glslang/Test/baseResults/hlsl.samplecmp.offsetarray.dx10.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

626 lines
31 KiB
Plaintext

hlsl.samplecmp.offsetarray.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r11' ( temp float)
0:42 textureOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r13' ( temp float)
0:43 textureOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r15' ( temp float)
0:44 textureOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r31' ( temp float)
0:47 textureOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:47 Constant:
0:47 0.100000
0:47 0.200000
0:47 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 2 (const int)
0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r33' ( temp float)
0:48 textureOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:48 Constant:
0:48 0.100000
0:48 0.200000
0:48 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 2 (const int)
0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r35' ( temp float)
0:49 textureOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:49 Constant:
0:49 0.100000
0:49 0.200000
0:49 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 2 (const int)
0:49 3 (const int)
0:63 move second child to first child ( temp 4-component vector of float)
0:63 Color: direct index for structure ( temp 4-component vector of float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child ( temp float)
0:64 Depth: direct index for structure ( temp float)
0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Branch: Return with expression
0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r11' ( temp float)
0:42 textureOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r13' ( temp float)
0:43 textureOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r15' ( temp float)
0:44 textureOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r31' ( temp float)
0:47 textureOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:47 Constant:
0:47 0.100000
0:47 0.200000
0:47 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 2 (const int)
0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r33' ( temp float)
0:48 textureOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:48 Constant:
0:48 0.100000
0:48 0.200000
0:48 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 2 (const int)
0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r35' ( temp float)
0:49 textureOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:49 Constant:
0:49 0.100000
0:49 0.200000
0:49 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 2 (const int)
0:49 3 (const int)
0:63 move second child to first child ( temp 4-component vector of float)
0:63 Color: direct index for structure ( temp 4-component vector of float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child ( temp float)
0:64 Depth: direct index for structure ( temp float)
0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Branch: Return with expression
0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 178
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 126 130
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r11"
Name 16 "g_tTex1df4a"
Name 20 "g_sSamp"
Name 37 "r13"
Name 40 "g_tTex1di4a"
Name 50 "r15"
Name 54 "g_tTex1du4a"
Name 64 "r31"
Name 67 "g_tTex2df4a"
Name 83 "r33"
Name 86 "g_tTex2di4a"
Name 97 "r35"
Name 100 "g_tTex2du4a"
Name 112 "psout"
Name 123 "flattenTemp"
Name 126 "@entryPointOutput.Color"
Name 130 "@entryPointOutput.Depth"
Name 135 "g_tTex1df4"
Name 138 "g_tTex1di4"
Name 141 "g_tTex1du4"
Name 144 "g_tTex2df4"
Name 147 "g_tTex2di4"
Name 150 "g_tTex2du4"
Name 153 "g_tTex3df4"
Name 156 "g_tTex3di4"
Name 159 "g_tTex3du4"
Name 162 "g_tTexcdf4"
Name 165 "g_tTexcdi4"
Name 168 "g_tTexcdu4"
Name 171 "g_tTexcdf4a"
Name 174 "g_tTexcdi4a"
Name 177 "g_tTexcdu4a"
Decorate 16(g_tTex1df4a) DescriptorSet 0
Decorate 16(g_tTex1df4a) Binding 1
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 40(g_tTex1di4a) DescriptorSet 0
Decorate 40(g_tTex1di4a) Binding 2
