glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

458 lines
22 KiB
Plaintext

hlsl.sample.offsetarray.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:23 move second child to first child ( temp 4-component vector of float)
0:23 'txval10' ( temp 4-component vector of float)
0:23 textureOffset ( temp 4-component vector of float)
0:23 Construct combined texture-sampler ( temp sampler1DArray)
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
0:23 Constant:
0:23 0.100000
0:23 0.200000
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of int)
0:24 'txval11' ( temp 4-component vector of int)
0:24 textureOffset ( temp 4-component vector of int)
0:24 Construct combined texture-sampler ( temp isampler1DArray)
0:24 'g_tTex1di4' ( uniform itexture1DArray)
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
0:24 Constant:
0:24 0.200000
0:24 0.300000
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of uint)
0:25 'txval12' ( temp 4-component vector of uint)
0:25 textureOffset ( temp 4-component vector of uint)
0:25 Construct combined texture-sampler ( temp usampler1DArray)
0:25 'g_tTex1du4' ( uniform utexture1DArray)
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
0:25 Constant:
0:25 0.300000
0:25 0.400000
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'txval20' ( temp 4-component vector of float)
0:27 textureOffset ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler2DArray)
0:27 'g_tTex2df4' ( uniform texture2DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:27 Constant:
0:27 0.100000
0:27 0.200000
0:27 0.300000
0:27 Constant:
0:27 0 (const int)
0:27 0 (const int)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval21' ( temp 4-component vector of int)
0:28 textureOffset ( temp 4-component vector of int)
0:28 Construct combined texture-sampler ( temp isampler2DArray)
0:28 'g_tTex2di4' ( uniform itexture2DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.300000
0:28 0.400000
0:28 0.500000
0:28 Constant:
0:28 0 (const int)
0:28 0 (const int)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval22' ( temp 4-component vector of uint)
0:29 textureOffset ( temp 4-component vector of uint)
0:29 Construct combined texture-sampler ( temp usampler2DArray)
0:29 'g_tTex2du4' ( uniform utexture2DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.500000
0:29 0.600000
0:29 0.700000
0:29 Constant:
0:29 0 (const int)
0:29 1 (const int)
0:33 move second child to first child ( temp 4-component vector of float)
0:33 Color: direct index for structure ( temp 4-component vector of float)
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:34 move second child to first child ( temp float)
0:34 Depth: direct index for structure ( temp float)
0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Branch: Return with expression
0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Definition: main( ( temp void)
0:20 Function Parameters:
0:? Sequence
0:20 Sequence
0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:20 Color: direct index for structure ( temp 4-component vector of float)
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:20 Depth: direct index for structure ( temp float)
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4' ( uniform itexture1DArray)
0:? 'g_tTex1du4' ( uniform utexture1DArray)
0:? 'g_tTex2df4' ( uniform texture2DArray)
0:? 'g_tTex2di4' ( uniform itexture2DArray)
0:? 'g_tTex2du4' ( uniform utexture2DArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:20 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:23 move second child to first child ( temp 4-component vector of float)
0:23 'txval10' ( temp 4-component vector of float)
0:23 textureOffset ( temp 4-component vector of float)
0:23 Construct combined texture-sampler ( temp sampler1DArray)
0:23 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:23 'g_sSamp' (layout( binding=0) uniform sampler)
0:23 Constant:
