 f6facfa189
			
		
	
	
		f6facfa189
		
	
	
	
	
		
			
			This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
		
			
				
	
	
		
			1130 lines
		
	
	
		
			65 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			1130 lines
		
	
	
		
			65 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.gatherRGBA.array.dx10.frag
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| using depth_any
 | |
| 0:? Sequence
 | |
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:33      Sequence
 | |
| 0:33        move second child to first child ( temp 4-component vector of float)
 | |
| 0:33          'txval00' ( temp 4-component vector of float)
 | |
| 0:33          textureGather ( temp 4-component vector of float)
 | |
| 0:33            Construct combined texture-sampler ( temp sampler2DArray)
 | |
| 0:33              'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:33            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:33              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:33              Constant:
 | |
| 0:33                2 (const uint)
 | |
| 0:33            Constant:
 | |
| 0:33              0 (const int)
 | |
| 0:34      Sequence
 | |
| 0:34        move second child to first child ( temp 4-component vector of int)
 | |
| 0:34          'txval01' ( temp 4-component vector of int)
 | |
| 0:34          textureGather ( temp 4-component vector of int)
 | |
| 0:34            Construct combined texture-sampler ( temp isampler2DArray)
 | |
| 0:34              'g_tTex2di4a' ( uniform itexture2DArray)
 | |
| 0:34              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:34            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:34              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:34              Constant:
 | |
| 0:34                2 (const uint)
 | |
| 0:34            Constant:
 | |
| 0:34              0 (const int)
 | |
| 0:35      Sequence
 | |
| 0:35        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:35          'txval02' ( temp 4-component vector of uint)
 | |
| 0:35          textureGather ( temp 4-component vector of uint)
 | |
| 0:35            Construct combined texture-sampler ( temp usampler2DArray)
 | |
| 0:35              'g_tTex2du4a' ( uniform utexture2DArray)
 | |
| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:35            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:35              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:35              Constant:
 | |
| 0:35                2 (const uint)
 | |
| 0:35            Constant:
 | |
| 0:35              0 (const int)
 | |
| 0:37      Sequence
 | |
| 0:37        move second child to first child ( temp 4-component vector of float)
 | |
| 0:37          'txval10' ( temp 4-component vector of float)
 | |
| 0:37          textureGather ( temp 4-component vector of float)
 | |
| 0:37            Construct combined texture-sampler ( temp sampler2DArray)
 | |
| 0:37              'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:37            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:37              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:37              Constant:
 | |
| 0:37                2 (const uint)
 | |
| 0:37            Constant:
 | |
| 0:37              1 (const int)
 | |
| 0:38      Sequence
 | |
| 0:38        move second child to first child ( temp 4-component vector of int)
 | |
| 0:38          'txval11' ( temp 4-component vector of int)
 | |
| 0:38          textureGather ( temp 4-component vector of int)
 | |
| 0:38            Construct combined texture-sampler ( temp isampler2DArray)
 | |
| 0:38              'g_tTex2di4a' ( uniform itexture2DArray)
 | |
| 0:38              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:38            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:38              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:38              Constant:
 | |
| 0:38                2 (const uint)
 | |
| 0:38            Constant:
 | |
| 0:38              1 (const int)
 | |
| 0:39      Sequence
 | |
| 0:39        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:39          'txval12' ( temp 4-component vector of uint)
 | |
| 0:39          textureGather ( temp 4-component vector of uint)
 | |
| 0:39            Construct combined texture-sampler ( temp usampler2DArray)
 | |
| 0:39              'g_tTex2du4a' ( uniform utexture2DArray)
 | |
| 0:39              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:39            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:39              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:39              Constant:
 | |
| 0:39                2 (const uint)
 | |
| 0:39            Constant:
 | |
| 0:39              1 (const int)
 | |
| 0:41      Sequence
 | |
| 0:41        move second child to first child ( temp 4-component vector of float)
 | |
| 0:41          'txval20' ( temp 4-component vector of float)
 | |
| 0:41          textureGather ( temp 4-component vector of float)
 | |
| 0:41            Construct combined texture-sampler ( temp sampler2DArray)
 | |
| 0:41              'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:41            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:41              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:41              Constant:
 | |
| 0:41                2 (const uint)
 | |
| 0:41            Constant:
 | |
| 0:41              2 (const int)
 | |
| 0:42      Sequence
 | |
| 0:42        move second child to first child ( temp 4-component vector of int)
 | |
| 0:42          'txval21' ( temp 4-component vector of int)
 | |
| 0:42          textureGather ( temp 4-component vector of int)
 | |
| 0:42            Construct combined texture-sampler ( temp isampler2DArray)
 | |
| 0:42              'g_tTex2di4a' ( uniform itexture2DArray)
 | |
| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:42            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:42              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:42              Constant:
 | |
| 0:42                2 (const uint)
 | |
| 0:42            Constant:
 | |
| 0:42              2 (const int)
 | |
| 0:43      Sequence
 | |
| 0:43        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:43          'txval22' ( temp 4-component vector of uint)
 | |
| 0:43          textureGather ( temp 4-component vector of uint)
 | |
| 0:43            Construct combined texture-sampler ( temp usampler2DArray)
 | |
| 0:43              'g_tTex2du4a' ( uniform utexture2DArray)
 | |
| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:43            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:43              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:43              Constant:
 | |
| 0:43                2 (const uint)
 | |
| 0:43            Constant:
 | |
| 0:43              2 (const int)
 | |
| 0:45      Sequence
 | |
| 0:45        move second child to first child ( temp 4-component vector of float)
 | |
| 0:45          'txval30' ( temp 4-component vector of float)
 | |
| 0:45          textureGather ( temp 4-component vector of float)
 | |
| 0:45            Construct combined texture-sampler ( temp sampler2DArray)
 | |
| 0:45              'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:45              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:45            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:45              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:45              Constant:
 | |
| 0:45                2 (const uint)
 | |
| 0:45            Constant:
