343 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			343 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.logicalConvert.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: @main( ( temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:3      Test condition and select ( temp void)
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| 0:3        Condition
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| 0:3        Constant:
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| 0:3          false (const bool)
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| 0:3        true case
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| 0:4        Branch: Return with expression
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| 0:4          Constant:
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| 0:4            0.000000
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| 0:4            0.000000
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| 0:4            0.000000
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| 0:4            0.000000
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| 0:5      Test condition and select ( temp void)
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| 0:5        Condition
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| 0:5        Constant:
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| 0:5          false (const bool)
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| 0:5        true case
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| 0:6        Branch: Return with expression
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| 0:6          Constant:
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| 0:6            0.000000
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| 0:6            0.000000
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| 0:6            0.000000
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| 0:6            0.000000
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| 0:7      Test condition and select ( temp void)
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| 0:7        Condition
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| 0:7        Constant:
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| 0:7          true (const bool)
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| 0:7        true case
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| 0:8        Branch: Return with expression
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| 0:8          Constant:
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| 0:8            0.000000
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| 0:8            0.000000
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| 0:8            0.000000
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| 0:8            0.000000
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| 0:9      Test condition and select ( temp void)
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| 0:9        Condition
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| 0:9        Constant:
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| 0:9          true (const bool)
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| 0:9        true case
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| 0:10        Branch: Return with expression
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| 0:10          Constant:
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| 0:10            0.000000
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| 0:10            0.000000
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| 0:10            0.000000
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| 0:10            0.000000
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| 0:11      Test condition and select ( temp void)
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| 0:11        Condition
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| 0:11        Constant:
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| 0:11          false (const bool)
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| 0:11        true case
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| 0:12        Branch: Return with expression
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| 0:12          Constant:
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| 0:12            0.000000
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| 0:12            0.000000
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| 0:12            0.000000
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| 0:12            0.000000
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| 0:13      Test condition and select ( temp void)
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| 0:13        Condition
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| 0:13        Constant:
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| 0:13          false (const bool)
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| 0:13        true case
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| 0:14        Branch: Return with expression
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| 0:14          Constant:
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| 0:14            0.000000
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| 0:14            0.000000
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| 0:14            0.000000
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| 0:14            0.000000
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| 0:15      Test condition and select ( temp void)
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| 0:15        Condition
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| 0:15        Constant:
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| 0:15          true (const bool)
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| 0:15        true case
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| 0:16        Branch: Return with expression
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| 0:16          Constant:
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:17      Test condition and select ( temp void)
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| 0:17        Condition
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| 0:17        Constant:
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| 0:17          false (const bool)
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| 0:17        true case
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| 0:18        Branch: Return with expression
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| 0:18          Constant:
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| 0:18            0.000000
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| 0:18            0.000000
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| 0:18            0.000000
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| 0:18            0.000000
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| 0:19      Test condition and select ( temp void)
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| 0:19        Condition
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| 0:19        Constant:
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| 0:19          true (const bool)
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| 0:19        true case
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| 0:20        Branch: Return with expression
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| 0:20          Constant:
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| 0:20            0.000000
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| 0:20            0.000000
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| 0:20            0.000000
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| 0:20            0.000000
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| 0:21      Test condition and select ( temp void)
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| 0:21        Condition
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| 0:21        Constant:
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| 0:21          true (const bool)
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| 0:21        true case
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| 0:22        Branch: Return with expression
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| 0:22          Constant:
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| 0:22            0.000000
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| 0:22            0.000000
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| 0:22            0.000000
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| 0:22            0.000000
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| 0:2  Function Definition: main( ( temp void)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:2        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: @main( ( temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:3      Test condition and select ( temp void)
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| 0:3        Condition
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| 0:3        Constant:
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| 0:3          false (const bool)
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| 0:3        true case
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| 0:4        Branch: Return with expression
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| 0:4          Constant:
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| 0:4            0.000000
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| 0:4            0.000000
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| 0:4            0.000000
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| 0:4            0.000000
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| 0:5      Test condition and select ( temp void)
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| 0:5        Condition
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| 0:5        Constant:
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| 0:5          false (const bool)
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| 0:5        true case
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| 0:6        Branch: Return with expression
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| 0:6          Constant:
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| 0:6            0.000000
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| 0:6            0.000000
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| 0:6            0.000000
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| 0:6            0.000000
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| 0:7      Test condition and select ( temp void)
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| 0:7        Condition
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| 0:7        Constant:
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| 0:7          true (const bool)
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| 0:7        true case
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| 0:8        Branch: Return with expression
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| 0:8          Constant:
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| 0:8            0.000000
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| 0:8            0.000000
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| 0:8            0.000000
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| 0:8            0.000000
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| 0:9      Test condition and select ( temp void)
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| 0:9        Condition
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| 0:9        Constant:
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| 0:9          true (const bool)
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| 0:9        true case
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| 0:10        Branch: Return with expression
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| 0:10          Constant:
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| 0:10            0.000000
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| 0:10            0.000000
