13 lines
		
	
	
		
			449 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			449 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450 core
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| #extension GL_EXT_fragment_shading_rate : enable
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| #extension GL_ARB_shader_stencil_export : enable
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| #extension GL_ARB_fragment_shader_interlock : enable
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| #extension GL_AMD_shader_early_and_late_fragment_tests : enable
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| layout(location = 0) flat in int instanceIndex;
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| layout(early_and_late_fragment_tests_amd) in;
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| layout(depth_less) out float gl_FragDepth;
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| void main()
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| {
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|   gl_FragDepth = float(instanceIndex) / float(81);
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| }
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