 | |
| 0:45              3 (const int)
 | |
| 0:46      Sequence
 | |
| 0:46        move second child to first child ( temp 4-component vector of int)
 | |
| 0:46          'txval31' ( temp 4-component vector of int)
 | |
| 0:46          textureGather ( temp 4-component vector of int)
 | |
| 0:46            Construct combined texture-sampler ( temp isampler2DArray)
 | |
| 0:46              'g_tTex2di4a' ( uniform itexture2DArray)
 | |
| 0:46              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:46            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:46              Constant:
 | |
| 0:46                2 (const uint)
 | |
| 0:46            Constant:
 | |
| 0:46              3 (const int)
 | |
| 0:47      Sequence
 | |
| 0:47        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:47          'txval32' ( temp 4-component vector of uint)
 | |
| 0:47          textureGather ( temp 4-component vector of uint)
 | |
| 0:47            Construct combined texture-sampler ( temp usampler2DArray)
 | |
| 0:47              'g_tTex2du4a' ( uniform utexture2DArray)
 | |
| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:47            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:47              Constant:
 | |
| 0:47                2 (const uint)
 | |
| 0:47            Constant:
 | |
| 0:47              3 (const int)
 | |
| 0:51      Sequence
 | |
| 0:51        move second child to first child ( temp 4-component vector of float)
 | |
| 0:51          'txval40' ( temp 4-component vector of float)
 | |
| 0:51          textureGather ( temp 4-component vector of float)
 | |
| 0:51            Construct combined texture-sampler ( temp samplerCubeArray)
 | |
| 0:51              'g_tTexcdf4a' ( uniform textureCubeArray)
 | |
| 0:51              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:51            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:51              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:51              Constant:
 | |
| 0:51                3 (const uint)
 | |
| 0:51            Constant:
 | |
| 0:51              0 (const int)
 | |
| 0:52      Sequence
 | |
| 0:52        move second child to first child ( temp 4-component vector of int)
 | |
| 0:52          'txval41' ( temp 4-component vector of int)
 | |
| 0:52          textureGather ( temp 4-component vector of int)
 | |
| 0:52            Construct combined texture-sampler ( temp isamplerCubeArray)
 | |
| 0:52              'g_tTexcdi4a' ( uniform itextureCubeArray)
 | |
| 0:52              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:52            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:52              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:52              Constant:
 | |
| 0:52                3 (const uint)
 | |
| 0:52            Constant:
 | |
| 0:52              0 (const int)
 | |
| 0:53      Sequence
 | |
| 0:53        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:53          'txval42' ( temp 4-component vector of uint)
 | |
| 0:53          textureGather ( temp 4-component vector of uint)
 | |
| 0:53            Construct combined texture-sampler ( temp usamplerCubeArray)
 | |
| 0:53              'g_tTexcdu4a' ( uniform utextureCubeArray)
 | |
| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:53            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:53              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:53              Constant:
 | |
| 0:53                3 (const uint)
 | |
| 0:53            Constant:
 | |
| 0:53              0 (const int)
 | |
| 0:55      Sequence
 | |
| 0:55        move second child to first child ( temp 4-component vector of float)
 | |
| 0:55          'txval50' ( temp 4-component vector of float)
 | |
| 0:55          textureGather ( temp 4-component vector of float)
 | |
| 0:55            Construct combined texture-sampler ( temp samplerCubeArray)
 | |
| 0:55              'g_tTexcdf4a' ( uniform textureCubeArray)
 | |
| 0:55              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:55            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:55              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:55              Constant:
 | |
| 0:55                3 (const uint)
 | |
| 0:55            Constant:
 | |
| 0:55              1 (const int)
 | |
| 0:56      Sequence
 | |
| 0:56        move second child to first child ( temp 4-component vector of int)
 | |
| 0:56          'txval51' ( temp 4-component vector of int)
 | |
| 0:56          textureGather ( temp 4-component vector of int)
 | |
| 0:56            Construct combined texture-sampler ( temp isamplerCubeArray)
 | |
| 0:56              'g_tTexcdi4a' ( uniform itextureCubeArray)
 | |
| 0:56              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:56            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:56              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:56              Constant:
 | |
| 0:56                3 (const uint)
 | |
| 0:56            Constant:
 | |
| 0:56              1 (const int)
 | |
| 0:57      Sequence
 | |
| 0:57        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:57          'txval52' ( temp 4-component vector of uint)
 | |
| 0:57          textureGather ( temp 4-component vector of uint)
 | |
| 0:57            Construct combined texture-sampler ( temp usamplerCubeArray)
 | |
| 0:57              'g_tTexcdu4a' ( uniform utextureCubeArray)
 | |
| 0:57              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:57            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:57              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:57              Constant:
 | |
| 0:57                3 (const uint)
 | |
| 0:57            Constant:
 | |
| 0:57              1 (const int)
 | |
| 0:59      Sequence
 | |
| 0:59        move second child to first child ( temp 4-component vector of float)
 | |
| 0:59          'txval60' ( temp 4-component vector of float)
 | |
| 0:59          textureGather ( temp 4-component vector of float)
 | |
| 0:59            Construct combined texture-sampler ( temp samplerCubeArray)
 | |
| 0:59              'g_tTexcdf4a' ( uniform textureCubeArray)
 | |
| 0:59              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:59            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:59              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:59              Constant:
 | |
| 0:59                3 (const uint)
 | |
| 0:59            Constant:
 | |
| 0:59              2 (const int)
 | |
| 0:60      Sequence
 | |
| 0:60        move second child to first child ( temp 4-component vector of int)
 | |
| 0:60          'txval61' ( temp 4-component vector of int)
 | |
| 0:60          textureGather ( temp 4-component vector of int)
 | |
| 0:60            Construct combined texture-sampler ( temp isamplerCubeArray)
 | |
| 0:60              'g_tTexcdi4a' ( uniform itextureCubeArray)
 | |
| 0:60              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:60            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:60              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:60              Constant:
 | |
| 0:60                3 (const uint)
 | |
| 0:60            Constant:
 | |
| 0:60              2 (const int)
 | |
| 0:61      Sequence
 | |
| 0:61        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:61          'txval62' ( temp 4-component vector of uint)
 | |
| 0:61          textureGather ( temp 4-component vector of uint)
 | |
| 0:61            Construct combined texture-sampler ( temp usamplerCubeArray)
