Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			22 lines
		
	
	
		
			564 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			564 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
maxClipDistances.vert
 | 
						|
Shader version: 130
 | 
						|
0:? Sequence
 | 
						|
0:5  Function Definition: main( ( global void)
 | 
						|
0:5    Function Parameters: 
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'gl_ClipDistance' ( smooth out 8-element array of float ClipDistance)
 | 
						|
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
 | 
						|
 | 
						|
 | 
						|
Linked vertex stage:
 | 
						|
 | 
						|
 | 
						|
Shader version: 130
 | 
						|
0:? Sequence
 | 
						|
0:5  Function Definition: main( ( global void)
 | 
						|
0:5    Function Parameters: 
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'gl_ClipDistance' ( smooth out 8-element array of float ClipDistance)
 | 
						|
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
 | 
						|
 |