Decorate 54(g_tTex1du4a) DescriptorSet 0
Decorate 54(g_tTex1du4a) Binding 3
Decorate 67(g_tTex2df4a) DescriptorSet 0
Decorate 67(g_tTex2df4a) Binding 4
Decorate 86(g_tTex2di4a) DescriptorSet 0
Decorate 86(g_tTex2di4a) Binding 5
Decorate 100(g_tTex2du4a) DescriptorSet 0
Decorate 100(g_tTex2du4a) Binding 6
Decorate 126(@entryPointOutput.Color) Location 0
Decorate 130(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 135(g_tTex1df4) DescriptorSet 0
Decorate 135(g_tTex1df4) Binding 0
Decorate 138(g_tTex1di4) DescriptorSet 0
Decorate 138(g_tTex1di4) Binding 0
Decorate 141(g_tTex1du4) DescriptorSet 0
Decorate 141(g_tTex1du4) Binding 0
Decorate 144(g_tTex2df4) DescriptorSet 0
Decorate 144(g_tTex2df4) Binding 0
Decorate 147(g_tTex2di4) DescriptorSet 0
Decorate 147(g_tTex2di4) Binding 0
Decorate 150(g_tTex2du4) DescriptorSet 0
Decorate 150(g_tTex2du4) Binding 0
Decorate 153(g_tTex3df4) DescriptorSet 0
Decorate 153(g_tTex3df4) Binding 0
Decorate 156(g_tTex3di4) DescriptorSet 0
Decorate 156(g_tTex3di4) Binding 0
Decorate 159(g_tTex3du4) DescriptorSet 0
Decorate 159(g_tTex3du4) Binding 0
Decorate 162(g_tTexcdf4) DescriptorSet 0
Decorate 162(g_tTexcdf4) Binding 0
Decorate 165(g_tTexcdi4) DescriptorSet 0
Decorate 165(g_tTexcdi4) Binding 0
Decorate 168(g_tTexcdu4) DescriptorSet 0
Decorate 168(g_tTexcdu4) Binding 0
Decorate 171(g_tTexcdf4a) DescriptorSet 0
Decorate 171(g_tTexcdf4a) Binding 0
Decorate 174(g_tTexcdi4a) DescriptorSet 0
Decorate 174(g_tTexcdi4a) Binding 0
Decorate 177(g_tTexcdu4a) DescriptorSet 0
Decorate 177(g_tTexcdu4a) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D depth array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: 6(float) Constant 1061158912
29: TypeVector 6(float) 3
33: TypeInt 32 1
34: 33(int) Constant 2
38: TypeImage 33(int) 1D depth array sampled format:Unknown
39: TypePointer UniformConstant 38
40(g_tTex1di4a): 39(ptr) Variable UniformConstant
43: TypeSampledImage 38
51: TypeInt 32 0
52: TypeImage 51(int) 1D depth array sampled format:Unknown
53: TypePointer UniformConstant 52
54(g_tTex1du4a): 53(ptr) Variable UniformConstant
57: TypeSampledImage 52
65: TypeImage 6(float) 2D depth array sampled format:Unknown
66: TypePointer UniformConstant 65
67(g_tTex2df4a): 66(ptr) Variable UniformConstant
70: TypeSampledImage 65
72: 6(float) Constant 1050253722
73: 29(fvec3) ConstantComposite 25 26 72
78: TypeVector 33(int) 2
79: 33(int) Constant 3
80: 78(ivec2) ConstantComposite 34 79
84: TypeImage 33(int) 2D depth array sampled format:Unknown
85: TypePointer UniformConstant 84
86(g_tTex2di4a): 85(ptr) Variable UniformConstant
89: TypeSampledImage 84
98: TypeImage 51(int) 2D depth array sampled format:Unknown
99: TypePointer UniformConstant 98
100(g_tTex2du4a): 99(ptr) Variable UniformConstant
103: TypeSampledImage 98
111: TypePointer Function 8(PS_OUTPUT)
113: 33(int) Constant 0
114: 6(float) Constant 1065353216
115: 7(fvec4) ConstantComposite 114 114 114 114
116: TypePointer Function 7(fvec4)
118: 33(int) Constant 1
125: TypePointer Output 7(fvec4)
126(@entryPointOutput.Color): 125(ptr) Variable Output
129: TypePointer Output 6(float)
130(@entryPointOutput.Depth): 129(ptr) Variable Output
133: TypeImage 6(float) 1D sampled format:Unknown
134: TypePointer UniformConstant 133
135(g_tTex1df4): 134(ptr) Variable UniformConstant
136: TypeImage 33(int) 1D sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTex1di4): 137(ptr) Variable UniformConstant
139: TypeImage 51(int) 1D sampled format:Unknown
140: TypePointer UniformConstant 139
141(g_tTex1du4): 140(ptr) Variable UniformConstant
142: TypeImage 6(float) 2D sampled format:Unknown
143: TypePointer UniformConstant 142
144(g_tTex2df4): 143(ptr) Variable UniformConstant
145: TypeImage 33(int) 2D sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTex2di4): 146(ptr) Variable UniformConstant
148: TypeImage 51(int) 2D sampled format:Unknown
149: TypePointer UniformConstant 148
150(g_tTex2du4): 149(ptr) Variable UniformConstant
151: TypeImage 6(float) 3D sampled format:Unknown
