Specifically, make GLSL link error messages more specific and output only information relevant to the error. Also change type printing to more closely reflect GLSL syntax. This is the default for link error messages, but must me enabled with the new option --enhanced-msgs for compilation error messages. Also with --enhanced-msgs, only emit one error message per source line.
722 lines
41 KiB
Plaintext
722 lines
41 KiB
Plaintext
iomap.crossStage.vk.vert
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Shader version: 460
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0:? Sequence
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0:26 Function Definition: main( ( global void)
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0:26 Function Parameters:
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0:28 Sequence
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0:28 move second child to first child ( temp highp 4-component vector of float)
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0:28 'vgo1' ( smooth out highp 4-component vector of float)
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0:28 Constant:
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:29 move second child to first child ( temp highp 2-component vector of float)
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0:29 'vgo2' ( smooth out highp 2-component vector of float)
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0:29 Constant:
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0:29 0.000000
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0:29 0.000000
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0:30 move second child to first child ( temp highp 4-component vector of float)
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0:30 o3: direct index for structure ( out highp 4-component vector of float)
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0:30 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3})
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0:30 Constant:
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0:30 0 (const uint)
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0:30 Constant:
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0:30 0.000000
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0:30 0.000000
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0:30 0.000000
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0:30 0.000000
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0:? Linker Objects
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0:? 'vgo1' ( smooth out highp 4-component vector of float)
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0:? 'vgo2' ( smooth out highp 2-component vector of float)
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0:? 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3})
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0:? 'glass' (layout( binding=0) uniform highp sampler2D)
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0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
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0:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float vb1})
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0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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iomap.crossStage.vk.geom
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Shader version: 460
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invocations = -1
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max_vertices = 3
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input primitive = points
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output primitive = triangle_strip
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0:? Sequence
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0:25 Function Definition: main( ( global void)
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0:25 Function Parameters:
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0:27 Sequence
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0:27 Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp highp int)
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0:27 'i' ( temp highp int)
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0:27 Constant:
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0:27 0 (const int)
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0:27 Loop with condition tested first
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0:27 Loop Condition
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0:27 Compare Less Than ( temp bool)
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0:27 'i' ( temp highp int)
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0:27 Constant:
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0:27 3 (const int)
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0:27 Loop Body
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0:28 Sequence
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0:28 move second child to first child ( temp highp 4-component vector of float)
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0:28 'gfo1' (layout( stream=0) out highp 4-component vector of float)
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0:28 Constant:
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:29 move second child to first child ( temp highp 2-component vector of float)
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0:29 'gfo2' (layout( stream=0) out highp 2-component vector of float)
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0:29 Constant:
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0:29 0.000000
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0:29 0.000000