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| 0:10            0.000000
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| 0:10            0.000000
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| 0:11      Test condition and select ( temp void)
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| 0:11        Condition
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| 0:11        Constant:
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| 0:11          false (const bool)
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| 0:11        true case
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| 0:12        Branch: Return with expression
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| 0:12          Constant:
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| 0:12            0.000000
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| 0:12            0.000000
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| 0:12            0.000000
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| 0:12            0.000000
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| 0:13      Test condition and select ( temp void)
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| 0:13        Condition
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| 0:13        Constant:
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| 0:13          false (const bool)
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| 0:13        true case
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| 0:14        Branch: Return with expression
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| 0:14          Constant:
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| 0:14            0.000000
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| 0:14            0.000000
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| 0:14            0.000000
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| 0:14            0.000000
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| 0:15      Test condition and select ( temp void)
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| 0:15        Condition
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| 0:15        Constant:
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| 0:15          true (const bool)
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| 0:15        true case
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| 0:16        Branch: Return with expression
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| 0:16          Constant:
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:16            0.000000
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| 0:17      Test condition and select ( temp void)
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| 0:17        Condition
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| 0:17        Constant:
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| 0:17          false (const bool)
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| 0:17        true case
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| 0:18        Branch: Return with expression
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| 0:18          Constant:
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| 0:18            0.000000
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| 0:18            0.000000
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| 0:18            0.000000
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| 0:18            0.000000
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| 0:19      Test condition and select ( temp void)
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| 0:19        Condition
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| 0:19        Constant:
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| 0:19          true (const bool)
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| 0:19        true case
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| 0:20        Branch: Return with expression
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| 0:20          Constant:
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| 0:20            0.000000
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| 0:20            0.000000
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| 0:20            0.000000
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| 0:20            0.000000
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| 0:21      Test condition and select ( temp void)
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| 0:21        Condition
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| 0:21        Constant:
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| 0:21          true (const bool)
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| 0:21        true case
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| 0:22        Branch: Return with expression
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| 0:22          Constant:
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| 0:22            0.000000
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| 0:22            0.000000
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| 0:22            0.000000
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| 0:22            0.000000
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| 0:2  Function Definition: main( ( temp void)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:2        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 50
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 48
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 9  "@main("
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|                               Name 48  "@entryPointOutput"
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|                               Decorate 48(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypeFunction 7(fvec4)
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|               11:             TypeBool
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|               12:    11(bool) ConstantFalse
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|               15:    6(float) Constant 0
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|               16:    7(fvec4) ConstantComposite 15 15 15 15
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|               21:    11(bool) ConstantTrue
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|               47:             TypePointer Output 7(fvec4)
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| 48(@entryPointOutput):     47(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|               49:    7(fvec4) FunctionCall 9(@main()
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|                               Store 48(@entryPointOutput) 49
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|                               Return
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|                               FunctionEnd
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|        9(@main():    7(fvec4) Function None 8
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|               10:             Label
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|                               SelectionMerge 14 None
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|                               BranchConditional 12 13 14
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|               13:               Label
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|                                 ReturnValue 16
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|               14:             Label
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|                               SelectionMerge 19 None
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|                               BranchConditional 12 18 19
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|               18:               Label
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|                                 ReturnValue 16
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|               19:             Label
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|                               SelectionMerge 23 None
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|                               BranchConditional 21 22 23
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|               22:               Label
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|                                 ReturnValue 16
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|               23:             Label
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|                               SelectionMerge 26 None
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|                               BranchConditional 21 25 26
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|               25:               Label
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|                                 ReturnValue 16
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|               26:             Label
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|                               SelectionMerge 29 None
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|                               BranchConditional 12 28 29
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|               28:               Label
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|                                 ReturnValue 16
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|               29:             Label
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|                               SelectionMerge 32 None
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|                               BranchConditional 12 31 32
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|               31:               Label
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|                                 ReturnValue 16
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|               32:             Label
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|                               SelectionMerge 35 None
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|                               BranchConditional 21 34 35
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|               34:               Label
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|                                 ReturnValue 16
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|               35:             Label
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|                               SelectionMerge 38 None
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|                               BranchConditional 12 37 38
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|               37:               Label
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|                                 ReturnValue 16
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|               38:             Label
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|                               SelectionMerge 41 None
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|                               BranchConditional 21 40 41
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|               40:               Label
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|                                 ReturnValue 16
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|               41:             Label
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|                               SelectionMerge 44 None
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|                               BranchConditional 21 43 44
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|               43:               Label
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|                                 ReturnValue 16
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|               44:             Label
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|               46:    7(fvec4) Undef
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|                               ReturnValue 46
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|                               FunctionEnd
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