152: TypePointer UniformConstant 151
153(g_tTex3df4): 152(ptr) Variable UniformConstant
154: TypeImage 33(int) 3D sampled format:Unknown
155: TypePointer UniformConstant 154
156(g_tTex3di4): 155(ptr) Variable UniformConstant
157: TypeImage 51(int) 3D sampled format:Unknown
158: TypePointer UniformConstant 157
159(g_tTex3du4): 158(ptr) Variable UniformConstant
160: TypeImage 6(float) Cube sampled format:Unknown
161: TypePointer UniformConstant 160
162(g_tTexcdf4): 161(ptr) Variable UniformConstant
163: TypeImage 33(int) Cube sampled format:Unknown
164: TypePointer UniformConstant 163
165(g_tTexcdi4): 164(ptr) Variable UniformConstant
166: TypeImage 51(int) Cube sampled format:Unknown
167: TypePointer UniformConstant 166
168(g_tTexcdu4): 167(ptr) Variable UniformConstant
169: TypeImage 6(float) Cube array sampled format:Unknown
170: TypePointer UniformConstant 169
171(g_tTexcdf4a): 170(ptr) Variable UniformConstant
172: TypeImage 33(int) Cube array sampled format:Unknown
173: TypePointer UniformConstant 172
174(g_tTexcdi4a): 173(ptr) Variable UniformConstant
175: TypeImage 51(int) Cube array sampled format:Unknown
176: TypePointer UniformConstant 175
177(g_tTexcdu4a): 176(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
123(flattenTemp): 111(ptr) Variable Function
124:8(PS_OUTPUT) FunctionCall 10(@main()
Store 123(flattenTemp) 124
127: 116(ptr) AccessChain 123(flattenTemp) 113
128: 7(fvec4) Load 127
Store 126(@entryPointOutput.Color) 128
131: 12(ptr) AccessChain 123(flattenTemp) 118
132: 6(float) Load 131
Store 130(@entryPointOutput.Depth) 132
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r11): 12(ptr) Variable Function
37(r13): 12(ptr) Variable Function
50(r15): 12(ptr) Variable Function
64(r31): 12(ptr) Variable Function
83(r33): 12(ptr) Variable Function
97(r35): 12(ptr) Variable Function
112(psout): 111(ptr) Variable Function
17: 14 Load 16(g_tTex1df4a)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
30: 6(float) CompositeExtract 27 0
31: 6(float) CompositeExtract 27 1
32: 29(fvec3) CompositeConstruct 30 31 28
35: 6(float) CompositeExtract 32 2
36: 6(float) ImageSampleDrefImplicitLod 23 32 35 ConstOffset 34
Store 13(r11) 36
41: 38 Load 40(g_tTex1di4a)
42: 18 Load 20(g_sSamp)
44: 43 SampledImage 41 42
45: 6(float) CompositeExtract 27 0
46: 6(float) CompositeExtract 27 1
47: 29(fvec3) CompositeConstruct 45 46 28
48: 6(float) CompositeExtract 47 2
49: 6(float) ImageSampleDrefImplicitLod 44 47 48 ConstOffset 34
Store 37(r13) 49
55: 52 Load 54(g_tTex1du4a)
56: 18 Load 20(g_sSamp)
58: 57 SampledImage 55 56
59: 6(float) CompositeExtract 27 0
60: 6(float) CompositeExtract 27 1
61: 29(fvec3) CompositeConstruct 59 60 28
62: 6(float) CompositeExtract 61 2
63: 6(float) ImageSampleDrefImplicitLod 58 61 62 ConstOffset 34
Store 50(r15) 63
68: 65 Load 67(g_tTex2df4a)
69: 18 Load 20(g_sSamp)
71: 70 SampledImage 68 69
74: 6(float) CompositeExtract 73 0
75: 6(float) CompositeExtract 73 1
76: 6(float) CompositeExtract 73 2
77: 7(fvec4) CompositeConstruct 74 75 76 28
81: 6(float) CompositeExtract 77 3
82: 6(float) ImageSampleDrefImplicitLod 71 77 81 ConstOffset 80
Store 64(r31) 82
87: 84 Load 86(g_tTex2di4a)
88: 18 Load 20(g_sSamp)
90: 89 SampledImage 87 88
91: 6(float) CompositeExtract 73 0
92: 6(float) CompositeExtract 73 1
93: 6(float) CompositeExtract 73 2
94: 7(fvec4) CompositeConstruct 91 92 93 28
95: 6(float) CompositeExtract 94 3
96: 6(float) ImageSampleDrefImplicitLod 90 94 95 ConstOffset 80
Store 83(r33) 96
101: 98 Load 100(g_tTex2du4a)
102: 18 Load 20(g_sSamp)
104: 103 SampledImage 101 102
105: 6(float) CompositeExtract 73 0
106: 6(float) CompositeExtract 73 1
107: 6(float) CompositeExtract 73 2
108: 7(fvec4) CompositeConstruct 105 106 107 28
109: 6(float) CompositeExtract 108 3
110: 6(float) ImageSampleDrefImplicitLod 104 108 109 ConstOffset 80
Store 97(r35) 110
117: 116(ptr) AccessChain 112(psout) 113
Store 117 115
119: 12(ptr) AccessChain 112(psout) 118
Store 119 114
120:8(PS_OUTPUT) Load 112(psout)
ReturnValue 120
FunctionEnd