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0:30 move second child to first child ( temp highp 4-component vector of float)
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0:30 o3: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:30 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3})
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0:30 Constant:
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0:30 0 (const int)
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0:30 o3: direct index for structure ( in highp 4-component vector of float)
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0:30 indirect index (layout( location=5) temp block{ in highp 4-component vector of float o3})
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0:30 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3})
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0:30 'i' ( temp highp int)
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0:30 Constant:
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0:30 0 (const int)
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0:31 EmitVertex ( global void)
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0:27 Loop Terminal Expression
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0:27 Post-Increment ( temp highp int)
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0:27 'i' ( temp highp int)
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0:33 EndPrimitive ( global void)
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0:? Linker Objects
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0:? 'vgo1' ( in 1-element array of highp 4-component vector of float)
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0:? 'vgo2' ( in 1-element array of highp 2-component vector of float)
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0:? 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3})
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0:? 'gfo1' (layout( stream=0) out highp 4-component vector of float)
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0:? 'gfo2' (layout( stream=0) out highp 2-component vector of float)
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0:? 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3})
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0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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iomap.crossStage.vk.frag
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:30 Function Definition: Bar( ( global highp 2-component vector of float)
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0:30 Function Parameters:
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0:31 Sequence
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0:31 Branch: Return with expression
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0:32 add ( temp highp 2-component vector of float)
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0:31 add ( temp highp 2-component vector of float)
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0:31 fb1: direct index for structure (layout( column_major std430) readonly buffer highp 2-component vector of float)
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0:31 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1})
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0:31 Constant:
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0:31 0 (const uint)
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0:32 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float)
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0:32 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:32 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:32 Constant:
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0:32 0 (const int)
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0:32 Constant:
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0:32 1 (const int)
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0:33 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float)
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0:33 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:33 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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0:33 1 (const int)
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0:36 Function Definition: Foo( ( global highp 4-component vector of float)
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0:36 Function Parameters:
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0:37 Sequence
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0:37 Branch: Return with expression
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0:40 add ( temp highp 4-component vector of float)
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0:39 add ( temp highp 4-component vector of float)
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0:38 add ( temp highp 4-component vector of float)
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0:37 add ( temp highp 4-component vector of float)
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0:37 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
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0:37 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
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0:37 Constant:
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0:37 0 (const uint)
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0:38 b: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
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0:38 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
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0:38 Constant:
