162 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.frag
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:1  move second child to first child (temp 4-component vector of float)
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| 0:1    'AmbientColor' (temp 4-component vector of float)
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| 0:?     Constant:
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| 0:?       1.000000
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| 0:?       0.500000
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| 0:?       0.000000
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| 0:?       1.000000
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| 0:2  move second child to first child (temp float)
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| 0:2    'AmbientIntensity' (temp float)
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| 0:2    Constant:
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| 0:2      0.100000
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| 0:13  Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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| 0:5    Function Parameters: 
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| 0:5      'input' (in 4-component vector of float)
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| 0:?     Sequence
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| 0:6      Branch: Return with expression
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| 0:6        add (temp 4-component vector of float)
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| 0:6          vector-scale (temp 4-component vector of float)
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| 0:6            'input' (in 4-component vector of float)
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| 0:6            'AmbientIntensity' (temp float)
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| 0:6          'AmbientColor' (temp 4-component vector of float)
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| 0:7      Branch: Return with expression
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| 0:7        add (temp 4-component vector of float)
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| 0:7          component-wise multiply (temp 4-component vector of float)
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| 0:7            'input' (in 4-component vector of float)
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| 0:7            'input' (in 4-component vector of float)
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| 0:7          component-wise multiply (temp 4-component vector of float)
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| 0:7            'input' (in 4-component vector of float)
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| 0:7            'input' (in 4-component vector of float)
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| 0:8      Branch: Return with expression
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| 0:8        add (temp 4-component vector of float)
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| 0:8          add (temp 4-component vector of float)
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| 0:8            'input' (in 4-component vector of float)
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| 0:8            component-wise multiply (temp 4-component vector of float)
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| 0:8              'input' (in 4-component vector of float)
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| 0:8              'input' (in 4-component vector of float)
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| 0:8          'input' (in 4-component vector of float)
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| 0:9      Branch: Return with expression
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| 0:9        component-wise multiply (temp 4-component vector of float)
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| 0:9          Pre-Increment (temp 4-component vector of float)
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| 0:9            'input' (in 4-component vector of float)
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| 0:9          Negate value (temp 4-component vector of float)
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| 0:9            Negate value (temp 4-component vector of float)
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| 0:9              Pre-Decrement (temp 4-component vector of float)
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| 0:9                'input' (in 4-component vector of float)
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| 0:10      Branch: Return with expression
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| 0:10        add (temp 4-component vector of float)
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| 0:10          Post-Increment (temp 4-component vector of float)
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| 0:10            'input' (in 4-component vector of float)
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| 0:10          Pre-Increment (temp 4-component vector of float)
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| 0:10            'input' (in 4-component vector of float)
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| 0:11      Branch: Return with expression
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| 0:11        sine (global 4-component vector of float)
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| 0:11          'input' (in 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'AmbientColor' (temp 4-component vector of float)
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| 0:?     'AmbientIntensity' (temp float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:1  move second child to first child (temp 4-component vector of float)
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| 0:1    'AmbientColor' (temp 4-component vector of float)
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| 0:?     Constant:
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| 0:?       1.000000
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| 0:?       0.500000
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| 0:?       0.000000
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| 0:?       1.000000
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| 0:2  move second child to first child (temp float)
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| 0:2    'AmbientIntensity' (temp float)
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| 0:2    Constant:
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| 0:2      0.100000
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| 0:13  Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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| 0:5    Function Parameters: 
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| 0:5      'input' (in 4-component vector of float)
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| 0:?     Sequence
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| 0:6      Branch: Return with expression
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| 0:6        add (temp 4-component vector of float)
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| 0:6          vector-scale (temp 4-component vector of float)
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| 0:6            'input' (in 4-component vector of float)
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| 0:6            'AmbientIntensity' (temp float)
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| 0:6          'AmbientColor' (temp 4-component vector of float)
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| 0:7      Branch: Return with expression
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| 0:7        add (temp 4-component vector of float)
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| 0:7          component-wise multiply (temp 4-component vector of float)
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| 0:7            'input' (in 4-component vector of float)
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| 0:7            'input' (in 4-component vector of float)
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| 0:7          component-wise multiply (temp 4-component vector of float)
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| 0:7            'input' (in 4-component vector of float)
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| 0:7            'input' (in 4-component vector of float)
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| 0:8      Branch: Return with expression
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| 0:8        add (temp 4-component vector of float)
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| 0:8          add (temp 4-component vector of float)
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| 0:8            'input' (in 4-component vector of float)
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| 0:8            component-wise multiply (temp 4-component vector of float)
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| 0:8              'input' (in 4-component vector of float)
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| 0:8              'input' (in 4-component vector of float)
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| 0:8          'input' (in 4-component vector of float)
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| 0:9      Branch: Return with expression
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| 0:9        component-wise multiply (temp 4-component vector of float)
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| 0:9          Pre-Increment (temp 4-component vector of float)
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| 0:9            'input' (in 4-component vector of float)
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| 0:9          Negate value (temp 4-component vector of float)
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| 0:9            Negate value (temp 4-component vector of float)
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| 0:9              Pre-Decrement (temp 4-component vector of float)
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| 0:9                'input' (in 4-component vector of float)
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| 0:10      Branch: Return with expression
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| 0:10        add (temp 4-component vector of float)
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| 0:10          Post-Increment (temp 4-component vector of float)
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| 0:10            'input' (in 4-component vector of float)
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| 0:10          Pre-Increment (temp 4-component vector of float)
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| 0:10            'input' (in 4-component vector of float)
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| 0:11      Branch: Return with expression
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| 0:11        sine (global 4-component vector of float)
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| 0:11          'input' (in 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'AmbientColor' (temp 4-component vector of float)
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| 0:?     'AmbientIntensity' (temp float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 58
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 9
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 450
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|                               Name 4  "PixelShaderFunction"
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|                               Name 9  "input"
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|                               Name 12  "AmbientIntensity"
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|                               Name 16  "AmbientColor"
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Input 7(fvec4)
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|         9(input):      8(ptr) Variable Input
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|               11:             TypePointer Function 6(float)
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|               15:             TypePointer Function 7(fvec4)
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|               37:    6(float) Constant 1065353216
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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| 12(AmbientIntensity):     11(ptr) Variable Function
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| 16(AmbientColor):     15(ptr) Variable Function
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|               10:    7(fvec4) Load 9(input)
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|               13:    6(float) Load 12(AmbientIntensity)
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|               14:    7(fvec4) VectorTimesScalar 10 13
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|               17:    7(fvec4) Load 16(AmbientColor)
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|               18:    7(fvec4) FAdd 14 17
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|                               ReturnValue 18
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|                               FunctionEnd
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