182 lines
8.6 KiB
Plaintext
Executable File
182 lines
8.6 KiB
Plaintext
Executable File
hlsl.array.frag
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float)
|
|
0:8 Function Parameters:
|
|
0:8 'i' (in int)
|
|
0:8 'input' (in 3-element array of 4-component vector of float)
|
|
0:? Sequence
|
|
0:10 Branch: Return with expression
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 direct index (temp 4-component vector of float)
|
|
0:10 'a' (temp 4-element array of 4-component vector of float)
|
|
0:10 Constant:
|
|
0:10 1 (const int)
|
|
0:10 indirect index (temp 4-component vector of float)
|
|
0:10 'a' (temp 4-element array of 4-component vector of float)
|
|
0:10 'i' (in int)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 direct index (temp 4-component vector of float)
|
|
0:10 'input' (in 3-element array of 4-component vector of float)
|
|
0:10 Constant:
|
|
0:10 2 (const int)
|
|
0:10 indirect index (temp 4-component vector of float)
|
|
0:10 'input' (in 3-element array of 4-component vector of float)
|
|
0:10 'i' (in int)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 direct index (temp 4-component vector of float)
|
|
0:10 'b' (temp 10-element array of 4-component vector of float)
|
|
0:10 Constant:
|
|
0:10 5 (const int)
|
|
0:10 indirect index (temp 4-component vector of float)
|
|
0:10 'b' (temp 10-element array of 4-component vector of float)
|
|
0:10 'i' (in int)
|
|
0:10 indirect index (temp 4-component vector of float)
|
|
0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
|
|
0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
|
|
0:10 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m})
|
|
0:10 'i' (in int)
|
|
0:10 Constant:
|
|
0:10 0 (const int)
|
|
0:10 'i' (in int)
|
|
0:? Linker Objects
|
|
0:? 'a' (temp 4-element array of 4-component vector of float)
|
|
0:? 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m})
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float)
|
|
0:8 Function Parameters:
|
|
0:8 'i' (in int)
|
|
0:8 'input' (in 3-element array of 4-component vector of float)
|
|
0:? Sequence
|
|
0:10 Branch: Return with expression
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 direct index (temp 4-component vector of float)
|
|
0:10 'a' (temp 4-element array of 4-component vector of float)
|
|
0:10 Constant:
|
|
0:10 1 (const int)
|
|
0:10 indirect index (temp 4-component vector of float)
|
|
0:10 'a' (temp 4-element array of 4-component vector of float)
|
|
0:10 'i' (in int)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 direct index (temp 4-component vector of float)
|
|
0:10 'input' (in 3-element array of 4-component vector of float)
|
|
0:10 Constant:
|
|
0:10 2 (const int)
|
|
0:10 indirect index (temp 4-component vector of float)
|
|
0:10 'input' (in 3-element array of 4-component vector of float)
|
|
0:10 'i' (in int)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 add (temp 4-component vector of float)
|
|
0:10 direct index (temp 4-component vector of float)
|
|
0:10 'b' (temp 10-element array of 4-component vector of float)
|
|
0:10 Constant:
|
|
0:10 5 (const int)
|
|
0:10 indirect index (temp 4-component vector of float)
|
|
0:10 'b' (temp 10-element array of 4-component vector of float)
|
|
0:10 'i' (in int)
|
|
0:10 indirect index (temp 4-component vector of float)
|
|
0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
|
|
0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
|
|
0:10 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m})
|
|
0:10 'i' (in int)
|
|
0:10 Constant:
|
|
0:10 0 (const int)
|
|
0:10 'i' (in int)
|
|
0:? Linker Objects
|
|
0:? 'a' (temp 4-element array of 4-component vector of float)
|
|
0:? 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 63
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "PixelShaderFunction" 19 27
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 450
|
|
Name 4 "PixelShaderFunction"
|
|
Name 12 "a"
|
|
Name 19 "i"
|
|
Name 27 "input"
|
|
Name 40 "b"
|
|
Name 50 ""
|
|
MemberName 50 0 "m"
|
|
Name 54 "s"
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypeInt 32 0
|
|
9: 8(int) Constant 4
|
|
10: TypeArray 7(fvec4) 9
|
|
11: TypePointer Function 10
|
|
13: TypeInt 32 1
|
|
14: 13(int) Constant 1
|
|
15: TypePointer Function 7(fvec4)
|
|
18: TypePointer Input 13(int)
|
|
19(i): 18(ptr) Variable Input
|
|
24: 8(int) Constant 3
|
|
25: TypeArray 7(fvec4) 24
|
|
26: TypePointer Input 25
|
|
27(input): 26(ptr) Variable Input
|
|
28: 13(int) Constant 2
|
|
29: TypePointer Input 7(fvec4)
|
|
37: 8(int) Constant 10
|
|
38: TypeArray 7(fvec4) 37
|
|
39: TypePointer Function 38
|
|
41: 13(int) Constant 5
|
|
48: 8(int) Constant 7
|
|
49: TypeArray 7(fvec4) 48
|
|
50: TypeStruct 49
|
|
51: 8(int) Constant 11
|
|
52: TypeArray 50(struct) 51
|
|
53: TypePointer Function 52
|
|
56: 13(int) Constant 0
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
5: Label
|
|
12(a): 11(ptr) Variable Function
|
|
40(b): 39(ptr) Variable Function
|
|
54(s): 53(ptr) Variable Function
|
|
16: 15(ptr) AccessChain 12(a) 14
|
|
17: 7(fvec4) Load 16
|
|
20: 13(int) Load 19(i)
|
|
21: 15(ptr) AccessChain 12(a) 20
|
|
22: 7(fvec4) Load 21
|
|
23: 7(fvec4) FAdd 17 22
|
|
30: 29(ptr) AccessChain 27(input) 28
|
|
31: 7(fvec4) Load 30
|
|
32: 13(int) Load 19(i)
|
|
33: 29(ptr) AccessChain 27(input) 32
|
|
34: 7(fvec4) Load 33
|
|
35: 7(fvec4) FAdd 31 34
|
|
36: 7(fvec4) FAdd 23 35
|
|
42: 15(ptr) AccessChain 40(b) 41
|
|
43: 7(fvec4) Load 42
|
|
44: 13(int) Load 19(i)
|
|
45: 15(ptr) AccessChain 40(b) 44
|
|
46: 7(fvec4) Load 45
|
|
47: 7(fvec4) FAdd 43 46
|
|
55: 13(int) Load 19(i)
|
|
57: 13(int) Load 19(i)
|
|
58: 15(ptr) AccessChain 54(s) 55 56 57
|
|
59: 7(fvec4) Load 58
|
|
60: 7(fvec4) FAdd 47 59
|
|
61: 7(fvec4) FAdd 36 60
|
|
ReturnValue 61
|
|
FunctionEnd
|