458 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			458 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.sample.offsetarray.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20    Function Parameters: 
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| 0:?     Sequence
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| 0:23      Sequence
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| 0:23        move second child to first child ( temp 4-component vector of float)
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| 0:23          'txval10' ( temp 4-component vector of float)
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| 0:23          textureOffset ( temp 4-component vector of float)
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| 0:23            Construct combined texture-sampler ( temp sampler1DArray)
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| 0:23              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:23              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:23            Constant:
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| 0:23              0.100000
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| 0:23              0.200000
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| 0:23            Constant:
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| 0:23              0 (const int)
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| 0:24      Sequence
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| 0:24        move second child to first child ( temp 4-component vector of int)
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| 0:24          'txval11' ( temp 4-component vector of int)
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| 0:24          textureOffset ( temp 4-component vector of int)
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| 0:24            Construct combined texture-sampler ( temp isampler1DArray)
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| 0:24              'g_tTex1di4' ( uniform itexture1DArray)
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| 0:24              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:24            Constant:
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| 0:24              0.200000
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| 0:24              0.300000
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| 0:24            Constant:
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| 0:24              1 (const int)
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| 0:25      Sequence
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| 0:25        move second child to first child ( temp 4-component vector of uint)
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| 0:25          'txval12' ( temp 4-component vector of uint)
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| 0:25          textureOffset ( temp 4-component vector of uint)
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| 0:25            Construct combined texture-sampler ( temp usampler1DArray)
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| 0:25              'g_tTex1du4' ( uniform utexture1DArray)
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| 0:25              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:25            Constant:
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| 0:25              0.300000
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| 0:25              0.400000
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| 0:25            Constant:
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| 0:25              2 (const int)
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| 0:27      Sequence
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| 0:27        move second child to first child ( temp 4-component vector of float)
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| 0:27          'txval20' ( temp 4-component vector of float)
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| 0:27          textureOffset ( temp 4-component vector of float)
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| 0:27            Construct combined texture-sampler ( temp sampler2DArray)
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| 0:27              'g_tTex2df4' ( uniform texture2DArray)
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| 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:27            Constant:
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| 0:27              0.100000
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| 0:27              0.200000
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| 0:27              0.300000
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| 0:27            Constant:
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| 0:27              0 (const int)
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| 0:27              0 (const int)
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 4-component vector of int)
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| 0:28          'txval21' ( temp 4-component vector of int)
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| 0:28          textureOffset ( temp 4-component vector of int)
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| 0:28            Construct combined texture-sampler ( temp isampler2DArray)
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| 0:28              'g_tTex2di4' ( uniform itexture2DArray)
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| 0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:28            Constant:
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| 0:28              0.300000
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| 0:28              0.400000
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| 0:28              0.500000
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| 0:28            Constant:
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| 0:28              0 (const int)
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| 0:28              0 (const int)
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| 0:29      Sequence
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| 0:29        move second child to first child ( temp 4-component vector of uint)
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| 0:29          'txval22' ( temp 4-component vector of uint)
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| 0:29          textureOffset ( temp 4-component vector of uint)
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| 0:29            Construct combined texture-sampler ( temp usampler2DArray)
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| 0:29              'g_tTex2du4' ( uniform utexture2DArray)
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| 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:29            Constant:
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| 0:29              0.500000
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| 0:29              0.600000
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| 0:29              0.700000
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| 0:29            Constant:
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| 0:29              0 (const int)
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| 0:29              1 (const int)
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| 0:33      move second child to first child ( temp 4-component vector of float)
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| 0:33        Color: direct index for structure ( temp 4-component vector of float)
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| 0:33          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:33          Constant:
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| 0:33            0 (const int)
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| 0:33        Constant:
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:34      move second child to first child ( temp float)
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| 0:34        Depth: direct index for structure ( temp float)
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| 0:34          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:34          Constant:
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| 0:34            1 (const int)
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| 0:34        Constant:
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| 0:34          1.000000
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| 0:36      Branch: Return with expression