 | |
| 0:61              'g_tTexcdu4a' ( uniform utextureCubeArray)
 | |
| 0:61              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:61            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:61              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:61              Constant:
 | |
| 0:61                3 (const uint)
 | |
| 0:61            Constant:
 | |
| 0:61              2 (const int)
 | |
| 0:63      Sequence
 | |
| 0:63        move second child to first child ( temp 4-component vector of float)
 | |
| 0:63          'txval70' ( temp 4-component vector of float)
 | |
| 0:63          textureGather ( temp 4-component vector of float)
 | |
| 0:63            Construct combined texture-sampler ( temp samplerCubeArray)
 | |
| 0:63              'g_tTexcdf4a' ( uniform textureCubeArray)
 | |
| 0:63              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:63            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:63              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:63              Constant:
 | |
| 0:63                3 (const uint)
 | |
| 0:63            Constant:
 | |
| 0:63              3 (const int)
 | |
| 0:64      Sequence
 | |
| 0:64        move second child to first child ( temp 4-component vector of int)
 | |
| 0:64          'txval71' ( temp 4-component vector of int)
 | |
| 0:64          textureGather ( temp 4-component vector of int)
 | |
| 0:64            Construct combined texture-sampler ( temp isamplerCubeArray)
 | |
| 0:64              'g_tTexcdi4a' ( uniform itextureCubeArray)
 | |
| 0:64              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:64            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:64              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:64              Constant:
 | |
| 0:64                3 (const uint)
 | |
| 0:64            Constant:
 | |
| 0:64              3 (const int)
 | |
| 0:65      Sequence
 | |
| 0:65        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:65          'txval72' ( temp 4-component vector of uint)
 | |
| 0:65          textureGather ( temp 4-component vector of uint)
 | |
| 0:65            Construct combined texture-sampler ( temp usamplerCubeArray)
 | |
| 0:65              'g_tTexcdu4a' ( uniform utextureCubeArray)
 | |
| 0:65              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:65            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:65              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:65              Constant:
 | |
| 0:65                3 (const uint)
 | |
| 0:65            Constant:
 | |
| 0:65              3 (const int)
 | |
| 0:67      move second child to first child ( temp 4-component vector of float)
 | |
| 0:67        Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:67          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:67          Constant:
 | |
| 0:67            0 (const int)
 | |
| 0:67        Constant:
 | |
| 0:67          1.000000
 | |
| 0:67          1.000000
 | |
| 0:67          1.000000
 | |
| 0:67          1.000000
 | |
| 0:68      move second child to first child ( temp float)
 | |
| 0:68        Depth: direct index for structure ( temp float)
 | |
| 0:68          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:68          Constant:
 | |
| 0:68            1 (const int)
 | |
| 0:68        Constant:
 | |
| 0:68          1.000000
 | |
| 0:70      Branch: Return with expression
 | |
| 0:70        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28  Function Definition: main( ( temp void)
 | |
| 0:28    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:28      Sequence
 | |
| 0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:28          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28            Constant:
 | |
| 0:28              0 (const int)
 | |
| 0:28        move second child to first child ( temp float)
 | |
| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:28          Depth: direct index for structure ( temp float)
 | |
| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28            Constant:
 | |
| 0:28              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?     'g_sSamp2d' ( uniform sampler)
 | |
| 0:?     'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
 | |
| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
 | |
| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
 | |
| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
 | |
| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
 | |
| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
 | |
| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
 | |
| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
 | |
| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| using depth_any
 | |
| 0:? Sequence
 | |
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:33      Sequence
 | |
| 0:33        move second child to first child ( temp 4-component vector of float)
 | |
| 0:33          'txval00' ( temp 4-component vector of float)
 | |
| 0:33          textureGather ( temp 4-component vector of float)
 | |
| 0:33            Construct combined texture-sampler ( temp sampler2DArray)
 | |
| 0:33              'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:33            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:33              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:33              Constant:
 | |
| 0:33                2 (const uint)
 | |
| 0:33            Constant:
 | |
| 0:33              0 (const int)
 | |
| 0:34      Sequence
 | |
| 0:34        move second child to first child ( temp 4-component vector of int)
 | |
| 0:34          'txval01' ( temp 4-component vector of int)
 | |
| 0:34          textureGather ( temp 4-component vector of int)
 | |
| 0:34            Construct combined texture-sampler ( temp isampler2DArray)
 | |
| 0:34              'g_tTex2di4a' ( uniform itexture2DArray)
 | |
| 0:34              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:34            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:34              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:34              Constant:
 | |
| 0:34                2 (const uint)
 | |
| 0:34            Constant:
 | |
| 0:34              0 (const int)
 | |
| 0:35      Sequence
 | |
| 0:35        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:35          'txval02' ( temp 4-component vector of uint)
 | |
| 0:35          textureGather ( temp 4-component vector of uint)
 | |
| 0:35            Construct combined texture-sampler ( temp usampler2DArray)
 | |
| 0:35              'g_tTex2du4a' ( uniform utexture2DArray)
 | |
| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:35            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:35              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:35              Constant:
 | |
| 0:35                2 (const uint)
 | |
| 0:35            Constant:
 | |
| 0:35              0 (const int)
 | |
| 0:37      Sequence
 | |
| 0:37        move second child to first child ( temp 4-component vector of float)
 | |
| 0:37          'txval10' ( temp 4-component vector of float)
 | |
| 0:37          textureGather ( temp 4-component vector of float)
 | |
| 0:37            Construct combined texture-sampler ( temp sampler2DArray)
 | |
| 0:37              'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:37            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:37              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:37              Constant:
