490 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			490 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.shapeConv.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:2      'input' ( in 4-component vector of float)
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| 0:2      'f' ( in float)
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| 0:?     Sequence
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| 0:4      move second child to first child ( temp 4-component vector of float)
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| 0:4        'v' ( temp 4-component vector of float)
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| 0:4        Constant:
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| 0:4          1.000000
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| 0:4          1.000000
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| 0:4          1.000000
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| 0:4          1.000000
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| 0:5      move second child to first child ( temp 4-component vector of float)
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| 0:5        'v' ( temp 4-component vector of float)
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| 0:5        Constant:
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| 0:5          2.000000
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| 0:5          2.000000
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| 0:5          2.000000
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| 0:5          2.000000
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| 0:6      move second child to first child ( temp 4-component vector of float)
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| 0:6        'v' ( temp 4-component vector of float)
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| 0:6        Construct vec4 ( temp 4-component vector of float)
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| 0:6          'f' ( in float)
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| 0:8      move second child to first child ( temp 3-component vector of float)
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| 0:8        'u' ( temp 3-component vector of float)
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| 0:8        Constant:
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| 0:8          1.000000
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| 0:8          1.000000
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| 0:8          1.000000
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| 0:9      move second child to first child ( temp 3-component vector of float)
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| 0:9        'u' ( temp 3-component vector of float)
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| 0:9        Constant:
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| 0:9          2.000000
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| 0:9          2.000000
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| 0:9          2.000000
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| 0:10      move second child to first child ( temp 3-component vector of float)
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| 0:10        'u' ( temp 3-component vector of float)
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| 0:10        Construct vec3 ( temp 3-component vector of float)
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| 0:10          'f' ( in float)
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| 0:11      Sequence
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| 0:11        move second child to first child ( temp 2-component vector of float)
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| 0:11          'w' ( temp 2-component vector of float)
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| 0:11          Constant:
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| 0:11            2.000000
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| 0:11            2.000000
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| 0:12      Sequence
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| 0:12        move second child to first child ( temp float)
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| 0:12          'V' ( temp float)
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| 0:12          Constant:
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| 0:12            1.000000
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| 0:13      Sequence
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| 0:13        move second child to first child ( temp 3-component vector of float)
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| 0:13          'MyVal' ( temp 3-component vector of float)
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| 0:13          Construct vec3 ( temp 3-component vector of float)
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| 0:13            'V' ( temp float)
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| 0:16      Compare Greater Than ( temp 3-component vector of bool)
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| 0:16        'foo' ( temp 3-component vector of float)
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| 0:16        Constant:
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| 0:16          4.000000
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| 0:16          4.000000
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| 0:16          4.000000
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| 0:17      Compare Greater Than or Equal ( temp 3-component vector of bool)
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| 0:17        'foo' ( temp 3-component vector of float)
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| 0:17        Constant:
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| 0:17          5.000000
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| 0:17          5.000000
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| 0:17          5.000000
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| 0:18      Compare Less Than ( temp 3-component vector of bool)
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| 0:18        Constant:
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| 0:18          6.000000
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| 0:18          6.000000
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| 0:18          6.000000
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| 0:18        'foo' ( temp 3-component vector of float)
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| 0:19      Compare Less Than or Equal ( temp 3-component vector of bool)
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| 0:19        Constant:
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| 0:19          7.000000
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| 0:19          7.000000
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| 0:19          7.000000