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| 0:36        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20  Function Definition: main( ( temp void)
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| 0:20    Function Parameters: 
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| 0:?     Sequence
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| 0:20      Sequence
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| 0:20        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:20          Color: direct index for structure ( temp 4-component vector of float)
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| 0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20            Constant:
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| 0:20              0 (const int)
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| 0:20        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:20          Depth: direct index for structure ( temp float)
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| 0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20            Constant:
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| 0:20              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:?     'g_tTex1di4' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4' ( uniform utexture2DArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20    Function Parameters: 
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| 0:?     Sequence
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| 0:23      Sequence
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| 0:23        move second child to first child ( temp 4-component vector of float)
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| 0:23          'txval10' ( temp 4-component vector of float)
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| 0:23          textureOffset ( temp 4-component vector of float)
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| 0:23            Construct combined texture-sampler ( temp sampler1DArray)
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| 0:23              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:23              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:23            Constant:
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| 0:23              0.100000
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| 0:23              0.200000
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| 0:23            Constant:
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| 0:23              0 (const int)
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| 0:24      Sequence
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| 0:24        move second child to first child ( temp 4-component vector of int)
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| 0:24          'txval11' ( temp 4-component vector of int)
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| 0:24          textureOffset ( temp 4-component vector of int)
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| 0:24            Construct combined texture-sampler ( temp isampler1DArray)
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| 0:24              'g_tTex1di4' ( uniform itexture1DArray)
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| 0:24              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:24            Constant:
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| 0:24              0.200000
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| 0:24              0.300000
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| 0:24            Constant:
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| 0:24              1 (const int)
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| 0:25      Sequence
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| 0:25        move second child to first child ( temp 4-component vector of uint)
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| 0:25          'txval12' ( temp 4-component vector of uint)
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| 0:25          textureOffset ( temp 4-component vector of uint)
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| 0:25            Construct combined texture-sampler ( temp usampler1DArray)
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| 0:25              'g_tTex1du4' ( uniform utexture1DArray)
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| 0:25              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:25            Constant:
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| 0:25              0.300000
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| 0:25              0.400000
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| 0:25            Constant:
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| 0:25              2 (const int)
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| 0:27      Sequence
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| 0:27        move second child to first child ( temp 4-component vector of float)
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| 0:27          'txval20' ( temp 4-component vector of float)
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| 0:27          textureOffset ( temp 4-component vector of float)
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| 0:27            Construct combined texture-sampler ( temp sampler2DArray)
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| 0:27              'g_tTex2df4' ( uniform texture2DArray)
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| 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:27            Constant:
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| 0:27              0.100000
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| 0:27              0.200000
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| 0:27              0.300000
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| 0:27            Constant:
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| 0:27              0 (const int)
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| 0:27              0 (const int)
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 4-component vector of int)
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| 0:28          'txval21' ( temp 4-component vector of int)
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| 0:28          textureOffset ( temp 4-component vector of int)
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| 0:28            Construct combined texture-sampler ( temp isampler2DArray)
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| 0:28              'g_tTex2di4' ( uniform itexture2DArray)
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| 0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:28            Constant:
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| 0:28              0.300000
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| 0:28              0.400000
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| 0:28              0.500000
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| 0:28            Constant:
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| 0:28              0 (const int)
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| 0:28              0 (const int)
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| 0:29      Sequence
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| 0:29        move second child to first child ( temp 4-component vector of uint)
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| 0:29          'txval22' ( temp 4-component vector of uint)
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| 0:29          textureOffset ( temp 4-component vector of uint)
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| 0:29            Construct combined texture-sampler ( temp usampler2DArray)
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| 0:29              'g_tTex2du4' ( uniform utexture2DArray)
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| 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:29            Constant:
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| 0:29              0.500000
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| 0:29              0.600000
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| 0:29              0.700000
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| 0:29            Constant:
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| 0:29              0 (const int)
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| 0:29              1 (const int)
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| 0:33      move second child to first child ( temp 4-component vector of float)