 | |
| 0:37                2 (const uint)
 | |
| 0:37            Constant:
 | |
| 0:37              1 (const int)
 | |
| 0:38      Sequence
 | |
| 0:38        move second child to first child ( temp 4-component vector of int)
 | |
| 0:38          'txval11' ( temp 4-component vector of int)
 | |
| 0:38          textureGather ( temp 4-component vector of int)
 | |
| 0:38            Construct combined texture-sampler ( temp isampler2DArray)
 | |
| 0:38              'g_tTex2di4a' ( uniform itexture2DArray)
 | |
| 0:38              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:38            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:38              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:38              Constant:
 | |
| 0:38                2 (const uint)
 | |
| 0:38            Constant:
 | |
| 0:38              1 (const int)
 | |
| 0:39      Sequence
 | |
| 0:39        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:39          'txval12' ( temp 4-component vector of uint)
 | |
| 0:39          textureGather ( temp 4-component vector of uint)
 | |
| 0:39            Construct combined texture-sampler ( temp usampler2DArray)
 | |
| 0:39              'g_tTex2du4a' ( uniform utexture2DArray)
 | |
| 0:39              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:39            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:39              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:39              Constant:
 | |
| 0:39                2 (const uint)
 | |
| 0:39            Constant:
 | |
| 0:39              1 (const int)
 | |
| 0:41      Sequence
 | |
| 0:41        move second child to first child ( temp 4-component vector of float)
 | |
| 0:41          'txval20' ( temp 4-component vector of float)
 | |
| 0:41          textureGather ( temp 4-component vector of float)
 | |
| 0:41            Construct combined texture-sampler ( temp sampler2DArray)
 | |
| 0:41              'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:41            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:41              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:41              Constant:
 | |
| 0:41                2 (const uint)
 | |
| 0:41            Constant:
 | |
| 0:41              2 (const int)
 | |
| 0:42      Sequence
 | |
| 0:42        move second child to first child ( temp 4-component vector of int)
 | |
| 0:42          'txval21' ( temp 4-component vector of int)
 | |
| 0:42          textureGather ( temp 4-component vector of int)
 | |
| 0:42            Construct combined texture-sampler ( temp isampler2DArray)
 | |
| 0:42              'g_tTex2di4a' ( uniform itexture2DArray)
 | |
| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:42            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:42              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:42              Constant:
 | |
| 0:42                2 (const uint)
 | |
| 0:42            Constant:
 | |
| 0:42              2 (const int)
 | |
| 0:43      Sequence
 | |
| 0:43        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:43          'txval22' ( temp 4-component vector of uint)
 | |
| 0:43          textureGather ( temp 4-component vector of uint)
 | |
| 0:43            Construct combined texture-sampler ( temp usampler2DArray)
 | |
| 0:43              'g_tTex2du4a' ( uniform utexture2DArray)
 | |
| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:43            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:43              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:43              Constant:
 | |
| 0:43                2 (const uint)
 | |
| 0:43            Constant:
 | |
| 0:43              2 (const int)
 | |
| 0:45      Sequence
 | |
| 0:45        move second child to first child ( temp 4-component vector of float)
 | |
| 0:45          'txval30' ( temp 4-component vector of float)
 | |
| 0:45          textureGather ( temp 4-component vector of float)
 | |
| 0:45            Construct combined texture-sampler ( temp sampler2DArray)
 | |
| 0:45              'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:45              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:45            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:45              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:45              Constant:
 | |
| 0:45                2 (const uint)
 | |
| 0:45            Constant:
 | |
| 0:45              3 (const int)
 | |
| 0:46      Sequence
 | |
| 0:46        move second child to first child ( temp 4-component vector of int)
 | |
| 0:46          'txval31' ( temp 4-component vector of int)
 | |
| 0:46          textureGather ( temp 4-component vector of int)
 | |
| 0:46            Construct combined texture-sampler ( temp isampler2DArray)
 | |
| 0:46              'g_tTex2di4a' ( uniform itexture2DArray)
 | |
| 0:46              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:46            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:46              Constant:
 | |
| 0:46                2 (const uint)
 | |
| 0:46            Constant:
 | |
| 0:46              3 (const int)
 | |
| 0:47      Sequence
 | |
| 0:47        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:47          'txval32' ( temp 4-component vector of uint)
 | |
| 0:47          textureGather ( temp 4-component vector of uint)
 | |
| 0:47            Construct combined texture-sampler ( temp usampler2DArray)
 | |
| 0:47              'g_tTex2du4a' ( uniform utexture2DArray)
 | |
| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:47            c3: direct index for structure ( uniform 3-component vector of float)
 | |
| 0:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:47              Constant:
 | |
| 0:47                2 (const uint)
 | |
| 0:47            Constant:
 | |
| 0:47              3 (const int)
 | |
| 0:51      Sequence
 | |
| 0:51        move second child to first child ( temp 4-component vector of float)
 | |
| 0:51          'txval40' ( temp 4-component vector of float)
 | |
| 0:51          textureGather ( temp 4-component vector of float)
 | |
| 0:51            Construct combined texture-sampler ( temp samplerCubeArray)
 | |
| 0:51              'g_tTexcdf4a' ( uniform textureCubeArray)
 | |
| 0:51              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:51            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:51              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:51              Constant:
 | |
| 0:51                3 (const uint)
 | |
| 0:51            Constant:
 | |
| 0:51              0 (const int)
 | |
| 0:52      Sequence
 | |
| 0:52        move second child to first child ( temp 4-component vector of int)
 | |
| 0:52          'txval41' ( temp 4-component vector of int)
 | |
| 0:52          textureGather ( temp 4-component vector of int)
 | |
| 0:52            Construct combined texture-sampler ( temp isamplerCubeArray)
 | |
| 0:52              'g_tTexcdi4a' ( uniform itextureCubeArray)
 | |
| 0:52              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:52            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:52              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:52              Constant:
 | |
| 0:52                3 (const uint)
 | |
| 0:52            Constant:
 | |
| 0:52              0 (const int)
 | |
| 0:53      Sequence
 | |
| 0:53        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:53          'txval42' ( temp 4-component vector of uint)
 | |
| 0:53          textureGather ( temp 4-component vector of uint)