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| 0:19        'foo' ( temp 3-component vector of float)
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| 0:21      all ( temp bool)
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| 0:21        Equal ( temp 4-component vector of bool)
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| 0:21          Construct vec4 ( temp 4-component vector of float)
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| 0:21            direct index ( temp float)
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| 0:21              'v' ( temp 4-component vector of float)
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| 0:21              Constant:
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| 0:21                0 (const int)
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| 0:21          'v' ( temp 4-component vector of float)
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| 0:22      any ( temp bool)
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| 0:22        NotEqual ( temp 4-component vector of bool)
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| 0:22          Construct vec4 ( temp 4-component vector of float)
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| 0:22            'f' ( in float)
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| 0:22          'v' ( temp 4-component vector of float)
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| 0:26      Equal ( temp 4-component vector of bool)
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| 0:26        Construct vec4 ( temp 4-component vector of float)
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| 0:26          'f1' ( temp 1-component vector of float)
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| 0:26        'v' ( temp 4-component vector of float)
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| 0:27      Compare Less Than ( temp 4-component vector of bool)
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| 0:27        'v' ( temp 4-component vector of float)
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| 0:27        Construct vec4 ( temp 4-component vector of float)
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| 0:27          'f1' ( temp 1-component vector of float)
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| 0:28      Construct float ( temp float)
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| 0:28        'f1' ( temp 1-component vector of float)
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| 0:29      Construct vec3 ( temp 3-component vector of float)
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| 0:29        Construct float ( temp float)
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| 0:29          'f1' ( temp 1-component vector of float)
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| 0:36      right-shift ( temp 3-component vector of uint)
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| 0:36        Construct uvec3 ( temp 3-component vector of uint)
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| 0:36          'ui' ( temp uint)
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| 0:36        'ui3' ( temp 3-component vector of uint)
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| 0:37      right-shift ( temp 3-component vector of uint)
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| 0:37        'ui3' ( temp 3-component vector of uint)
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| 0:37        'ui' ( temp uint)
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| 0:39      multiply second child into first child ( temp 4-component vector of float)
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| 0:39        'v' ( temp 4-component vector of float)
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| 0:39        'f1' ( temp 1-component vector of float)
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| 0:40      multiply second child into first child ( temp 1-component vector of float)
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| 0:40        'f1' ( temp 1-component vector of float)
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| 0:40        Construct float ( temp 1-component vector of float)
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| 0:40          'v' ( temp 4-component vector of float)
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp 3-component vector of float)
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| 0:42          'mixed' ( temp 3-component vector of float)
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| 0:42          component-wise multiply ( temp 3-component vector of float)
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| 0:42            'u' ( temp 3-component vector of float)
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| 0:42            Construct vec3 ( temp 3-component vector of float)
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| 0:42              'v' ( temp 4-component vector of float)
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| 0:43      move second child to first child ( temp float)
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| 0:43        'f' ( in float)
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| 0:43        Construct float ( in float)
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| 0:43          'u' ( temp 3-component vector of float)
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| 0:44      move second child to first child ( temp 1-component vector of float)
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| 0:44        'f1' ( temp 1-component vector of float)
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| 0:44        Construct float ( temp 1-component vector of float)
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| 0:44          'u' ( temp 3-component vector of float)
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| 0:45      Sequence
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| 0:45        move second child to first child ( temp float)
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| 0:45          'sf' ( temp float)
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| 0:45          Construct float ( temp float)
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| 0:45            'v' ( temp 4-component vector of float)
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| 0:46      Sequence
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| 0:46        move second child to first child ( temp 1-component vector of float)
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| 0:46          'sf1' ( temp 1-component vector of float)
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| 0:46          Construct float ( temp 1-component vector of float)
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| 0:46            'v' ( temp 4-component vector of float)
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| 0:48      Branch: Return with expression
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| 0:48        component-wise multiply ( temp 4-component vector of float)
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| 0:48          'input' ( in 4-component vector of float)