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0:38 1 (const uint)
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0:39 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
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0:39 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:39 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 0 (const int)
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0:40 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
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0:40 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:40 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 0 (const int)
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0:41 Construct vec4 ( temp highp 4-component vector of float)
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0:41 Function Call: Bar( ( global highp 2-component vector of float)
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0:41 Constant:
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0:41 0.000000
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0:41 Constant:
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0:41 0.000000
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0:44 Function Definition: main( ( global void)
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0:44 Function Parameters:
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0:46 Sequence
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0:46 Sequence
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0:46 move second child to first child ( temp highp 4-component vector of float)
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0:46 'color' ( temp highp 4-component vector of float)
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0:46 'gfo1' ( smooth in highp 4-component vector of float)
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0:47 move second child to first child ( temp highp 4-component vector of float)
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0:47 'color' ( temp highp 4-component vector of float)
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0:47 add ( temp highp 4-component vector of float)
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0:47 'color' ( temp highp 4-component vector of float)
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0:47 Function Call: Foo( ( global highp 4-component vector of float)
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0:48 move second child to first child ( temp highp 4-component vector of float)
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0:48 'outColor' ( out highp 4-component vector of float)
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0:48 'color' ( temp highp 4-component vector of float)
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0:? Linker Objects
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0:? 'anon@0' (layout( location=5) in block{ in highp 4-component vector of float o3})
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0:? 'gfo1' ( smooth in highp 4-component vector of float)
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0:? 'gfo2' ( smooth in highp 2-component vector of float)
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0:? 'outColor' ( out highp 4-component vector of float)
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0:? 'glass' (layout( binding=0) uniform highp sampler2D)
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0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
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0:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1})
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0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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Linked vertex stage:
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Linked geometry stage:
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Linked fragment stage:
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WARNING: Linking unknown stage and fragment stages: Matched shader interfaces are using different instance names.
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unknown stage stage: Block: crossStageBlock2 Instance: blockName1: ""
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fragment stage: Block: crossStageBlock2 Instance: blockName2: ""
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Shader version: 460
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0:? Sequence
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0:26 Function Definition: main( ( global void)
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0:26 Function Parameters:
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0:28 Sequence
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0:28 move second child to first child ( temp highp 4-component vector of float)
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0:28 'vgo1' ( smooth out highp 4-component vector of float)
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0:28 Constant:
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:29 move second child to first child ( temp highp 2-component vector of float)
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0:29 'vgo2' ( smooth out highp 2-component vector of float)
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0:29 Constant:
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0:29 0.000000
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0:29 0.000000
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0:30 move second child to first child ( temp highp 4-component vector of float)
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0:30 o3: direct index for structure ( out highp 4-component vector of float)