0:23 0.100000
0:23 0.200000
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
0:24 move second child to first child ( temp 4-component vector of int)
0:24 'txval11' ( temp 4-component vector of int)
0:24 textureOffset ( temp 4-component vector of int)
0:24 Construct combined texture-sampler ( temp isampler1DArray)
0:24 'g_tTex1di4' ( uniform itexture1DArray)
0:24 'g_sSamp' (layout( binding=0) uniform sampler)
0:24 Constant:
0:24 0.200000
0:24 0.300000
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
0:25 move second child to first child ( temp 4-component vector of uint)
0:25 'txval12' ( temp 4-component vector of uint)
0:25 textureOffset ( temp 4-component vector of uint)
0:25 Construct combined texture-sampler ( temp usampler1DArray)
0:25 'g_tTex1du4' ( uniform utexture1DArray)
0:25 'g_sSamp' (layout( binding=0) uniform sampler)
0:25 Constant:
0:25 0.300000
0:25 0.400000
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'txval20' ( temp 4-component vector of float)
0:27 textureOffset ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler2DArray)
0:27 'g_tTex2df4' ( uniform texture2DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:27 Constant:
0:27 0.100000
0:27 0.200000
0:27 0.300000
0:27 Constant:
0:27 0 (const int)
0:27 0 (const int)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval21' ( temp 4-component vector of int)
0:28 textureOffset ( temp 4-component vector of int)
0:28 Construct combined texture-sampler ( temp isampler2DArray)
0:28 'g_tTex2di4' ( uniform itexture2DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.300000
0:28 0.400000
0:28 0.500000
0:28 Constant:
0:28 0 (const int)
0:28 0 (const int)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval22' ( temp 4-component vector of uint)
0:29 textureOffset ( temp 4-component vector of uint)
0:29 Construct combined texture-sampler ( temp usampler2DArray)
0:29 'g_tTex2du4' ( uniform utexture2DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.500000
0:29 0.600000
0:29 0.700000
0:29 Constant:
0:29 0 (const int)
0:29 1 (const int)
0:33 move second child to first child ( temp 4-component vector of float)
0:33 Color: direct index for structure ( temp 4-component vector of float)
0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:34 move second child to first child ( temp float)
0:34 Depth: direct index for structure ( temp float)
0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Branch: Return with expression
0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Definition: main( ( temp void)
0:20 Function Parameters:
0:? Sequence
0:20 Sequence
0:20 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:20 Color: direct index for structure ( temp 4-component vector of float)
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:20 Depth: direct index for structure ( temp float)
0:20 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4' ( uniform itexture1DArray)
0:? 'g_tTex1du4' ( uniform utexture1DArray)
0:? 'g_tTex2df4' ( uniform texture2DArray)
0:? 'g_tTex2di4' ( uniform itexture2DArray)
0:? 'g_tTex2du4' ( uniform utexture2DArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 118
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 110 114
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 33 "txval11"
Name 36 "g_tTex1di4"
Name 48 "txval12"
Name 51 "g_tTex1du4"
Name 60 "txval20"
Name 63 "g_tTex2df4"
Name 73 "txval21"
Name 76 "g_tTex2di4"
Name 84 "txval22"
Name 87 "g_tTex2du4"
Name 98 "psout"
Name 107 "flattenTemp"
Name 110 "@entryPointOutput.Color"
Name 114 "@entryPointOutput.Depth"
Name 117 "g_tTex1df4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 36(g_tTex1di4) DescriptorSet 0
Decorate 36(g_tTex1di4) Binding 2
Decorate 51(g_tTex1du4) DescriptorSet 0
Decorate 51(g_tTex1du4) Binding 3
Decorate 63(g_tTex2df4) DescriptorSet 0
Decorate 63(g_tTex2df4) Binding 4
Decorate 76(g_tTex2di4) DescriptorSet 0
