 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			82 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| flowControl.frag
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| Shader version: 120
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| 0:? Sequence
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| 0:10  Function Definition: main( ( global void)
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| 0:10    Function Parameters: 
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| 0:12    Sequence
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| 0:12      Sequence
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| 0:12        move second child to first child ( temp 4-component vector of float)
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| 0:12          'color' ( temp 4-component vector of float)
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| 0:12          'BaseColor' ( smooth in 4-component vector of float)
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| 0:15      move second child to first child ( temp 4-component vector of float)
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| 0:15        'color2' ( temp 4-component vector of float)
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| 0:15        'otherColor' ( uniform 4-component vector of float)
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| 0:17      Test condition and select ( temp void)
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| 0:17        Condition
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| 0:17        Compare Greater Than ( temp bool)
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| 0:17          'c' ( smooth in float)
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| 0:17          'd' ( uniform float)
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| 0:17        true case
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| 0:18        add second child into first child ( temp 4-component vector of float)
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| 0:18          'color' ( temp 4-component vector of float)
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| 0:18          'bigColor' ( uniform 4-component vector of float)
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| 0:17        false case
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| 0:20        add second child into first child ( temp 4-component vector of float)
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| 0:20          'color' ( temp 4-component vector of float)
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| 0:20          'smallColor' ( uniform 4-component vector of float)
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| 0:22      move second child to first child ( temp 4-component vector of float)
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| 0:22        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:22        component-wise multiply ( temp 4-component vector of float)
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| 0:22          'color' ( temp 4-component vector of float)
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| 0:22          'color2' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'd' ( uniform float)
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| 0:?     'bigColor' ( uniform 4-component vector of float)
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| 0:?     'smallColor' ( uniform 4-component vector of float)
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| 0:?     'otherColor' ( uniform 4-component vector of float)
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| 0:?     'c' ( smooth in float)
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| 0:?     'BaseColor' ( smooth in 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 120
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| 0:? Sequence
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| 0:10  Function Definition: main( ( global void)
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| 0:10    Function Parameters: 
 | |
| 0:12    Sequence
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| 0:12      Sequence
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| 0:12        move second child to first child ( temp 4-component vector of float)
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| 0:12          'color' ( temp 4-component vector of float)
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| 0:12          'BaseColor' ( smooth in 4-component vector of float)
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| 0:15      move second child to first child ( temp 4-component vector of float)
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| 0:15        'color2' ( temp 4-component vector of float)
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| 0:15        'otherColor' ( uniform 4-component vector of float)
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| 0:17      Test condition and select ( temp void)
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| 0:17        Condition
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| 0:17        Compare Greater Than ( temp bool)
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| 0:17          'c' ( smooth in float)
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| 0:17          'd' ( uniform float)
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| 0:17        true case
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| 0:18        add second child into first child ( temp 4-component vector of float)
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| 0:18          'color' ( temp 4-component vector of float)
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| 0:18          'bigColor' ( uniform 4-component vector of float)
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| 0:17        false case
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| 0:20        add second child into first child ( temp 4-component vector of float)
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| 0:20          'color' ( temp 4-component vector of float)
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| 0:20          'smallColor' ( uniform 4-component vector of float)
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| 0:22      move second child to first child ( temp 4-component vector of float)
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| 0:22        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:22        component-wise multiply ( temp 4-component vector of float)
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| 0:22          'color' ( temp 4-component vector of float)
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| 0:22          'color2' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'd' ( uniform float)
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| 0:?     'bigColor' ( uniform 4-component vector of float)
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| 0:?     'smallColor' ( uniform 4-component vector of float)
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| 0:?     'otherColor' ( uniform 4-component vector of float)
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| 0:?     'c' ( smooth in float)
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| 0:?     'BaseColor' ( smooth in 4-component vector of float)
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| 
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