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0:30 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3})
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0:30 Constant:
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0:30 0 (const uint)
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0:30 Constant:
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0:30 0.000000
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0:30 0.000000
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0:30 0.000000
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0:30 0.000000
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0:? Linker Objects
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0:? 'vgo1' ( smooth out highp 4-component vector of float)
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0:? 'vgo2' ( smooth out highp 2-component vector of float)
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0:? 'anon@0' (layout( location=5) out block{ out highp 4-component vector of float o3})
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0:? 'glass' (layout( binding=0) uniform highp sampler2D)
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0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
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0:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float vb1})
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0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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Shader version: 460
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invocations = 1
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max_vertices = 3
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input primitive = points
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output primitive = triangle_strip
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0:? Sequence
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0:25 Function Definition: main( ( global void)
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0:25 Function Parameters:
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0:27 Sequence
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0:27 Sequence
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0:27 Sequence
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0:27 move second child to first child ( temp highp int)
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0:27 'i' ( temp highp int)
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0:27 Constant:
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0:27 0 (const int)
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0:27 Loop with condition tested first
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0:27 Loop Condition
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0:27 Compare Less Than ( temp bool)
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0:27 'i' ( temp highp int)
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0:27 Constant:
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0:27 3 (const int)
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0:27 Loop Body
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0:28 Sequence
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0:28 move second child to first child ( temp highp 4-component vector of float)
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0:28 'gfo1' (layout( stream=0) out highp 4-component vector of float)
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0:28 Constant:
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:28 0.000000
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0:29 move second child to first child ( temp highp 2-component vector of float)
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0:29 'gfo2' (layout( stream=0) out highp 2-component vector of float)
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0:29 Constant:
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0:29 0.000000
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0:29 0.000000
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0:30 move second child to first child ( temp highp 4-component vector of float)
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0:30 o3: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:30 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3})
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0:30 Constant:
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0:30 0 (const int)
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0:30 o3: direct index for structure ( in highp 4-component vector of float)
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0:30 indirect index (layout( location=5) temp block{ in highp 4-component vector of float o3})
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0:30 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3})
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0:30 'i' ( temp highp int)
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0:30 Constant:
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0:30 0 (const int)
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0:31 EmitVertex ( global void)
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0:27 Loop Terminal Expression
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0:27 Post-Increment ( temp highp int)
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0:27 'i' ( temp highp int)
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0:33 EndPrimitive ( global void)
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0:? Linker Objects
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0:? 'vgo1' ( in 1-element array of highp 4-component vector of float)
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0:? 'vgo2' ( in 1-element array of highp 2-component vector of float)
