 5340752190
			
		
	
	
		5340752190
		
	
	
	
	
		
			
			Avoid adding global uniform blocks to stages that don't already have it. Otherwise multiple stages point to the same block object, and a remapping that occurs later on will change the mapping on multiple stages.
		
			
				
	
	
		
			17 lines
		
	
	
		
			224 B
		
	
	
	
		
			GLSL
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			224 B
		
	
	
	
		
			GLSL
		
	
	
		
			Executable File
		
	
	
	
	
| #version 460
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| 
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| in vec2 aPos;
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| in vec2 aUV;
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| in vec4 aColor;
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| uniform mat4 projectionMatrix;
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| 
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| out vec4 Color;
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| out vec2 UV;
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| 
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| void main()
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| {
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|     Color = aColor;
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|     UV = aUV;
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|     gl_Position = projectionMatrix * vec4(aPos, 0, 1);
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| }
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