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| 0:33        Color: direct index for structure ( temp 4-component vector of float)
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| 0:33          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:33          Constant:
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| 0:33            0 (const int)
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| 0:33        Constant:
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:33          1.000000
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| 0:34      move second child to first child ( temp float)
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| 0:34        Depth: direct index for structure ( temp float)
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| 0:34          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:34          Constant:
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| 0:34            1 (const int)
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| 0:34        Constant:
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| 0:34          1.000000
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| 0:36      Branch: Return with expression
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| 0:36        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20  Function Definition: main( ( temp void)
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| 0:20    Function Parameters: 
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| 0:?     Sequence
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| 0:20      Sequence
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| 0:20        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:20          Color: direct index for structure ( temp 4-component vector of float)
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| 0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20            Constant:
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| 0:20              0 (const int)
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| 0:20        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:20          Depth: direct index for structure ( temp float)
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| 0:20            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:20            Constant:
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| 0:20              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:?     'g_tTex1di4' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4' ( uniform utexture2DArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000b
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| // Id's are bound by 118
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 110 114
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|                               ExecutionMode 4 OriginUpperLeft
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|                               ExecutionMode 4 DepthReplacing
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "txval10"
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|                               Name 16  "g_tTex1df4"
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|                               Name 20  "g_sSamp"
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|                               Name 33  "txval11"
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|                               Name 36  "g_tTex1di4"
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|                               Name 48  "txval12"
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|                               Name 51  "g_tTex1du4"
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|                               Name 60  "txval20"
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|                               Name 63  "g_tTex2df4"
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|                               Name 73  "txval21"
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|                               Name 76  "g_tTex2di4"
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|                               Name 84  "txval22"
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|                               Name 87  "g_tTex2du4"
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|                               Name 98  "psout"
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|                               Name 107  "flattenTemp"
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|                               Name 110  "@entryPointOutput.Color"
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|                               Name 114  "@entryPointOutput.Depth"
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|                               Name 117  "g_tTex1df4a"
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|                               Decorate 16(g_tTex1df4) DescriptorSet 0
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|                               Decorate 16(g_tTex1df4) Binding 0
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|                               Decorate 20(g_sSamp) DescriptorSet 0
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|                               Decorate 20(g_sSamp) Binding 0
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|                               Decorate 36(g_tTex1di4) DescriptorSet 0
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|                               Decorate 36(g_tTex1di4) Binding 2
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|                               Decorate 51(g_tTex1du4) DescriptorSet 0
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|                               Decorate 51(g_tTex1du4) Binding 3
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|                               Decorate 63(g_tTex2df4) DescriptorSet 0
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|                               Decorate 63(g_tTex2df4) Binding 4
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|                               Decorate 76(g_tTex2di4) DescriptorSet 0
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|                               Decorate 76(g_tTex2di4) Binding 5
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|                               Decorate 87(g_tTex2du4) DescriptorSet 0
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|                               Decorate 87(g_tTex2du4) Binding 6
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|                               Decorate 110(@entryPointOutput.Color) Location 0
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|                               Decorate 114(@entryPointOutput.Depth) BuiltIn FragDepth
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|                               Decorate 117(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 117(g_tTex1df4a) Binding 1
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
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|                9:             TypeFunction 8(PS_OUTPUT)
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|               12:             TypePointer Function 7(fvec4)
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|               14:             TypeImage 6(float) 1D array sampled format:Unknown
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|               15:             TypePointer UniformConstant 14
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|   16(g_tTex1df4):     15(ptr) Variable UniformConstant
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|               18:             TypeSampler
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|               19:             TypePointer UniformConstant 18
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|      20(g_sSamp):     19(ptr) Variable UniformConstant
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|               22:             TypeSampledImage 14
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|               24:             TypeVector 6(float) 2
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|               25:    6(float) Constant 1036831949
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|               26:    6(float) Constant 1045220557
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|               27:   24(fvec2) ConstantComposite 25 26
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|               28:             TypeInt 32 1
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|               29:     28(int) Constant 0
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|               31:             TypeVector 28(int) 4