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0:? 'inBlock' (layout( location=5) in 1-element array of block{ in highp 4-component vector of float o3})
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0:? 'gfo1' (layout( stream=0) out highp 4-component vector of float)
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0:? 'gfo2' (layout( stream=0) out highp 2-component vector of float)
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0:? 'gf_out' (layout( location=5 stream=0) out block{layout( stream=0) out highp 4-component vector of float o3})
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0:? 'blockName1' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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Shader version: 460
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gl_FragCoord origin is upper left
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0:? Sequence
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0:30 Function Definition: Bar( ( global highp 2-component vector of float)
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0:30 Function Parameters:
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0:31 Sequence
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0:31 Branch: Return with expression
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0:32 add ( temp highp 2-component vector of float)
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0:31 add ( temp highp 2-component vector of float)
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0:31 fb1: direct index for structure (layout( column_major std430) readonly buffer highp 2-component vector of float)
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0:31 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1})
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0:31 Constant:
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0:31 0 (const uint)
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0:32 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float)
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0:32 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:32 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:32 Constant:
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0:32 0 (const int)
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0:32 Constant:
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0:32 1 (const int)
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0:33 b: direct index for structure (layout( column_major std140) uniform highp 2-component vector of float)
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0:33 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:33 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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0:33 1 (const int)
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0:36 Function Definition: Foo( ( global highp 4-component vector of float)
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0:36 Function Parameters:
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0:37 Sequence
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0:37 Branch: Return with expression
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0:40 add ( temp highp 4-component vector of float)
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0:39 add ( temp highp 4-component vector of float)
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0:38 add ( temp highp 4-component vector of float)
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0:37 add ( temp highp 4-component vector of float)
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0:37 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
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0:37 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
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0:37 Constant:
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0:37 0 (const uint)
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0:38 b: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
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0:38 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
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0:38 Constant:
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0:38 1 (const uint)
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0:39 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
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0:39 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
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0:39 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
|
0:39 Constant:
|
|
0:39 0 (const int)
|
|
0:39 Constant:
|
|
0:39 0 (const int)
|
|
0:40 a: direct index for structure (layout( column_major std140) uniform highp 4-component vector of float)
|
|
0:40 direct index (layout( column_major std140) temp block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
|
0:40 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
|
0:40 Constant:
|
|
0:40 1 (const int)
|
|
0:40 Constant:
|
|
0:40 0 (const int)
|
|
0:41 Construct vec4 ( temp highp 4-component vector of float)
|
|
0:41 Function Call: Bar( ( global highp 2-component vector of float)
|
|
0:41 Constant:
|
|
0:41 0.000000
|
|
0:41 Constant:
|
|
0:41 0.000000
|
|
0:44 Function Definition: main( ( global void)
|
|
0:44 Function Parameters:
|
|
0:46 Sequence
|
|
0:46 Sequence
|
|
0:46 move second child to first child ( temp highp 4-component vector of float)
|
|
0:46 'color' ( temp highp 4-component vector of float)
|
|
0:46 'gfo1' ( smooth in highp 4-component vector of float)
|
|
0:47 move second child to first child ( temp highp 4-component vector of float)
|
|
