 370234888d
			
		
	
	
		370234888d
		
	
	
	
	
		
			
			Use the new function selector for #version 400 and above, parameterized for the GLSL #version 400 selection rules. This can be used for both GLSL and HLSL, and other languages as well.
		
			
				
	
	
		
			107 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 400 core
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| 
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| in double d;   // ERROR, no doubles
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| in dvec3 d3;   // ERROR, no doubles
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| in dmat4 dm4;  // ERROR, no doubles
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| 
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| // function selection under type conversion
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| void foo1(double a, uint b)  {}
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| void foo1(double a, int b)   {}
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| void foo1(double a, float b) {}
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| void foo1(double a, double b){}
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| 
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| void foo2(double a, float b) {}
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| void foo2(double a, double b){}
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| 
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| void foo3(double a, float b) {}
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| void foo3(float a, double b) {}
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| 
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| void ftd(  int,  float, double) {}
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| void ftd( uint,  float, double) {}
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| void ftd(float, double, double) {}
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| 
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| void main()
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| {
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|     double d;
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| 	uint u;
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| 	int i;
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| 	float f;
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| 
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| 	foo1(d, d);
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| 	foo1(d, u);
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| 	foo1(d, i);
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| 	foo1(d, f);
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| 
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| 	foo1(f, d);
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| 	foo1(f, u);
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| 	foo1(f, i);
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| 	foo1(f, f);
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| 
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| 	foo1(u, d);
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| 	foo1(u, u);
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| 	foo1(u, i);
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| 	foo1(u, f);
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| 
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| 	foo1(i, d);
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| 	foo1(i, u);
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| 	foo1(i, i);
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| 	foo1(i, f);
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| 
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| 	foo2(d, d);
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| 	foo2(d, u);
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| 	foo2(d, i);
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| 	foo2(d, f);
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| 
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| 	foo2(f, d);
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| 	foo2(f, u);
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| 	foo2(f, i);
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| 	foo2(f, f);
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| 
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| 	foo2(u, d);
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| 	foo2(u, u);
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| 	foo2(u, i);
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| 	foo2(u, f);
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| 
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| 	foo2(i, d);
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| 	foo2(i, u);
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| 	foo2(i, i);
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| 	foo2(i, f);
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| 
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| 	foo3(d, d);  // ERROR, no match
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| 	foo3(d, u);
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| 	foo3(d, i);
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| 	foo3(d, f);
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| 
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| 	foo3(f, d);
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| 	foo3(f, u); // ERROR, ambiguous
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| 	foo3(f, i); // ERROR, ambiguous
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| 	foo3(f, f); // ERROR, ambiguous
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| 
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| 	foo3(u, d);
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| 	foo3(u, u); // ERROR, ambiguous
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| 	foo3(u, i); // ERROR, ambiguous
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| 	foo3(u, f); // ERROR, ambiguous
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| 
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| 	foo3(i, d);
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| 	foo3(i, u); // ERROR, ambiguous
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| 	foo3(i, i); // ERROR, ambiguous
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| 	foo3(i, f); // ERROR, ambiguous
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| 
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| 	ftd(i, f, f);
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| 	ftd(u, f, f);
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| }
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| 
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| void itf(int, float, int);
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| void itf(int, double, int);
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| 
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| void tf()
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| {
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|     double d;
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| 	uint u;
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| 	int i;
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| 	float f;
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| 	
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| 	itf(i, i, i);
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| 	itf(i, u, i);
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| }
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