41 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#version 460
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#extension GL_NV_ray_tracing : enable
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hitAttributeNV vec4 payload;                                // ERROR, hitattributeNV unsupported in this stage 
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rayPayloadInNV vec4 payloadIn;                              // ERROR, rayPayloadIn unsupported in this stage
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layout(shaderRecordNV) uniform ublock                       // ERROR, shaderRecordNV unsupported on uniform blocks
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{
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    float a;
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};
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layout(binding = 0, shaderRecordNV) buffer bblock {         // ERROR, binding unsupported on shaderRecordNV blocks
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    float b;
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};
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layout(set = 0, shaderRecordNV) buffer bblock2 {            // ERROR, set unsupported on shaderRecordNV blocks
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    float c;
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};
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layout(shaderRecordNV) buffer bblock3 {
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    float d;
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};
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layout(shaderRecordNV) buffer bblock4 {                     // ERROR, cannot have more than one shaderRecordNVX block
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    float e;
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};
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void main()
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{
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    accelerationStructureNV a = 0;
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    int e0 = gl_PrimitiveID;                                // ERROR, unsupported builtin in stage
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    int e1 = gl_InstanceID;                                 // ERROR, unsupported builtin in stage
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    int e3 = gl_InstanceCustomIndexNV;                      // ERROR, unsupported builtin in stage
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    vec3 e4 = gl_WorldRayOriginNV;                          // ERROR, unsupported builtin in stage
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    vec3 e5 = gl_WorldRayDirectionNV;                       // ERROR, unsupported builtin in stage
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    vec3 e6 = gl_ObjectRayOriginNV;                         // ERROR, unsupported builtin in stage
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    vec3 e7 = gl_ObjectRayDirectionNV;                      // ERROR, unsupported builtin in stage
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    float e8 = gl_RayTminNV;                                // ERROR, unsupported builtin in stage
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    float e9 = gl_RayTmaxNV;                                // ERROR, unsupported builtin in stage
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    mat4x3 e10 = gl_ObjectToWorldNV;                        // ERROR, unsupported builtin in stage
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    mat4x3 e11 = gl_WorldToObjectNV;                        // ERROR, unsupported builtin in stage
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    float e12 = gl_HitTNV;                                  // ERROR, unsupported builtin in stage
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    float e13 = gl_HitKindNV;                               // ERROR, unsupported builtin in stage
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    reportIntersectionNV(1.0, 1U);                          // ERROR, unsupported builtin in stage
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    ignoreIntersectionNV();                                 // ERROR, unsupported builtin in stage
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    terminateRayNV();                                       // ERROR, unsupported builtin in stage
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}
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