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| 0:48          Constant:
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| 0:48            3.000000
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| 0:48            3.000000
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| 0:48            3.000000
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| 0:48            3.000000
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| 0:?   Linker Objects
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| 
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| 
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| Linked fragment stage:
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| 
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| WARNING: Linking fragment stage: Entry point not found
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:2      'input' ( in 4-component vector of float)
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| 0:2      'f' ( in float)
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| 0:?     Sequence
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| 0:4      move second child to first child ( temp 4-component vector of float)
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| 0:4        'v' ( temp 4-component vector of float)
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| 0:4        Constant:
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| 0:4          1.000000
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| 0:4          1.000000
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| 0:4          1.000000
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| 0:4          1.000000
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| 0:5      move second child to first child ( temp 4-component vector of float)
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| 0:5        'v' ( temp 4-component vector of float)
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| 0:5        Constant:
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| 0:5          2.000000
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| 0:5          2.000000
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| 0:5          2.000000
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| 0:5          2.000000
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| 0:6      move second child to first child ( temp 4-component vector of float)
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| 0:6        'v' ( temp 4-component vector of float)
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| 0:6        Construct vec4 ( temp 4-component vector of float)
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| 0:6          'f' ( in float)
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| 0:8      move second child to first child ( temp 3-component vector of float)
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| 0:8        'u' ( temp 3-component vector of float)
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| 0:8        Constant:
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| 0:8          1.000000
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| 0:8          1.000000
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| 0:8          1.000000
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| 0:9      move second child to first child ( temp 3-component vector of float)
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| 0:9        'u' ( temp 3-component vector of float)
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| 0:9        Constant:
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| 0:9          2.000000
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| 0:9          2.000000
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| 0:9          2.000000
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| 0:10      move second child to first child ( temp 3-component vector of float)
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| 0:10        'u' ( temp 3-component vector of float)
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| 0:10        Construct vec3 ( temp 3-component vector of float)
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| 0:10          'f' ( in float)
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| 0:11      Sequence
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| 0:11        move second child to first child ( temp 2-component vector of float)
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| 0:11          'w' ( temp 2-component vector of float)
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| 0:11          Constant:
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| 0:11            2.000000
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| 0:11            2.000000
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| 0:12      Sequence
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| 0:12        move second child to first child ( temp float)
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| 0:12          'V' ( temp float)
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| 0:12          Constant:
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| 0:12            1.000000
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| 0:13      Sequence
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| 0:13        move second child to first child ( temp 3-component vector of float)
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| 0:13          'MyVal' ( temp 3-component vector of float)
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| 0:13          Construct vec3 ( temp 3-component vector of float)
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| 0:13            'V' ( temp float)
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| 0:16      Compare Greater Than ( temp 3-component vector of bool)
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| 0:16        'foo' ( temp 3-component vector of float)
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| 0:16        Constant:
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| 0:16          4.000000
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| 0:16          4.000000
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| 0:16          4.000000
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| 0:17      Compare Greater Than or Equal ( temp 3-component vector of bool)
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| 0:17        'foo' ( temp 3-component vector of float)
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| 0:17        Constant:
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| 0:17          5.000000
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| 0:17          5.000000
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| 0:17          5.000000
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| 0:18      Compare Less Than ( temp 3-component vector of bool)
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| 0:18        Constant:
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| 0:18          6.000000