 | |
| 0:53            Construct combined texture-sampler ( temp usamplerCubeArray)
 | |
| 0:53              'g_tTexcdu4a' ( uniform utextureCubeArray)
 | |
| 0:53              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:53            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:53              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:53              Constant:
 | |
| 0:53                3 (const uint)
 | |
| 0:53            Constant:
 | |
| 0:53              0 (const int)
 | |
| 0:55      Sequence
 | |
| 0:55        move second child to first child ( temp 4-component vector of float)
 | |
| 0:55          'txval50' ( temp 4-component vector of float)
 | |
| 0:55          textureGather ( temp 4-component vector of float)
 | |
| 0:55            Construct combined texture-sampler ( temp samplerCubeArray)
 | |
| 0:55              'g_tTexcdf4a' ( uniform textureCubeArray)
 | |
| 0:55              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:55            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:55              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:55              Constant:
 | |
| 0:55                3 (const uint)
 | |
| 0:55            Constant:
 | |
| 0:55              1 (const int)
 | |
| 0:56      Sequence
 | |
| 0:56        move second child to first child ( temp 4-component vector of int)
 | |
| 0:56          'txval51' ( temp 4-component vector of int)
 | |
| 0:56          textureGather ( temp 4-component vector of int)
 | |
| 0:56            Construct combined texture-sampler ( temp isamplerCubeArray)
 | |
| 0:56              'g_tTexcdi4a' ( uniform itextureCubeArray)
 | |
| 0:56              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:56            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:56              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:56              Constant:
 | |
| 0:56                3 (const uint)
 | |
| 0:56            Constant:
 | |
| 0:56              1 (const int)
 | |
| 0:57      Sequence
 | |
| 0:57        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:57          'txval52' ( temp 4-component vector of uint)
 | |
| 0:57          textureGather ( temp 4-component vector of uint)
 | |
| 0:57            Construct combined texture-sampler ( temp usamplerCubeArray)
 | |
| 0:57              'g_tTexcdu4a' ( uniform utextureCubeArray)
 | |
| 0:57              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:57            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:57              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:57              Constant:
 | |
| 0:57                3 (const uint)
 | |
| 0:57            Constant:
 | |
| 0:57              1 (const int)
 | |
| 0:59      Sequence
 | |
| 0:59        move second child to first child ( temp 4-component vector of float)
 | |
| 0:59          'txval60' ( temp 4-component vector of float)
 | |
| 0:59          textureGather ( temp 4-component vector of float)
 | |
| 0:59            Construct combined texture-sampler ( temp samplerCubeArray)
 | |
| 0:59              'g_tTexcdf4a' ( uniform textureCubeArray)
 | |
| 0:59              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:59            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:59              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:59              Constant:
 | |
| 0:59                3 (const uint)
 | |
| 0:59            Constant:
 | |
| 0:59              2 (const int)
 | |
| 0:60      Sequence
 | |
| 0:60        move second child to first child ( temp 4-component vector of int)
 | |
| 0:60          'txval61' ( temp 4-component vector of int)
 | |
| 0:60          textureGather ( temp 4-component vector of int)
 | |
| 0:60            Construct combined texture-sampler ( temp isamplerCubeArray)
 | |
| 0:60              'g_tTexcdi4a' ( uniform itextureCubeArray)
 | |
| 0:60              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:60            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:60              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:60              Constant:
 | |
| 0:60                3 (const uint)
 | |
| 0:60            Constant:
 | |
| 0:60              2 (const int)
 | |
| 0:61      Sequence
 | |
| 0:61        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:61          'txval62' ( temp 4-component vector of uint)
 | |
| 0:61          textureGather ( temp 4-component vector of uint)
 | |
| 0:61            Construct combined texture-sampler ( temp usamplerCubeArray)
 | |
| 0:61              'g_tTexcdu4a' ( uniform utextureCubeArray)
 | |
| 0:61              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:61            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:61              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:61              Constant:
 | |
| 0:61                3 (const uint)
 | |
| 0:61            Constant:
 | |
| 0:61              2 (const int)
 | |
| 0:63      Sequence
 | |
| 0:63        move second child to first child ( temp 4-component vector of float)
 | |
| 0:63          'txval70' ( temp 4-component vector of float)
 | |
| 0:63          textureGather ( temp 4-component vector of float)
 | |
| 0:63            Construct combined texture-sampler ( temp samplerCubeArray)
 | |
| 0:63              'g_tTexcdf4a' ( uniform textureCubeArray)
 | |
| 0:63              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:63            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:63              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:63              Constant:
 | |
| 0:63                3 (const uint)
 | |
| 0:63            Constant:
 | |
| 0:63              3 (const int)
 | |
| 0:64      Sequence
 | |
| 0:64        move second child to first child ( temp 4-component vector of int)
 | |
| 0:64          'txval71' ( temp 4-component vector of int)
 | |
| 0:64          textureGather ( temp 4-component vector of int)
 | |
| 0:64            Construct combined texture-sampler ( temp isamplerCubeArray)
 | |
| 0:64              'g_tTexcdi4a' ( uniform itextureCubeArray)
 | |
| 0:64              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:64            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:64              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:64              Constant:
 | |
| 0:64                3 (const uint)
 | |
| 0:64            Constant:
 | |
| 0:64              3 (const int)
 | |
| 0:65      Sequence
 | |
| 0:65        move second child to first child ( temp 4-component vector of uint)
 | |
| 0:65          'txval72' ( temp 4-component vector of uint)
 | |
| 0:65          textureGather ( temp 4-component vector of uint)
 | |
| 0:65            Construct combined texture-sampler ( temp usamplerCubeArray)
 | |
| 0:65              'g_tTexcdu4a' ( uniform utextureCubeArray)
 | |
| 0:65              'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:65            c4: direct index for structure ( uniform 4-component vector of float)
 | |
| 0:65              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:65              Constant:
 | |
| 0:65                3 (const uint)
 | |
| 0:65            Constant:
 | |
| 0:65              3 (const int)
 | |
| 0:67      move second child to first child ( temp 4-component vector of float)
 | |
| 0:67        Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:67          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:67          Constant:
 | |
| 0:67            0 (const int)
 | |
| 0:67        Constant:
 | |
| 0:67          1.000000
