255 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			255 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.type.half.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:3  Function Definition: @main( ( temp 4-component vector of float)
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| 0:3    Function Parameters: 
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| 0:?     Sequence
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| 0:4      Sequence
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| 0:4        move second child to first child ( temp float)
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| 0:4          'h0' ( temp float)
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| 0:4          Constant:
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| 0:4            0.000000
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| 0:5      Sequence
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| 0:5        move second child to first child ( temp 1-component vector of float)
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| 0:5          'h1' ( temp 1-component vector of float)
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| 0:5          Constant:
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| 0:5            1.000000
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| 0:6      Sequence
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| 0:6        move second child to first child ( temp 2-component vector of float)
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| 0:6          'h2' ( temp 2-component vector of float)
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| 0:6          Constant:
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| 0:6            2.000000
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| 0:6            2.000000
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| 0:7      Sequence
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| 0:7        move second child to first child ( temp 3-component vector of float)
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| 0:7          'h3' ( temp 3-component vector of float)
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| 0:7          Constant:
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| 0:7            3.000000
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| 0:7            3.000000
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| 0:7            3.000000
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| 0:8      Sequence
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| 0:8        move second child to first child ( temp 4-component vector of float)
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| 0:8          'h4' ( temp 4-component vector of float)
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| 0:8          Constant:
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| 0:8            4.000000
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| 0:8            4.000000
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| 0:8            4.000000
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| 0:8            4.000000
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| 0:15      Sequence
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| 0:15        move second child to first child ( temp 2X2 matrix of float)
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| 0:15          'h22' ( temp 2X2 matrix of float)
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| 0:?           Constant:
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| 0:?             1.000000
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| 0:?             2.000000
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| 0:?             3.000000
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| 0:?             4.000000
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| 0:16      Sequence
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| 0:16        move second child to first child ( temp 2X3 matrix of float)
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| 0:16          'h23' ( temp 2X3 matrix of float)
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| 0:16          Constant:
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| 0:16            4.900000
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| 0:16            4.900000
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| 0:16            4.900000
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| 0:16            4.900000
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| 0:16            4.900000
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| 0:16            4.900000
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| 0:27      Branch: Return with expression
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| 0:27        Construct vec4 ( temp 4-component vector of float)
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| 0:27          add ( temp float)
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| 0:27            add ( temp float)
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| 0:27              direct index ( temp float)
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| 0:27                direct index ( temp 3-component vector of float)
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| 0:27                  'h23' ( temp 2X3 matrix of float)
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| 0:27                  Constant:
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| 0:27                    0 (const int)
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| 0:27                Constant:
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| 0:27                  0 (const int)
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| 0:27              direct index ( temp float)
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| 0:27                'h4' ( temp 4-component vector of float)
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| 0:27                Constant:
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| 0:27                  1 (const int)
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| 0:27            'h0' ( temp float)
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| 0:3  Function Definition: main( ( temp void)
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| 0:3    Function Parameters: 
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| 0:?     Sequence
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| 0:3      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:3        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:3  Function Definition: @main( ( temp 4-component vector of float)
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| 0:3    Function Parameters: 
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| 0:?     Sequence
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| 0:4      Sequence
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| 0:4        move second child to first child ( temp float)
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| 0:4          'h0' ( temp float)
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| 0:4          Constant:
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| 0:4            0.000000
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| 0:5      Sequence
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| 0:5        move second child to first child ( temp 1-component vector of float)
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| 0:5          'h1' ( temp 1-component vector of float)
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| 0:5          Constant:
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| 0:5            1.000000
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| 0:6      Sequence
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| 0:6        move second child to first child ( temp 2-component vector of float)
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| 0:6          'h2' ( temp 2-component vector of float)
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| 0:6          Constant:
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| 0:6            2.000000
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| 0:6            2.000000
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| 0:7      Sequence
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| 0:7        move second child to first child ( temp 3-component vector of float)
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| 0:7          'h3' ( temp 3-component vector of float)
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| 0:7          Constant:
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| 0:7            3.000000
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| 0:7            3.000000
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| 0:7            3.000000
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| 0:8      Sequence
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| 0:8        move second child to first child ( temp 4-component vector of float)
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| 0:8          'h4' ( temp 4-component vector of float)
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| 0:8          Constant:
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| 0:8            4.000000
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| 0:8            4.000000
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| 0:8            4.000000
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| 0:8            4.000000
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| 0:15      Sequence
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| 0:15        move second child to first child ( temp 2X2 matrix of float)
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| 0:15          'h22' ( temp 2X2 matrix of float)
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| 0:?           Constant:
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| 0:?             1.000000
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| 0:?             2.000000
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| 0:?             3.000000
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| 0:?             4.000000