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| 0:18          6.000000
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| 0:18          6.000000
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| 0:18        'foo' ( temp 3-component vector of float)
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| 0:19      Compare Less Than or Equal ( temp 3-component vector of bool)
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| 0:19        Constant:
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| 0:19          7.000000
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| 0:19          7.000000
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| 0:19          7.000000
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| 0:19        'foo' ( temp 3-component vector of float)
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| 0:21      all ( temp bool)
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| 0:21        Equal ( temp 4-component vector of bool)
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| 0:21          Construct vec4 ( temp 4-component vector of float)
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| 0:21            direct index ( temp float)
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| 0:21              'v' ( temp 4-component vector of float)
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| 0:21              Constant:
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| 0:21                0 (const int)
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| 0:21          'v' ( temp 4-component vector of float)
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| 0:22      any ( temp bool)
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| 0:22        NotEqual ( temp 4-component vector of bool)
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| 0:22          Construct vec4 ( temp 4-component vector of float)
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| 0:22            'f' ( in float)
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| 0:22          'v' ( temp 4-component vector of float)
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| 0:26      Equal ( temp 4-component vector of bool)
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| 0:26        Construct vec4 ( temp 4-component vector of float)
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| 0:26          'f1' ( temp 1-component vector of float)
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| 0:26        'v' ( temp 4-component vector of float)
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| 0:27      Compare Less Than ( temp 4-component vector of bool)
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| 0:27        'v' ( temp 4-component vector of float)
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| 0:27        Construct vec4 ( temp 4-component vector of float)
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| 0:27          'f1' ( temp 1-component vector of float)
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| 0:28      Construct float ( temp float)
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| 0:28        'f1' ( temp 1-component vector of float)
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| 0:29      Construct vec3 ( temp 3-component vector of float)
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| 0:29        Construct float ( temp float)
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| 0:29          'f1' ( temp 1-component vector of float)
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| 0:36      right-shift ( temp 3-component vector of uint)
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| 0:36        Construct uvec3 ( temp 3-component vector of uint)
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| 0:36          'ui' ( temp uint)
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| 0:36        'ui3' ( temp 3-component vector of uint)
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| 0:37      right-shift ( temp 3-component vector of uint)
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| 0:37        'ui3' ( temp 3-component vector of uint)
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| 0:37        'ui' ( temp uint)
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| 0:39      multiply second child into first child ( temp 4-component vector of float)
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| 0:39        'v' ( temp 4-component vector of float)
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| 0:39        'f1' ( temp 1-component vector of float)
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| 0:40      multiply second child into first child ( temp 1-component vector of float)
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| 0:40        'f1' ( temp 1-component vector of float)
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| 0:40        Construct float ( temp 1-component vector of float)
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| 0:40          'v' ( temp 4-component vector of float)
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp 3-component vector of float)
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| 0:42          'mixed' ( temp 3-component vector of float)
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| 0:42          component-wise multiply ( temp 3-component vector of float)
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| 0:42            'u' ( temp 3-component vector of float)
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| 0:42            Construct vec3 ( temp 3-component vector of float)
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| 0:42              'v' ( temp 4-component vector of float)
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| 0:43      move second child to first child ( temp float)
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| 0:43        'f' ( in float)
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| 0:43        Construct float ( in float)
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| 0:43          'u' ( temp 3-component vector of float)
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| 0:44      move second child to first child ( temp 1-component vector of float)
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| 0:44        'f1' ( temp 1-component vector of float)
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| 0:44        Construct float ( temp 1-component vector of float)
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| 0:44          'u' ( temp 3-component vector of float)
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| 0:45      Sequence
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| 0:45        move second child to first child ( temp float)
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| 0:45          'sf' ( temp float)
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| 0:45          Construct float ( temp float)
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| 0:45            'v' ( temp 4-component vector of float)
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| 0:46      Sequence