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|               32:             TypePointer Function 31(ivec4)
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|               34:             TypeImage 28(int) 1D array sampled format:Unknown
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|               35:             TypePointer UniformConstant 34
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|   36(g_tTex1di4):     35(ptr) Variable UniformConstant
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|               39:             TypeSampledImage 34
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|               41:    6(float) Constant 1050253722
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|               42:   24(fvec2) ConstantComposite 26 41
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|               43:     28(int) Constant 1
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|               45:             TypeInt 32 0
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|               46:             TypeVector 45(int) 4
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|               47:             TypePointer Function 46(ivec4)
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|               49:             TypeImage 45(int) 1D array sampled format:Unknown
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|               50:             TypePointer UniformConstant 49
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|   51(g_tTex1du4):     50(ptr) Variable UniformConstant
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|               54:             TypeSampledImage 49
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|               56:    6(float) Constant 1053609165
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|               57:   24(fvec2) ConstantComposite 41 56
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|               58:     28(int) Constant 2
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|               61:             TypeImage 6(float) 2D array sampled format:Unknown
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|               62:             TypePointer UniformConstant 61
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|   63(g_tTex2df4):     62(ptr) Variable UniformConstant
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|               66:             TypeSampledImage 61
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|               68:             TypeVector 6(float) 3
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|               69:   68(fvec3) ConstantComposite 25 26 41
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|               70:             TypeVector 28(int) 2
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|               71:   70(ivec2) ConstantComposite 29 29
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|               74:             TypeImage 28(int) 2D array sampled format:Unknown
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|               75:             TypePointer UniformConstant 74
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|   76(g_tTex2di4):     75(ptr) Variable UniformConstant
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|               79:             TypeSampledImage 74
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|               81:    6(float) Constant 1056964608
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|               82:   68(fvec3) ConstantComposite 41 56 81
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|               85:             TypeImage 45(int) 2D array sampled format:Unknown
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|               86:             TypePointer UniformConstant 85
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|   87(g_tTex2du4):     86(ptr) Variable UniformConstant
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|               90:             TypeSampledImage 85
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|               92:    6(float) Constant 1058642330
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|               93:    6(float) Constant 1060320051
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|               94:   68(fvec3) ConstantComposite 81 92 93
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|               95:   70(ivec2) ConstantComposite 29 43
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|               97:             TypePointer Function 8(PS_OUTPUT)
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|               99:    6(float) Constant 1065353216
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|              100:    7(fvec4) ConstantComposite 99 99 99 99
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|              102:             TypePointer Function 6(float)
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|              109:             TypePointer Output 7(fvec4)
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| 110(@entryPointOutput.Color):    109(ptr) Variable Output
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|              113:             TypePointer Output 6(float)
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| 114(@entryPointOutput.Depth):    113(ptr) Variable Output
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| 117(g_tTex1df4a):     15(ptr) Variable UniformConstant
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|          4(main):           2 Function None 3
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|                5:             Label
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| 107(flattenTemp):     97(ptr) Variable Function
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|              108:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 107(flattenTemp) 108
 | |
|              111:     12(ptr) AccessChain 107(flattenTemp) 29
 | |
|              112:    7(fvec4) Load 111
 | |
|                               Store 110(@entryPointOutput.Color) 112
 | |
|              115:    102(ptr) AccessChain 107(flattenTemp) 43
 | |
|              116:    6(float) Load 115
 | |
|                               Store 114(@entryPointOutput.Depth) 116
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|      13(txval10):     12(ptr) Variable Function
 | |
|      33(txval11):     32(ptr) Variable Function
 | |
|      48(txval12):     47(ptr) Variable Function
 | |
|      60(txval20):     12(ptr) Variable Function
 | |
|      73(txval21):     32(ptr) Variable Function
 | |
|      84(txval22):     47(ptr) Variable Function
 | |
|        98(psout):     97(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               30:    7(fvec4) ImageSampleImplicitLod 23 27 ConstOffset 29
 | |
|                               Store 13(txval10) 30
 | |
|               37:          34 Load 36(g_tTex1di4)
 | |
|               38:          18 Load 20(g_sSamp)
 | |
|               40:          39 SampledImage 37 38
 | |
|               44:   31(ivec4) ImageSampleImplicitLod 40 42 ConstOffset 43
 | |
|                               Store 33(txval11) 44
 | |
|               52:          49 Load 51(g_tTex1du4)
 | |
|               53:          18 Load 20(g_sSamp)
 | |
|               55:          54 SampledImage 52 53
 | |
|               59:   46(ivec4) ImageSampleImplicitLod 55 57 ConstOffset 58
 | |
|                               Store 48(txval12) 59
 | |
|               64:          61 Load 63(g_tTex2df4)
 | |
|               65:          18 Load 20(g_sSamp)
 | |
|               67:          66 SampledImage 64 65
 | |
|               72:    7(fvec4) ImageSampleImplicitLod 67 69 ConstOffset 71
 | |
|                               Store 60(txval20) 72
 | |
|               77:          74 Load 76(g_tTex2di4)
 | |
|               78:          18 Load 20(g_sSamp)
 | |
|               80:          79 SampledImage 77 78
 | |
|               83:   31(ivec4) ImageSampleImplicitLod 80 82 ConstOffset 71
 | |
|                               Store 73(txval21) 83
 | |
|               88:          85 Load 87(g_tTex2du4)
 | |
|               89:          18 Load 20(g_sSamp)
 | |
|               91:          90 SampledImage 88 89
 | |
|               96:   46(ivec4) ImageSampleImplicitLod 91 94 ConstOffset 95
 | |
|                               Store 84(txval22) 96
 | |
|              101:     12(ptr) AccessChain 98(psout) 29
 | |
|                               Store 101 100
 | |
|              103:    102(ptr) AccessChain 98(psout) 43
 | |
|                               Store 103 99
 | |
|              104:8(PS_OUTPUT) Load 98(psout)
 | |
|                               ReturnValue 104
 | |
|                               FunctionEnd
 | 