 | |
| 0:67          1.000000
 | |
| 0:67          1.000000
 | |
| 0:67          1.000000
 | |
| 0:68      move second child to first child ( temp float)
 | |
| 0:68        Depth: direct index for structure ( temp float)
 | |
| 0:68          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:68          Constant:
 | |
| 0:68            1 (const int)
 | |
| 0:68        Constant:
 | |
| 0:68          1.000000
 | |
| 0:70      Branch: Return with expression
 | |
| 0:70        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28  Function Definition: main( ( temp void)
 | |
| 0:28    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:28      Sequence
 | |
| 0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:28          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28            Constant:
 | |
| 0:28              0 (const int)
 | |
| 0:28        move second child to first child ( temp float)
 | |
| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:28          Depth: direct index for structure ( temp float)
 | |
| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28            Constant:
 | |
| 0:28              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?     'g_sSamp2d' ( uniform sampler)
 | |
| 0:?     'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
 | |
| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
 | |
| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
 | |
| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
 | |
| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
 | |
| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
 | |
| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
 | |
| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
 | |
| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
 | |
| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 8000a
 | |
| // Id's are bound by 255
 | |
| 
 | |
|                               Capability Shader
 | |
|                               Capability Sampled1D
 | |
|                               Capability SampledCubeArray
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 238 242
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               ExecutionMode 4 DepthReplacing
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "main"
 | |
|                               Name 8  "PS_OUTPUT"
 | |
|                               MemberName 8(PS_OUTPUT) 0  "Color"
 | |
|                               MemberName 8(PS_OUTPUT) 1  "Depth"
 | |
|                               Name 10  "@main("
 | |
|                               Name 13  "txval00"
 | |
|                               Name 16  "g_tTex2df4a"
 | |
|                               Name 20  "g_sSamp"
 | |
|                               Name 26  "$Global"
 | |
|                               MemberName 26($Global) 0  "c1"
 | |
|                               MemberName 26($Global) 1  "c2"
 | |
|                               MemberName 26($Global) 2  "c3"
 | |
|                               MemberName 26($Global) 3  "c4"
 | |
|                               Name 28  ""
 | |
|                               Name 38  "txval01"
 | |
|                               Name 41  "g_tTex2di4a"
 | |
|                               Name 52  "txval02"
 | |
|                               Name 55  "g_tTex2du4a"
 | |
|                               Name 63  "txval10"
 | |
|                               Name 71  "txval11"
 | |
|                               Name 78  "txval12"
 | |
|                               Name 85  "txval20"
 | |
|                               Name 92  "txval21"
 | |
|                               Name 99  "txval22"
 | |
|                               Name 106  "txval30"
 | |
|                               Name 114  "txval31"
 | |
|                               Name 121  "txval32"
 | |
|                               Name 128  "txval40"
 | |
|                               Name 131  "g_tTexcdf4a"
 | |
|                               Name 140  "txval41"
 | |
|                               Name 143  "g_tTexcdi4a"
 | |
|                               Name 151  "txval42"
 | |
|                               Name 154  "g_tTexcdu4a"
 | |
|                               Name 162  "txval50"
 | |
|                               Name 169  "txval51"
 | |
|                               Name 176  "txval52"
 | |
|                               Name 183  "txval60"
 | |
|                               Name 190  "txval61"
 | |
|                               Name 197  "txval62"
 | |
|                               Name 204  "txval70"
 | |
|                               Name 211  "txval71"
 | |
|                               Name 218  "txval72"
 | |
|                               Name 226  "psout"
 | |
|                               Name 235  "flattenTemp"
 | |
|                               Name 238  "@entryPointOutput.Color"
 | |
|                               Name 242  "@entryPointOutput.Depth"
 | |
|                               Name 245  "g_sSamp2d"
 | |
|                               Name 248  "g_tTex1df4a"
 | |
|                               Name 251  "g_tTex1di4a"
 | |
|                               Name 254  "g_tTex1du4a"
 | |
|                               Decorate 16(g_tTex2df4a) DescriptorSet 0
 | |
|                               Decorate 16(g_tTex2df4a) Binding 1
 | |
|                               Decorate 20(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) Binding 0
 | |
|                               MemberDecorate 26($Global) 0 Offset 0
 | |
|                               MemberDecorate 26($Global) 1 Offset 8
 | |
|                               MemberDecorate 26($Global) 2 Offset 16
 | |
|                               MemberDecorate 26($Global) 3 Offset 32
 | |
|                               Decorate 26($Global) Block
 | |
|                               Decorate 28 DescriptorSet 0
 | |
|                               Decorate 28 Binding 7
 | |
|                               Decorate 41(g_tTex2di4a) DescriptorSet 0
 | |
|                               Decorate 41(g_tTex2di4a) Binding 2
 | |
|                               Decorate 55(g_tTex2du4a) DescriptorSet 0
 | |
|                               Decorate 55(g_tTex2du4a) Binding 3
 | |
|                               Decorate 131(g_tTexcdf4a) DescriptorSet 0
 | |
|                               Decorate 131(g_tTexcdf4a) Binding 4
 | |
|                               Decorate 143(g_tTexcdi4a) DescriptorSet 0
 | |
|                               Decorate 143(g_tTexcdi4a) Binding 5
 | |
|                               Decorate 154(g_tTexcdu4a) DescriptorSet 0
 | |
|                               Decorate 154(g_tTexcdu4a) Binding 6
 | |
|                               Decorate 238(@entryPointOutput.Color) Location 0
 | |
|                               Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth
 | |
|                               Decorate 245(g_sSamp2d) DescriptorSet 0
 | |
|                               Decorate 245(g_sSamp2d) Binding 0
 | |
|                               Decorate 248(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 248(g_tTex1df4a) Binding 0
 | |
|                               Decorate 251(g_tTex1di4a) DescriptorSet 0
 | |
|                               Decorate 251(g_tTex1di4a) Binding 0
 | |
|                               Decorate 254(g_tTex1du4a) DescriptorSet 0
 | |
|                               Decorate 254(g_tTex1du4a) Binding 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 7(fvec4)
 | |