0:47 'color' ( temp highp 4-component vector of float)
|
|
0:47 add ( temp highp 4-component vector of float)
|
|
0:47 'color' ( temp highp 4-component vector of float)
|
|
0:47 Function Call: Foo( ( global highp 4-component vector of float)
|
|
0:48 move second child to first child ( temp highp 4-component vector of float)
|
|
0:48 'outColor' ( out highp 4-component vector of float)
|
|
0:48 'color' ( temp highp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( location=5) in block{ in highp 4-component vector of float o3})
|
|
0:? 'gfo1' ( smooth in highp 4-component vector of float)
|
|
0:? 'gfo2' ( smooth in highp 2-component vector of float)
|
|
0:? 'outColor' ( out highp 4-component vector of float)
|
|
0:? 'glass' (layout( binding=0) uniform highp sampler2D)
|
|
0:? 'anon@1' (layout( column_major std140) uniform block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 4-component vector of float b})
|
|
0:? 'anon@2' (layout( column_major std430) readonly buffer block{layout( column_major std430) readonly buffer highp 2-component vector of float fb1})
|
|
0:? 'blockName2' (layout( column_major std140) uniform 2-element array of block{layout( column_major std140) uniform highp 4-component vector of float a, layout( column_major std140) uniform highp 2-component vector of float b})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 38
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Vertex 4 "main" 9 14 18
|
|
Source GLSL 460
|
|
Name 4 "main"
|
|
Name 9 "vgo1"
|
|
Name 14 "vgo2"
|
|
Name 16 "outBlock"
|
|
MemberName 16(outBlock) 0 "o3"
|
|
Name 18 ""
|
|
Name 25 "glass"
|
|
Name 26 "crossStageBlock1"
|
|
MemberName 26(crossStageBlock1) 0 "a"
|
|
MemberName 26(crossStageBlock1) 1 "b"
|
|
Name 28 ""
|
|
Name 29 "vertOnlyBlock"
|
|
MemberName 29(vertOnlyBlock) 0 "vb1"
|
|
Name 31 ""
|
|
Name 32 "crossStageBlock2"
|
|
MemberName 32(crossStageBlock2) 0 "a"
|
|
MemberName 32(crossStageBlock2) 1 "b"
|
|
Name 37 "blockName1"
|
|
Decorate 9(vgo1) Location 0
|
|
Decorate 14(vgo2) Location 1
|
|
Decorate 16(outBlock) Block
|
|
Decorate 18 Location 5
|
|
Decorate 25(glass) DescriptorSet 0
|
|
Decorate 25(glass) Binding 0
|
|
MemberDecorate 26(crossStageBlock1) 0 Offset 0
|
|
MemberDecorate 26(crossStageBlock1) 1 Offset 16
|
|
Decorate 26(crossStageBlock1) Block
|
|
Decorate 28 DescriptorSet 0
|
|
Decorate 28 Binding 1
|
|
MemberDecorate 29(vertOnlyBlock) 0 NonWritable
|
|
MemberDecorate 29(vertOnlyBlock) 0 Offset 0
|
|
Decorate 29(vertOnlyBlock) BufferBlock
|
|
Decorate 31 DescriptorSet 0
|
|
Decorate 31 Binding 0
|
|
MemberDecorate 32(crossStageBlock2) 0 Offset 0
|
|
MemberDecorate 32(crossStageBlock2) 1 Offset 16
|
|
Decorate 32(crossStageBlock2) Block
|
|
Decorate 37(blockName1) DescriptorSet 0
|
|
Decorate 37(blockName1) Binding 3
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Output 7(fvec4)
|
|
9(vgo1): 8(ptr) Variable Output
|
|
10: 6(float) Constant 0
|
|
11: 7(fvec4) ConstantComposite 10 10 10 10
|
|
12: TypeVector 6(float) 2
|
|
13: TypePointer Output 12(fvec2)
|
|
14(vgo2): 13(ptr) Variable Output
|
|
15: 12(fvec2) ConstantComposite 10 10
|
|
16(outBlock): TypeStruct 7(fvec4)
|
|
17: TypePointer Output 16(outBlock)
|
|
18: 17(ptr) Variable Output
|
|
19: TypeInt 32 1
|
|
20: 19(int) Constant 0
|
|
22: TypeImage 6(float) 2D sampled format:Unknown
|
|
23: TypeSampledImage 22
|
|
24: TypePointer UniformConstant 23
|
|
25(glass): 24(ptr) Variable UniformConstant
|
|
26(crossStageBlock1): TypeStruct 7(fvec4) 7(fvec4)
|
|
27: TypePointer Uniform 26(crossStageBlock1)
|
|
28: 27(ptr) Variable Uniform
|
|
29(vertOnlyBlock): TypeStruct 12(fvec2)
|
|
30: TypePointer Uniform 29(vertOnlyBlock)
|
|
31: 30(ptr) Variable Uniform
|
|
32(crossStageBlock2): TypeStruct 7(fvec4) 12(fvec2)
|
|
33: TypeInt 32 0
|
|
34: 33(int) Constant 2
|
|
35: TypeArray 32(crossStageBlock2) 34
|
|
36: TypePointer Uniform 35
|
|
37(blockName1): 36(ptr) Variable Uniform
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
Store 9(vgo1) 11
|
|
Store 14(vgo2) 15
|
|
21: 8(ptr) AccessChain 18 20
|
|
Store 21 11
|
|
Return
|
|
FunctionEnd
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 57
|
|
|
|
Capability Geometry
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Geometry 4 "main" 22 27 31 37 48 51
|
|
ExecutionMode 4 InputPoints
|
|
ExecutionMode 4 Invocations 1
|
|
ExecutionMode 4 OutputTriangleStrip
|
|
ExecutionMode 4 OutputVertices 3
|
|
Source GLSL 460
|
|
Name 4 "main"
|
|
Name 8 "i"
|
|
Name 22 "gfo1"
|
|
Name 27 "gfo2"
|
|
Name 29 "outBlock"
|
|
MemberName 29(outBlock) 0 "o3"
|
|
Name 31 "gf_out"
|
|
Name 32 "outBlock"
|
|
MemberName 32(outBlock) 0 "o3"
|
|
Name 37 "inBlock"
|
|
Name 48 "vgo1"
|
|
Name 51 "vgo2"
|
|
Name 52 "crossStageBlock2"
|
|
MemberName 52(crossStageBlock2) 0 "a"
|
|
MemberName 52(crossStageBlock2) 1 "b"
|
|
Name 56 "blockName1"
|
|
Decorate 22(gfo1) Location 0
|
|
Decorate 27(gfo2) Location 1
|
|
Decorate 29(outBlock) Block
|
|
Decorate 31(gf_out) Location 5
|
|
Decorate 32(outBlock) Block
|
|
Decorate 37(inBlock) Location 5
|
|
Decorate 48(vgo1) Location 0
|
|
Decorate 51(vgo2) Location 1
|
|
MemberDecorate 52(crossStageBlock2) 0 Offset 0
|
|
MemberDecorate 52(crossStageBlock2) 1 Offset 16
|
|
Decorate 52(crossStageBlock2) Block
|
|
Decorate 56(blockName1) DescriptorSet 0
|
|
Decorate 56(blockName1) Binding 3
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeInt 32 1
|
|
7: TypePointer Function 6(int)
|
|
9: 6(int) Constant 0
|
|
16: 6(int) Constant 3
|
|
17: TypeBool
|
|
19: TypeFloat 32
|
|
20: TypeVector 19(float) 4
|
|
21: TypePointer Output 20(fvec4)
|
|
22(gfo1): 21(ptr) Variable Output
|
|
23: 19(float) Constant 0
|
|
24: 20(fvec4) ConstantComposite 23 23 23 23
|
|
25: TypeVector 19(float) 2
|
|
26: TypePointer Output 25(fvec2)
|
|
27(gfo2): 26(ptr) Variable Output
