13 lines
		
	
	
		
			425 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			425 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 460
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| #extension GL_NV_ray_tracing : enable
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| hitAttributeNV vec4 payload;
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| layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
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| 
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| void main()
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| {
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|     payload.x = 1.0f;                                       // ERROR, cannot write to hitattributeNV in stage
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|     reportIntersectionNV(1.0, 1U);                          // ERROR, unsupported builtin in stage 
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|     terminateRayNV();
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|     ignoreIntersectionNV();
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| }
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