|               14:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|  16(g_tTex2df4a):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:             TypeVector 6(float) 2
 | |
|               25:             TypeVector 6(float) 3
 | |
|      26($Global):             TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4)
 | |
|               27:             TypePointer Uniform 26($Global)
 | |
|               28:     27(ptr) Variable Uniform
 | |
|               29:             TypeInt 32 1
 | |
|               30:     29(int) Constant 2
 | |
|               31:             TypePointer Uniform 25(fvec3)
 | |
|               34:     29(int) Constant 0
 | |
|               36:             TypeVector 29(int) 4
 | |
|               37:             TypePointer Function 36(ivec4)
 | |
|               39:             TypeImage 29(int) 2D array sampled format:Unknown
 | |
|               40:             TypePointer UniformConstant 39
 | |
|  41(g_tTex2di4a):     40(ptr) Variable UniformConstant
 | |
|               44:             TypeSampledImage 39
 | |
|               49:             TypeInt 32 0
 | |
|               50:             TypeVector 49(int) 4
 | |
|               51:             TypePointer Function 50(ivec4)
 | |
|               53:             TypeImage 49(int) 2D array sampled format:Unknown
 | |
|               54:             TypePointer UniformConstant 53
 | |
|  55(g_tTex2du4a):     54(ptr) Variable UniformConstant
 | |
|               58:             TypeSampledImage 53
 | |
|               69:     29(int) Constant 1
 | |
|              112:     29(int) Constant 3
 | |
|              129:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|              130:             TypePointer UniformConstant 129
 | |
| 131(g_tTexcdf4a):    130(ptr) Variable UniformConstant
 | |
|              134:             TypeSampledImage 129
 | |
|              136:             TypePointer Uniform 7(fvec4)
 | |
|              141:             TypeImage 29(int) Cube array sampled format:Unknown
 | |
|              142:             TypePointer UniformConstant 141
 | |
| 143(g_tTexcdi4a):    142(ptr) Variable UniformConstant
 | |
|              146:             TypeSampledImage 141
 | |
|              152:             TypeImage 49(int) Cube array sampled format:Unknown
 | |
|              153:             TypePointer UniformConstant 152
 | |
| 154(g_tTexcdu4a):    153(ptr) Variable UniformConstant
 | |
|              157:             TypeSampledImage 152
 | |
|              225:             TypePointer Function 8(PS_OUTPUT)
 | |
|              227:    6(float) Constant 1065353216
 | |
|              228:    7(fvec4) ConstantComposite 227 227 227 227
 | |
|              230:             TypePointer Function 6(float)
 | |
|              237:             TypePointer Output 7(fvec4)
 | |
| 238(@entryPointOutput.Color):    237(ptr) Variable Output
 | |
|              241:             TypePointer Output 6(float)
 | |
| 242(@entryPointOutput.Depth):    241(ptr) Variable Output
 | |
|   245(g_sSamp2d):     19(ptr) Variable UniformConstant
 | |
|              246:             TypeImage 6(float) 1D array sampled format:Unknown
 | |
|              247:             TypePointer UniformConstant 246
 | |
| 248(g_tTex1df4a):    247(ptr) Variable UniformConstant
 | |
|              249:             TypeImage 29(int) 1D array sampled format:Unknown
 | |
|              250:             TypePointer UniformConstant 249
 | |
| 251(g_tTex1di4a):    250(ptr) Variable UniformConstant
 | |
|              252:             TypeImage 49(int) 1D array sampled format:Unknown
 | |
|              253:             TypePointer UniformConstant 252
 | |
| 254(g_tTex1du4a):    253(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 235(flattenTemp):    225(ptr) Variable Function
 | |
|              236:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 235(flattenTemp) 236
 | |
|              239:     12(ptr) AccessChain 235(flattenTemp) 34
 | |
|              240:    7(fvec4) Load 239
 | |
|                               Store 238(@entryPointOutput.Color) 240
 | |
|              243:    230(ptr) AccessChain 235(flattenTemp) 69
 | |
|              244:    6(float) Load 243
 | |
|                               Store 242(@entryPointOutput.Depth) 244
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|      13(txval00):     12(ptr) Variable Function
 | |
|      38(txval01):     37(ptr) Variable Function
 | |
|      52(txval02):     51(ptr) Variable Function
 | |
|      63(txval10):     12(ptr) Variable Function
 | |
|      71(txval11):     37(ptr) Variable Function
 | |
|      78(txval12):     51(ptr) Variable Function
 | |
|      85(txval20):     12(ptr) Variable Function
 | |
|      92(txval21):     37(ptr) Variable Function
 | |
|      99(txval22):     51(ptr) Variable Function
 | |
|     106(txval30):     12(ptr) Variable Function
 | |
|     114(txval31):     37(ptr) Variable Function
 | |
|     121(txval32):     51(ptr) Variable Function
 | |
|     128(txval40):     12(ptr) Variable Function
 | |
|     140(txval41):     37(ptr) Variable Function
 | |
|     151(txval42):     51(ptr) Variable Function
 | |
|     162(txval50):     12(ptr) Variable Function
 | |
|     169(txval51):     37(ptr) Variable Function
 | |
|     176(txval52):     51(ptr) Variable Function
 | |
|     183(txval60):     12(ptr) Variable Function
 | |
|     190(txval61):     37(ptr) Variable Function
 | |
|     197(txval62):     51(ptr) Variable Function
 | |
|     204(txval70):     12(ptr) Variable Function
 | |
|     211(txval71):     37(ptr) Variable Function
 | |
|     218(txval72):     51(ptr) Variable Function
 | |
|       226(psout):    225(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex2df4a)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               32:     31(ptr) AccessChain 28 30
 | |
|               33:   25(fvec3) Load 32
 | |
|               35:    7(fvec4) ImageGather 23 33 34
 | |
|                               Store 13(txval00) 35
 | |
|               42:          39 Load 41(g_tTex2di4a)
 | |
|               43:          18 Load 20(g_sSamp)
 | |
|               45:          44 SampledImage 42 43
 | |
|               46:     31(ptr) AccessChain 28 30
 | |
|               47:   25(fvec3) Load 46
 | |
|               48:   36(ivec4) ImageGather 45 47 34
 | |
|                               Store 38(txval01) 48
 | |
|               56:          53 Load 55(g_tTex2du4a)
 | |
|               57:          18 Load 20(g_sSamp)
 | |
|               59:          58 SampledImage 56 57
 | |
|               60:     31(ptr) AccessChain 28 30
 | |
|               61:   25(fvec3) Load 60
 | |
|               62:   50(ivec4) ImageGather 59 61 34
 | |
|                               Store 52(txval02) 62
 | |
|               64:          14 Load 16(g_tTex2df4a)
 | |
|               65:          18 Load 20(g_sSamp)
 | |
|               66:          22 SampledImage 64 65
 | |
|               67:     31(ptr) AccessChain 28 30
 | |
|               68:   25(fvec3) Load 67
 | |
|               70:    7(fvec4) ImageGather 66 68 69
 | |
|                               Store 63(txval10) 70
 | |
|               72:          39 Load 41(g_tTex2di4a)
 | |
|               73:          18 Load 20(g_sSamp)
 | |
|               74:          44 SampledImage 72 73
 | |
|               75:     31(ptr) AccessChain 28 30
 | |
|               76:   25(fvec3) Load 75
 | |
|               77:   36(ivec4) ImageGather 74 76 69
 | |
|                               Store 71(txval11) 77
 | |
|               79:          53 Load 55(g_tTex2du4a)
 | |
|               80:          18 Load 20(g_sSamp)
 | |
|               81:          58 SampledImage 79 80
 | |