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| 0:16      Sequence
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| 0:16        move second child to first child ( temp 2X3 matrix of float)
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| 0:16          'h23' ( temp 2X3 matrix of float)
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| 0:16          Constant:
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| 0:16            4.900000
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| 0:16            4.900000
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| 0:16            4.900000
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| 0:16            4.900000
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| 0:16            4.900000
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| 0:16            4.900000
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| 0:27      Branch: Return with expression
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| 0:27        Construct vec4 ( temp 4-component vector of float)
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| 0:27          add ( temp float)
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| 0:27            add ( temp float)
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| 0:27              direct index ( temp float)
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| 0:27                direct index ( temp 3-component vector of float)
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| 0:27                  'h23' ( temp 2X3 matrix of float)
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| 0:27                  Constant:
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| 0:27                    0 (const int)
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| 0:27                Constant:
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| 0:27                  0 (const int)
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| 0:27              direct index ( temp float)
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| 0:27                'h4' ( temp 4-component vector of float)
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| 0:27                Constant:
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| 0:27                  1 (const int)
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| 0:27            'h0' ( temp float)
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| 0:3  Function Definition: main( ( temp void)
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| 0:3    Function Parameters: 
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| 0:?     Sequence
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| 0:3      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:3        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80002
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| // Id's are bound by 60
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 58
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 9  "@main("
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|                               Name 12  "h0"
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|                               Name 14  "h1"
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|                               Name 18  "h2"
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|                               Name 23  "h3"
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|                               Name 27  "h4"
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|                               Name 32  "h22"
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|                               Name 38  "h23"
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|                               Name 58  "@entryPointOutput"
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|                               Decorate 58(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypeFunction 7(fvec4)
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|               11:             TypePointer Function 6(float)
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|               13:    6(float) Constant 0
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|               15:    6(float) Constant 1065353216
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|               16:             TypeVector 6(float) 2
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|               17:             TypePointer Function 16(fvec2)
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|               19:    6(float) Constant 1073741824
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|               20:   16(fvec2) ConstantComposite 19 19
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|               21:             TypeVector 6(float) 3
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|               22:             TypePointer Function 21(fvec3)
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|               24:    6(float) Constant 1077936128
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|               25:   21(fvec3) ConstantComposite 24 24 24
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|               26:             TypePointer Function 7(fvec4)
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|               28:    6(float) Constant 1082130432
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|               29:    7(fvec4) ConstantComposite 28 28 28 28
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|               30:             TypeMatrix 16(fvec2) 2
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|               31:             TypePointer Function 30
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|               33:   16(fvec2) ConstantComposite 15 19
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|               34:   16(fvec2) ConstantComposite 24 28
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|               35:          30 ConstantComposite 33 34
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|               36:             TypeMatrix 21(fvec3) 2
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|               37:             TypePointer Function 36
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|               39:    6(float) Constant 1084017869
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|               40:   21(fvec3) ConstantComposite 39 39 39
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|               41:          36 ConstantComposite 40 40
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|               42:             TypeInt 32 1
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|               43:     42(int) Constant 0
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|               44:             TypeInt 32 0
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|               45:     44(int) Constant 0
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|               48:     44(int) Constant 1
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|               57:             TypePointer Output 7(fvec4)
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| 58(@entryPointOutput):     57(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|               59:    7(fvec4) FunctionCall 9(@main()
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|                               Store 58(@entryPointOutput) 59
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|                               Return
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|                               FunctionEnd
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|        9(@main():    7(fvec4) Function None 8
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|               10:             Label
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|           12(h0):     11(ptr) Variable Function
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|           14(h1):     11(ptr) Variable Function
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|           18(h2):     17(ptr) Variable Function
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|           23(h3):     22(ptr) Variable Function
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|           27(h4):     26(ptr) Variable Function
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|          32(h22):     31(ptr) Variable Function
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|          38(h23):     37(ptr) Variable Function
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|                               Store 12(h0) 13
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|                               Store 14(h1) 15
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|                               Store 18(h2) 20
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|                               Store 23(h3) 25
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|                               Store 27(h4) 29
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|                               Store 32(h22) 35
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|                               Store 38(h23) 41
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|               46:     11(ptr) AccessChain 38(h23) 43 45
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|               47:    6(float) Load 46
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|               49:     11(ptr) AccessChain 27(h4) 48
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|               50:    6(float) Load 49
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|               51:    6(float) FAdd 47 50
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|               52:    6(float) Load 12(h0)
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|               53:    6(float) FAdd 51 52
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|               54:    7(fvec4) CompositeConstruct 53 53 53 53
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|                               ReturnValue 54
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|                               FunctionEnd
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