Decorate 76(g_tTex2di4) Binding 5
Decorate 87(g_tTex2du4) DescriptorSet 0
Decorate 87(g_tTex2du4) Binding 6
Decorate 110(@entryPointOutput.Color) Location 0
Decorate 114(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 117(g_tTex1df4a) DescriptorSet 0
Decorate 117(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: TypeInt 32 1
29: 28(int) Constant 0
31: TypeVector 28(int) 4
32: TypePointer Function 31(ivec4)
34: TypeImage 28(int) 1D array sampled format:Unknown
35: TypePointer UniformConstant 34
36(g_tTex1di4): 35(ptr) Variable UniformConstant
39: TypeSampledImage 34
41: 6(float) Constant 1050253722
42: 24(fvec2) ConstantComposite 26 41
43: 28(int) Constant 1
45: TypeInt 32 0
46: TypeVector 45(int) 4
47: TypePointer Function 46(ivec4)
49: TypeImage 45(int) 1D array sampled format:Unknown
50: TypePointer UniformConstant 49
51(g_tTex1du4): 50(ptr) Variable UniformConstant
54: TypeSampledImage 49
56: 6(float) Constant 1053609165
57: 24(fvec2) ConstantComposite 41 56
58: 28(int) Constant 2
61: TypeImage 6(float) 2D array sampled format:Unknown
62: TypePointer UniformConstant 61
63(g_tTex2df4): 62(ptr) Variable UniformConstant
66: TypeSampledImage 61
68: TypeVector 6(float) 3
69: 68(fvec3) ConstantComposite 25 26 41
70: TypeVector 28(int) 2
71: 70(ivec2) ConstantComposite 29 29
74: TypeImage 28(int) 2D array sampled format:Unknown
75: TypePointer UniformConstant 74
76(g_tTex2di4): 75(ptr) Variable UniformConstant
79: TypeSampledImage 74
81: 6(float) Constant 1056964608
82: 68(fvec3) ConstantComposite 41 56 81
85: TypeImage 45(int) 2D array sampled format:Unknown
86: TypePointer UniformConstant 85
87(g_tTex2du4): 86(ptr) Variable UniformConstant
90: TypeSampledImage 85
92: 6(float) Constant 1058642330
93: 6(float) Constant 1060320051
94: 68(fvec3) ConstantComposite 81 92 93
95: 70(ivec2) ConstantComposite 29 43
97: TypePointer Function 8(PS_OUTPUT)
99: 6(float) Constant 1065353216
100: 7(fvec4) ConstantComposite 99 99 99 99
102: TypePointer Function 6(float)
109: TypePointer Output 7(fvec4)
110(@entryPointOutput.Color): 109(ptr) Variable Output
113: TypePointer Output 6(float)
114(@entryPointOutput.Depth): 113(ptr) Variable Output
117(g_tTex1df4a): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
107(flattenTemp): 97(ptr) Variable Function
108:8(PS_OUTPUT) FunctionCall 10(@main()
Store 107(flattenTemp) 108
111: 12(ptr) AccessChain 107(flattenTemp) 29
112: 7(fvec4) Load 111
Store 110(@entryPointOutput.Color) 112
115: 102(ptr) AccessChain 107(flattenTemp) 43
116: 6(float) Load 115
Store 114(@entryPointOutput.Depth) 116
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
33(txval11): 32(ptr) Variable Function
48(txval12): 47(ptr) Variable Function
60(txval20): 12(ptr) Variable Function
73(txval21): 32(ptr) Variable Function
84(txval22): 47(ptr) Variable Function
98(psout): 97(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
30: 7(fvec4) ImageSampleImplicitLod 23 27 ConstOffset 29
Store 13(txval10) 30
37: 34 Load 36(g_tTex1di4)
38: 18 Load 20(g_sSamp)
40: 39 SampledImage 37 38
44: 31(ivec4) ImageSampleImplicitLod 40 42 ConstOffset 43
Store 33(txval11) 44
52: 49 Load 51(g_tTex1du4)
53: 18 Load 20(g_sSamp)
55: 54 SampledImage 52 53
59: 46(ivec4) ImageSampleImplicitLod 55 57 ConstOffset 58
Store 48(txval12) 59
64: 61 Load 63(g_tTex2df4)
65: 18 Load 20(g_sSamp)
67: 66 SampledImage 64 65
72: 7(fvec4) ImageSampleImplicitLod 67 69 ConstOffset 71
Store 60(txval20) 72
77: 74 Load 76(g_tTex2di4)
78: 18 Load 20(g_sSamp)
80: 79 SampledImage 77 78
83: 31(ivec4) ImageSampleImplicitLod 80 82 ConstOffset 71
Store 73(txval21) 83
88: 85 Load 87(g_tTex2du4)
89: 18 Load 20(g_sSamp)
91: 90 SampledImage 88 89
96: 46(ivec4) ImageSampleImplicitLod 91 94 ConstOffset 95
Store 84(txval22) 96
101: 12(ptr) AccessChain 98(psout) 29
Store 101 100
103: 102(ptr) AccessChain 98(psout) 43
Store 103 99
104:8(PS_OUTPUT) Load 98(psout)
ReturnValue 104
FunctionEnd