|               82:     31(ptr) AccessChain 28 30
 | |
|               83:   25(fvec3) Load 82
 | |
|               84:   50(ivec4) ImageGather 81 83 69
 | |
|                               Store 78(txval12) 84
 | |
|               86:          14 Load 16(g_tTex2df4a)
 | |
|               87:          18 Load 20(g_sSamp)
 | |
|               88:          22 SampledImage 86 87
 | |
|               89:     31(ptr) AccessChain 28 30
 | |
|               90:   25(fvec3) Load 89
 | |
|               91:    7(fvec4) ImageGather 88 90 30
 | |
|                               Store 85(txval20) 91
 | |
|               93:          39 Load 41(g_tTex2di4a)
 | |
|               94:          18 Load 20(g_sSamp)
 | |
|               95:          44 SampledImage 93 94
 | |
|               96:     31(ptr) AccessChain 28 30
 | |
|               97:   25(fvec3) Load 96
 | |
|               98:   36(ivec4) ImageGather 95 97 30
 | |
|                               Store 92(txval21) 98
 | |
|              100:          53 Load 55(g_tTex2du4a)
 | |
|              101:          18 Load 20(g_sSamp)
 | |
|              102:          58 SampledImage 100 101
 | |
|              103:     31(ptr) AccessChain 28 30
 | |
|              104:   25(fvec3) Load 103
 | |
|              105:   50(ivec4) ImageGather 102 104 30
 | |
|                               Store 99(txval22) 105
 | |
|              107:          14 Load 16(g_tTex2df4a)
 | |
|              108:          18 Load 20(g_sSamp)
 | |
|              109:          22 SampledImage 107 108
 | |
|              110:     31(ptr) AccessChain 28 30
 | |
|              111:   25(fvec3) Load 110
 | |
|              113:    7(fvec4) ImageGather 109 111 112
 | |
|                               Store 106(txval30) 113
 | |
|              115:          39 Load 41(g_tTex2di4a)
 | |
|              116:          18 Load 20(g_sSamp)
 | |
|              117:          44 SampledImage 115 116
 | |
|              118:     31(ptr) AccessChain 28 30
 | |
|              119:   25(fvec3) Load 118
 | |
|              120:   36(ivec4) ImageGather 117 119 112
 | |
|                               Store 114(txval31) 120
 | |
|              122:          53 Load 55(g_tTex2du4a)
 | |
|              123:          18 Load 20(g_sSamp)
 | |
|              124:          58 SampledImage 122 123
 | |
|              125:     31(ptr) AccessChain 28 30
 | |
|              126:   25(fvec3) Load 125
 | |
|              127:   50(ivec4) ImageGather 124 126 112
 | |
|                               Store 121(txval32) 127
 | |
|              132:         129 Load 131(g_tTexcdf4a)
 | |
|              133:          18 Load 20(g_sSamp)
 | |
|              135:         134 SampledImage 132 133
 | |
|              137:    136(ptr) AccessChain 28 112
 | |
|              138:    7(fvec4) Load 137
 | |
|              139:    7(fvec4) ImageGather 135 138 34
 | |
|                               Store 128(txval40) 139
 | |
|              144:         141 Load 143(g_tTexcdi4a)
 | |
|              145:          18 Load 20(g_sSamp)
 | |
|              147:         146 SampledImage 144 145
 | |
|              148:    136(ptr) AccessChain 28 112
 | |
|              149:    7(fvec4) Load 148
 | |
|              150:   36(ivec4) ImageGather 147 149 34
 | |
|                               Store 140(txval41) 150
 | |
|              155:         152 Load 154(g_tTexcdu4a)
 | |
|              156:          18 Load 20(g_sSamp)
 | |
|              158:         157 SampledImage 155 156
 | |
|              159:    136(ptr) AccessChain 28 112
 | |
|              160:    7(fvec4) Load 159
 | |
|              161:   50(ivec4) ImageGather 158 160 34
 | |
|                               Store 151(txval42) 161
 | |
|              163:         129 Load 131(g_tTexcdf4a)
 | |
|              164:          18 Load 20(g_sSamp)
 | |
|              165:         134 SampledImage 163 164
 | |
|              166:    136(ptr) AccessChain 28 112
 | |
|              167:    7(fvec4) Load 166
 | |
|              168:    7(fvec4) ImageGather 165 167 69
 | |
|                               Store 162(txval50) 168
 | |
|              170:         141 Load 143(g_tTexcdi4a)
 | |
|              171:          18 Load 20(g_sSamp)
 | |
|              172:         146 SampledImage 170 171
 | |
|              173:    136(ptr) AccessChain 28 112
 | |
|              174:    7(fvec4) Load 173
 | |
|              175:   36(ivec4) ImageGather 172 174 69
 | |
|                               Store 169(txval51) 175
 | |
|              177:         152 Load 154(g_tTexcdu4a)
 | |
|              178:          18 Load 20(g_sSamp)
 | |
|              179:         157 SampledImage 177 178
 | |
|              180:    136(ptr) AccessChain 28 112
 | |
|              181:    7(fvec4) Load 180
 | |
|              182:   50(ivec4) ImageGather 179 181 69
 | |
|                               Store 176(txval52) 182
 | |
|              184:         129 Load 131(g_tTexcdf4a)
 | |
|              185:          18 Load 20(g_sSamp)
 | |
|              186:         134 SampledImage 184 185
 | |
|              187:    136(ptr) AccessChain 28 112
 | |
|              188:    7(fvec4) Load 187
 | |
|              189:    7(fvec4) ImageGather 186 188 30
 | |
|                               Store 183(txval60) 189
 | |
|              191:         141 Load 143(g_tTexcdi4a)
 | |
|              192:          18 Load 20(g_sSamp)
 | |
|              193:         146 SampledImage 191 192
 | |
|              194:    136(ptr) AccessChain 28 112
 | |
|              195:    7(fvec4) Load 194
 | |
|              196:   36(ivec4) ImageGather 193 195 30
 | |
|                               Store 190(txval61) 196
 | |
|              198:         152 Load 154(g_tTexcdu4a)
 | |
|              199:          18 Load 20(g_sSamp)
 | |
|              200:         157 SampledImage 198 199
 | |
|              201:    136(ptr) AccessChain 28 112
 | |
|              202:    7(fvec4) Load 201
 | |
|              203:   50(ivec4) ImageGather 200 202 30
 | |
|                               Store 197(txval62) 203
 | |
|              205:         129 Load 131(g_tTexcdf4a)
 | |
|              206:          18 Load 20(g_sSamp)
 | |
|              207:         134 SampledImage 205 206
 | |
|              208:    136(ptr) AccessChain 28 112
 | |
|              209:    7(fvec4) Load 208
 | |
|              210:    7(fvec4) ImageGather 207 209 112
 | |
|                               Store 204(txval70) 210
 | |
|              212:         141 Load 143(g_tTexcdi4a)
 | |
|              213:          18 Load 20(g_sSamp)
 | |
|              214:         146 SampledImage 212 213
 | |
|              215:    136(ptr) AccessChain 28 112
 | |
|              216:    7(fvec4) Load 215
 | |
|              217:   36(ivec4) ImageGather 214 216 112
 | |
|                               Store 211(txval71) 217
 | |
|              219:         152 Load 154(g_tTexcdu4a)
 | |
|              220:          18 Load 20(g_sSamp)
 | |
|              221:         157 SampledImage 219 220
 | |
|              222:    136(ptr) AccessChain 28 112
 | |
|              223:    7(fvec4) Load 222
 | |
|              224:   50(ivec4) ImageGather 221 223 112
 | |
|                               Store 218(txval72) 224
 | |
|              229:     12(ptr) AccessChain 226(psout) 34
 | |
|                               Store 229 228
 | |
|              231:    230(ptr) AccessChain 226(psout) 69
 | |
|                               Store 231 227
 | |
|              232:8(PS_OUTPUT) Load 226(psout)
 | |
|                               ReturnValue 232
 | |
|                               FunctionEnd
 |