        'i' ( smooth out 4-component vector of float)
 | |
| 0:25        Construct vec4 ( temp 4-component vector of float)
 | |
| 0:25          component-wise multiply ( temp float)
 | |
| 0:25            component-wise multiply ( temp float)
 | |
| 0:25              add ( temp float)
 | |
| 0:25                direct index ( temp float)
 | |
| 0:25                  'pos' (layout( location=0) in 4-component vector of float)
 | |
| 0:25                  Constant:
 | |
| 0:25                    0 (const int)
 | |
| 0:25                Constant:
 | |
| 0:25                  1.000000
 | |
| 0:25              Constant:
 | |
| 0:25                0.500000
 | |
| 0:25            'gtf_windowWidth' ( uniform float)
 | |
| 0:25          component-wise multiply ( temp float)
 | |
| 0:25            component-wise multiply ( temp float)
 | |
| 0:25              add ( temp float)
 | |
| 0:25                direct index ( temp float)
 | |
| 0:25                  'pos' (layout( location=0) in 4-component vector of float)
 | |
| 0:25                  Constant:
 | |
| 0:25                    1 (const int)
 | |
| 0:25                Constant:
 | |
| 0:25                  1.000000
 | |
| 0:25              Constant:
 | |
| 0:25                0.500000
 | |
| 0:25            'gtf_windowHeight' ( uniform float)
 | |
| 0:25          add ( temp float)
 | |
| 0:25            component-wise multiply ( temp float)
 | |
| 0:25              component-wise multiply ( temp float)
 | |
| 0:25                subtract ( temp float)
 | |
| 0:25                  'f' ( uniform float)
 | |
| 0:25                  'n' ( uniform float)
 | |
| 0:25                Constant:
 | |
| 0:25                  0.500000
 | |
| 0:25              direct index ( temp float)
 | |
| 0:25                'pos' (layout( location=0) in 4-component vector of float)
 | |
| 0:25                Constant:
 | |
| 0:25                  2 (const int)
 | |
| 0:25            component-wise multiply ( temp float)
 | |
| 0:25              add ( temp float)
 | |
| 0:25                'f' ( uniform float)
 | |
| 0:25                'n' ( uniform float)
 | |
| 0:25              Constant:
 | |
| 0:25                0.500000
 | |
| 0:25          direct index ( temp float)
 | |
| 0:25            'pos' (layout( location=0) in 4-component vector of float)
 | |
| 0:25            Constant:
 | |
| 0:25              3 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'pos' (layout( location=0) in 4-component vector of float)
 | |
| 0:?     'i' ( smooth out 4-component vector of float)
 | |
| 0:?     'gtf_windowWidth' ( uniform float)
 | |
| 0:?     'gtf_windowHeight' ( uniform float)
 | |
| 0:?     'n' ( uniform float)
 | |
| 0:?     'f' ( uniform float)
 | |
| 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
 | |
| 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
 | |
| 
 | |
| 
 | |
| Linked vertex stage:
 | |
| 
 | |
| 
 | |
| Shader version: 140
 | |
| Requested GL_ARB_explicit_attrib_location
 | |
| Requested GL_ARB_fragment_coord_conventions
 | |
| 0:? Sequence
 | |
| 0:22  Function Definition: main( ( global void)
 | |
| 0:22    Function Parameters: 
 | |
| 0:24    Sequence
 | |
| 0:24      move second child to first child ( temp 4-component vector of float)
 | |
| 0:24        'gl_Position' ( gl_Position 4-component vector of float Position)
 | |
| 0:24        'pos' (layout( location=0) in 4-component vector of float)
 | |
| 0:25      move second child to first child ( temp 4-component vector of float)
 | |
| 0:25        'i' ( smooth out 4-component vector of float)
 | |
| 0:25        Construct vec4 ( temp 4-component vector of float)
 | |
| 0:25          component-wise multiply ( temp float)
 | |
| 0:25            component-wise multiply ( temp float)
 | |
| 0:25              add ( temp float)
 | |
| 0:25                direct index ( temp float)
 | |
| 0:25                  'pos' (layout( location=0) in 4-component vector of float)
 | |
| 0:25                  Constant:
 | |
| 0:25                    0 (const int)
 | |
| 0:25                Constant:
 | |
| 0:25                  1.000000
 | |
| 0:25              Constant:
 | |
| 0:25                0.500000
 | |
| 0:25            'gtf_windowWidth' ( uniform float)
 | |
| 0:25          component-wise multiply ( temp float)
 | |
| 0:25            component-wise multiply ( temp float)
 | |
| 0:25              add ( temp float)
 | |
| 0:25                direct index ( temp float)
 | |
| 0:25                  'pos' (layout( location=0) in 4-component vector of float)
 | |
| 0:25                  Constant:
 | |
| 0:25                    1 (const int)
 | |
| 0:25                Constant:
 | |
| 0:25                  1.000000
 | |
| 0:25              Constant:
 | |
| 0:25                0.500000
 | |
| 0:25            'gtf_windowHeight' ( uniform float)
 | |
| 0:25          add ( temp float)
 | |
| 0:25            component-wise multiply ( temp float)
 | |
| 0:25              component-wise multiply ( temp float)
 | |
| 0:25                subtract ( temp float)
 | |
| 0:25                  'f' ( uniform float)
 | |
| 0:25                  'n' ( uniform float)
 | |
| 0:25                Constant:
 | |
| 0:25                  0.500000
 | |
| 0:25              direct index ( temp float)
 | |
| 0:25                'pos' (layout( location=0) in 4-component vector of float)
 | |
| 0:25                Constant:
 | |
| 0:25                  2 (const int)
 | |
| 0:25            component-wise multiply ( temp float)
 | |
| 0:25              add ( temp float)
 | |
| 0:25                'f' ( uniform float)
 | |
| 0:25                'n' ( uniform float)
 | |
| 0:25              Constant:
 | |
| 0:25                0.500000
 | |
| 0:25          direct index ( temp float)
 | |
| 0:25            'pos' (layout( location=0) in 4-component vector of float)
 | |
| 0:25            Constant:
 | |
| 0:25              3 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'pos' (layout( location=0) in 4-component vector of float)
 | |
| 0:?     'i' ( smooth out 4-component vector of float)
 | |
| 0:?     'gtf_windowWidth' ( uniform float)
 | |
| 0:?     'gtf_windowHeight' ( uniform float)
 | |
| 0:?     'n' ( uniform float)
 | |
| 0:?     'f' ( uniform float)
 | |
| 0:?     'gl_VertexID' ( gl_VertexId int VertexId)
 | |
| 0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)
 | |
| 
 | 