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| 0:46        move second child to first child ( temp 1-component vector of float)
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| 0:46          'sf1' ( temp 1-component vector of float)
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| 0:46          Construct float ( temp 1-component vector of float)
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| 0:46            'v' ( temp 4-component vector of float)
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| 0:48      Branch: Return with expression
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| 0:48        component-wise multiply ( temp 4-component vector of float)
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| 0:48          'input' ( in 4-component vector of float)
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| 0:48          Constant:
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| 0:48            3.000000
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| 0:48            3.000000
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| 0:48            3.000000
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| 0:48            3.000000
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| 0:?   Linker Objects
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000a
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| // Id's are bound by 127
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main"
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 13  "PixelShaderFunction(vf4;f1;"
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|                               Name 11  "input"
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|                               Name 12  "f"
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|                               Name 15  "v"
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|                               Name 24  "u"
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|                               Name 31  "w"
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|                               Name 33  "V"
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|                               Name 34  "MyVal"
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|                               Name 37  "foo"
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|                               Name 70  "f1"
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|                               Name 83  "ui"
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|                               Name 88  "ui3"
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|                               Name 103  "mixed"
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|                               Name 115  "sf"
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|                               Name 118  "sf1"
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|                9:             TypePointer Function 6(float)
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|               10:             TypeFunction 7(fvec4) 8(ptr) 9(ptr)
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|               16:    6(float) Constant 1065353216
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|               17:    7(fvec4) ConstantComposite 16 16 16 16
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|               18:    6(float) Constant 1073741824
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|               19:    7(fvec4) ConstantComposite 18 18 18 18
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|               22:             TypeVector 6(float) 3
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|               23:             TypePointer Function 22(fvec3)
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|               25:   22(fvec3) ConstantComposite 16 16 16
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|               26:   22(fvec3) ConstantComposite 18 18 18
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|               29:             TypeVector 6(float) 2
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|               30:             TypePointer Function 29(fvec2)
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|               32:   29(fvec2) ConstantComposite 18 18
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|               39:    6(float) Constant 1082130432
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|               40:   22(fvec3) ConstantComposite 39 39 39
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|               41:             TypeBool
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|               42:             TypeVector 41(bool) 3
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|               45:    6(float) Constant 1084227584
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|               46:   22(fvec3) ConstantComposite 45 45 45
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|               48:    6(float) Constant 1086324736
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|               49:   22(fvec3) ConstantComposite 48 48 48
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|               52:    6(float) Constant 1088421888
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|               53:   22(fvec3) ConstantComposite 52 52 52
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|               56:             TypeInt 32 0
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|               57:     56(int) Constant 0
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|               62:             TypeVector 41(bool) 4
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|               82:             TypePointer Function 56(int)
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|               85:             TypeVector 56(int) 3
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|               87:             TypePointer Function 85(ivec3)
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|              122:    6(float) Constant 1077936128
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|              123:    7(fvec4) ConstantComposite 122 122 122 122
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|          4(main):           2 Function None 3
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|                5:             Label
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|                               Return
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|                               FunctionEnd
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| 13(PixelShaderFunction(vf4;f1;):    7(fvec4) Function None 10
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|        11(input):      8(ptr) FunctionParameter
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|            12(f):      9(ptr) FunctionParameter
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|               14:             Label
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|            15(v):      8(ptr) Variable Function
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|            24(u):     23(ptr) Variable Function