|
|
28: 25(fvec2) ConstantComposite 23 23
|
|
29(outBlock): TypeStruct 20(fvec4)
|
|
30: TypePointer Output 29(outBlock)
|
|
31(gf_out): 30(ptr) Variable Output
|
|
32(outBlock): TypeStruct 20(fvec4)
|
|
33: TypeInt 32 0
|
|
34: 33(int) Constant 1
|
|
35: TypeArray 32(outBlock) 34
|
|
36: TypePointer Input 35
|
|
37(inBlock): 36(ptr) Variable Input
|
|
39: TypePointer Input 20(fvec4)
|
|
44: 6(int) Constant 1
|
|
46: TypeArray 20(fvec4) 34
|
|
47: TypePointer Input 46
|
|
48(vgo1): 47(ptr) Variable Input
|
|
49: TypeArray 25(fvec2) 34
|
|
50: TypePointer Input 49
|
|
51(vgo2): 50(ptr) Variable Input
|
|
52(crossStageBlock2): TypeStruct 20(fvec4) 25(fvec2)
|
|
53: 33(int) Constant 2
|
|
54: TypeArray 52(crossStageBlock2) 53
|
|
55: TypePointer Uniform 54
|
|
56(blockName1): 55(ptr) Variable Uniform
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
8(i): 7(ptr) Variable Function
|
|
Store 8(i) 9
|
|
Branch 10
|
|
10: Label
|
|
LoopMerge 12 13 None
|
|
Branch 14
|
|
14: Label
|
|
15: 6(int) Load 8(i)
|
|
18: 17(bool) SLessThan 15 16
|
|
BranchConditional 18 11 12
|
|
11: Label
|
|
Store 22(gfo1) 24
|
|
Store 27(gfo2) 28
|
|
38: 6(int) Load 8(i)
|
|
40: 39(ptr) AccessChain 37(inBlock) 38 9
|
|
41: 20(fvec4) Load 40
|
|
42: 21(ptr) AccessChain 31(gf_out) 9
|
|
Store 42 41
|
|
EmitVertex
|
|
Branch 13
|
|
13: Label
|
|
43: 6(int) Load 8(i)
|
|
45: 6(int) IAdd 43 44
|
|
Store 8(i) 45
|
|
Branch 10
|
|
12: Label
|
|
EndPrimitive
|
|
Return
|
|
FunctionEnd
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000a
|
|
// Id's are bound by 81
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 64 70 74 76
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source GLSL 460
|
|
Name 4 "main"
|
|
Name 9 "Bar("
|
|
Name 13 "Foo("
|
|
Name 15 "fragOnlyBlock"
|
|
MemberName 15(fragOnlyBlock) 0 "fb1"
|
|
Name 17 ""
|
|
Name 23 "crossStageBlock2"
|
|
MemberName 23(crossStageBlock2) 0 "a"
|
|
MemberName 23(crossStageBlock2) 1 "b"
|
|
Name 28 "blockName2"
|
|
Name 38 "crossStageBlock1"
|
|
MemberName 38(crossStageBlock1) 0 "a"
|
|
MemberName 38(crossStageBlock1) 1 "b"
|
|
Name 40 ""
|
|
Name 62 "color"
|
|
Name 64 "gfo1"
|
|
Name 70 "outColor"
|
|
Name 72 "outBlock"
|
|
MemberName 72(outBlock) 0 "o3"
|
|
Name 74 ""
|
|
Name 76 "gfo2"
|
|
Name 80 "glass"
|
|
MemberDecorate 15(fragOnlyBlock) 0 NonWritable
|
|
MemberDecorate 15(fragOnlyBlock) 0 Offset 0
|
|
Decorate 15(fragOnlyBlock) BufferBlock
|
|
Decorate 17 DescriptorSet 0
|
|
Decorate 17 Binding 2
|
|
MemberDecorate 23(crossStageBlock2) 0 Offset 0
|
|
MemberDecorate 23(crossStageBlock2) 1 Offset 16
|
|
Decorate 23(crossStageBlock2) Block
|
|
Decorate 28(blockName2) DescriptorSet 0
|
|
Decorate 28(blockName2) Binding 3
|
|
MemberDecorate 38(crossStageBlock1) 0 Offset 0
|
|
MemberDecorate 38(crossStageBlock1) 1 Offset 16
|
|
Decorate 38(crossStageBlock1) Block
|
|
Decorate 40 DescriptorSet 0
|
|
Decorate 40 Binding 1
|
|
Decorate 64(gfo1) Location 0
|
|
Decorate 70(outColor) Location 0
|
|
Decorate 72(outBlock) Block
|
|
Decorate 74 Location 5
|
|
Decorate 76(gfo2) Location 1
|
|
Decorate 80(glass) DescriptorSet 0
|
|
Decorate 80(glass) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 2
|
|
8: TypeFunction 7(fvec2)
|
|
11: TypeVector 6(float) 4
|
|
12: TypeFunction 11(fvec4)
|
|
15(fragOnlyBlock): TypeStruct 7(fvec2)
|
|
16: TypePointer Uniform 15(fragOnlyBlock)
|
|
17: 16(ptr) Variable Uniform
|
|
18: TypeInt 32 1
|
|
19: 18(int) Constant 0
|
|
20: TypePointer Uniform 7(fvec2)
|
|
23(crossStageBlock2): TypeStruct 11(fvec4) 7(fvec2)
|
|
24: TypeInt 32 0
|
|
25: 24(int) Constant 2
|
|
26: TypeArray 23(crossStageBlock2) 25
|
|
27: TypePointer Uniform 26
|
|
28(blockName2): 27(ptr) Variable Uniform
|
|
29: 18(int) Constant 1
|
|
38(crossStageBlock1): TypeStruct 11(fvec4) 11(fvec4)
|
|
39: TypePointer Uniform 38(crossStageBlock1)
|
|
40: 39(ptr) Variable Uniform
|
|
41: TypePointer Uniform 11(fvec4)
|
|
54: 6(float) Constant 0
|
|
61: TypePointer Function 11(fvec4)
|
|
63: TypePointer Input 11(fvec4)
|
|
64(gfo1): 63(ptr) Variable Input
|
|
69: TypePointer Output 11(fvec4)
|
|
70(outColor): 69(ptr) Variable Output
|
|
72(outBlock): TypeStruct 11(fvec4)
|
|
73: TypePointer Input 72(outBlock)
|
|
74: 73(ptr) Variable Input
|
|
75: TypePointer Input 7(fvec2)
|
|
76(gfo2): 75(ptr) Variable Input
|
|
77: TypeImage 6(float) 2D sampled format:Unknown
|
|
78: TypeSampledImage 77
|
|
79: TypePointer UniformConstant 78
|
|
80(glass): 79(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
62(color): 61(ptr) Variable Function
|
|
65: 11(fvec4) Load 64(gfo1)
|
|
Store 62(color) 65
|
|
66: 11(fvec4) Load 62(color)
|
|
67: 11(fvec4) FunctionCall 13(Foo()
|
|
68: 11(fvec4) FAdd 66 67
|
|
Store 62(color) 68
|
|
71: 11(fvec4) Load 62(color)
|
|
Store 70(outColor) 71
|
|
Return
|
|
FunctionEnd
|
|
9(Bar(): 7(fvec2) Function None 8
|
|
10: Label
|
|
21: 20(ptr) AccessChain 17 19
|
|
22: 7(fvec2) Load 21
|
|
30: 20(ptr) AccessChain 28(blockName2) 19 29
|
|
31: 7(fvec2) Load 30
|
|
32: 7(fvec2) FAdd 22 31
|
|
33: 20(ptr) AccessChain 28(blockName2) 29 29
|
|
34: 7(fvec2) Load 33
|
|
35: 7(fvec2) FAdd 32 34
|
|
ReturnValue 35
|
|
FunctionEnd
|
|
13(Foo(): 11(fvec4) Function None 12
|
|
14: Label
|
|
42: 41(ptr) AccessChain 40 19
|
|
43: 11(fvec4) Load 42
|
|
44: 41(ptr) AccessChain 40 29
|
|
45: 11(fvec4) Load 44
|
|
46: 11(fvec4) FAdd 43 45
|
|
47: 41(ptr) AccessChain 28(blockName2) 19 19
|
|
48: 11(fvec4) Load 47
|
|
49: 11(fvec4) FAdd 46 48
|
|
50: 41(ptr) AccessChain 28(blockName2) 29 19
|
|
51: 11(fvec4) Load 50
|
|
52: 11(fvec4) FAdd 49 51
|
|
53: 7(fvec2) FunctionCall 9(Bar()
|
|
55: 6(float) CompositeExtract 53 0
|
|
56: 6(float) CompositeExtract 53 1
|
|
57: 11(fvec4) CompositeConstruct 55 56 54 54
|
|
58: 11(fvec4) FAdd 52 57
|
|
ReturnValue 58
|
|
FunctionEnd
|