17 lines
		
	
	
		
			348 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			348 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
 | |
| 
 | |
| precision highp float;
 | |
| 
 | |
| layout(location = 0) out mediump vec4 FragColor;
 | |
| layout(location = 0) in vec4 in0;
 | |
| 
 | |
| void main()
 | |
| {
 | |
|     switch(int(in0.w)) {
 | |
|     case 0: FragColor = vec4(in0.x + 0); break;
 | |
|     case 1: FragColor = vec4(in0.y + 1); break;
 | |
|     case 2: FragColor = vec4(in0.z + 2); break;
 | |
|     default: FragColor = vec4(-1);
 | |
|     }
 | |
| }
 | 
