11 lines
		
	
	
		
			384 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			384 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 460
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| #extension GL_EXT_ray_tracing : enable
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| #extension GL_NV_ray_tracing_motion_blur : enable
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| layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
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| layout(location = 0) rayPayloadInEXT vec4 incomingPayloadEXT;
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| void main()
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| {
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| 	float time = gl_CurrentRayTimeNV + 0.5f;
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| 	traceRayMotionNV(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1.0, 0);
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| }
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