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|            31(w):     30(ptr) Variable Function
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|            33(V):      9(ptr) Variable Function
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|        34(MyVal):     23(ptr) Variable Function
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|          37(foo):     23(ptr) Variable Function
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|           70(f1):      9(ptr) Variable Function
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|           83(ui):     82(ptr) Variable Function
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|          88(ui3):     87(ptr) Variable Function
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|       103(mixed):     23(ptr) Variable Function
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|          115(sf):      9(ptr) Variable Function
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|         118(sf1):      9(ptr) Variable Function
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|                               Store 15(v) 17
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|                               Store 15(v) 19
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|               20:    6(float) Load 12(f)
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|               21:    7(fvec4) CompositeConstruct 20 20 20 20
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|                               Store 15(v) 21
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|                               Store 24(u) 25
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|                               Store 24(u) 26
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|               27:    6(float) Load 12(f)
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|               28:   22(fvec3) CompositeConstruct 27 27 27
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|                               Store 24(u) 28
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|                               Store 31(w) 32
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|                               Store 33(V) 16
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|               35:    6(float) Load 33(V)
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|               36:   22(fvec3) CompositeConstruct 35 35 35
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|                               Store 34(MyVal) 36
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|               38:   22(fvec3) Load 37(foo)
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|               43:   42(bvec3) FOrdGreaterThan 38 40
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|               44:   22(fvec3) Load 37(foo)
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|               47:   42(bvec3) FOrdGreaterThanEqual 44 46
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|               50:   22(fvec3) Load 37(foo)
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|               51:   42(bvec3) FOrdLessThan 49 50
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|               54:   22(fvec3) Load 37(foo)
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|               55:   42(bvec3) FOrdLessThanEqual 53 54
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|               58:      9(ptr) AccessChain 15(v) 57
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|               59:    6(float) Load 58
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|               60:    7(fvec4) CompositeConstruct 59 59 59 59
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|               61:    7(fvec4) Load 15(v)
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|               63:   62(bvec4) FOrdEqual 60 61
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|               64:    41(bool) All 63
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|               65:    6(float) Load 12(f)
 | |
|               66:    7(fvec4) CompositeConstruct 65 65 65 65
 | |
|               67:    7(fvec4) Load 15(v)
 | |
|               68:   62(bvec4) FUnordNotEqual 66 67
 | |
|               69:    41(bool) Any 68
 | |
|               71:    6(float) Load 70(f1)
 | |
|               72:    7(fvec4) CompositeConstruct 71 71 71 71
 | |
|               73:    7(fvec4) Load 15(v)
 | |
|               74:   62(bvec4) FOrdEqual 72 73
 | |
|               75:    7(fvec4) Load 15(v)
 | |
|               76:    6(float) Load 70(f1)
 | |
|               77:    7(fvec4) CompositeConstruct 76 76 76 76
 | |
|               78:   62(bvec4) FOrdLessThan 75 77
 | |
|               79:    6(float) Load 70(f1)
 | |
|               80:    6(float) Load 70(f1)
 | |
|               81:   22(fvec3) CompositeConstruct 80 80 80
 | |
|               84:     56(int) Load 83(ui)
 | |
|               86:   85(ivec3) CompositeConstruct 84 84 84
 | |
|               89:   85(ivec3) Load 88(ui3)
 | |
|               90:   85(ivec3) ShiftRightLogical 86 89
 | |
|               91:   85(ivec3) Load 88(ui3)
 | |
|               92:     56(int) Load 83(ui)
 | |
|               93:   85(ivec3) CompositeConstruct 92 92 92
 | |
|               94:   85(ivec3) ShiftRightLogical 91 93
 | |
|               95:    6(float) Load 70(f1)
 | |
|               96:    7(fvec4) Load 15(v)
 | |
|               97:    7(fvec4) CompositeConstruct 95 95 95 95
 | |
|               98:    7(fvec4) FMul 96 97
 | |
|                               Store 15(v) 98
 | |
|               99:    7(fvec4) Load 15(v)
 | |
|              100:    6(float) CompositeExtract 99 0
 | |
|              101:    6(float) Load 70(f1)
 | |
|              102:    6(float) FMul 101 100
 | |
|                               Store 70(f1) 102
 | |
|              104:   22(fvec3) Load 24(u)
 | |
|              105:    7(fvec4) Load 15(v)
 | |
|              106:    6(float) CompositeExtract 105 0
 | |
|              107:    6(float) CompositeExtract 105 1
 | |
|              108:    6(float) CompositeExtract 105 2
 | |
|              109:   22(fvec3) CompositeConstruct 106 107 108
 | |
|              110:   22(fvec3) FMul 104 109
 | |
|                               Store 103(mixed) 110
 | |
|              111:   22(fvec3) Load 24(u)
 | |
|              112:    6(float) CompositeExtract 111 0
 | |
|                               Store 12(f) 112
 | |
|              113:   22(fvec3) Load 24(u)
 | |
|              114:    6(float) CompositeExtract 113 0
 | |
|                               Store 70(f1) 114
 | |
|              116:    7(fvec4) Load 15(v)
 | |
|              117:    6(float) CompositeExtract 116 0
 | |
|                               Store 115(sf) 117
 | |
|              119:    7(fvec4) Load 15(v)
 | |
|              120:    6(float) CompositeExtract 119 0
 | |
|                               Store 118(sf1) 120
 | |
|              121:    7(fvec4) Load 11(input)
 | |
|              124:    7(fvec4) FMul 121 123
 | |
|                               ReturnValue 124
 | |
|                               FunctionEnd
 | 
