 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			182 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			182 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| cppComplexExpr.vert
 | |
| ERROR: 0:46: 'xyxwx' : vector swizzle too long 
 | |
| ERROR: 0:46: 'xyxwx' : vector swizzle too long 
 | |
| ERROR: 0:46: 'return' : cannot convert return value to function return type 
 | |
| WARNING: 0:46: 'return' : type conversion on return values was not explicitly allowed until version 420 
 | |
| ERROR: 0:66: '#define' : Macro redefined; different substitutions: BIG
 | |
| ERROR: 0:81: 'preprocessor evaluation' : bad expression 
 | |
| ERROR: 0:81: '#if' : unexpected tokens following directive 
 | |
| ERROR: 0:82: '#error' : good macro  
 | |
| ERROR: 0:87: 'macro expansion' : End of line in macro substitution: foobar
 | |
| ERROR: 0:88: 'preprocessor evaluation' : can't evaluate expression 
 | |
| ERROR: 0:88: 'preprocessor evaluation' : bad expression 
 | |
| ERROR: 0:88: '#if' : unexpected tokens following directive 
 | |
| ERROR: 0:92: 'macro expansion' : End of line in macro substitution: foobar
 | |
| ERROR: 0:93: 'preprocessor evaluation' : can't evaluate expression 
 | |
| ERROR: 0:93: 'preprocessor evaluation' : bad expression 
 | |
| ERROR: 0:93: '#if' : unexpected tokens following directive 
 | |
| ERROR: 0:99: 'macro expansion' : End of line in macro substitution: foobar
 | |
| ERROR: 0:100: 'preprocessor evaluation' : can't evaluate expression 
 | |
| ERROR: 0:100: 'preprocessor evaluation' : bad expression 
 | |
| ERROR: 0:100: '#if' : unexpected tokens following directive 
 | |
| ERROR: 0:101: 'macro expansion' : End of line in macro substitution: foobar
 | |
| ERROR: 0:102: 'preprocessor evaluation' : can't evaluate expression 
 | |
| ERROR: 0:102: 'preprocessor evaluation' : bad expression 
 | |
| ERROR: 0:102: '#if' : unexpected tokens following directive 
 | |
| ERROR: 0:108: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
 | |
| ERROR: 0:111: '#error' : good 0  
 | |
| ERROR: 0:115: '#error' : good 1  
 | |
| ERROR: 0:120: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
 | |
| ERROR: 0:123: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
 | |
| ERROR: 0:129: '#error' : good 1  
 | |
| ERROR: 0:133: '#error' : good 3  
 | |
| ERROR: 0:139: '#error' : good 4  
 | |
| ERROR: 0:144: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
 | |
| ERROR: 0:153: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
 | |
| ERROR: 0:156: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF2
 | |
| ERROR: 0:159: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF2
 | |
| ERROR: 0:3000: '#error' : line of this error should be 3000  
 | |
| ERROR: 0:3002: '#define' : predefined names can't be (un)defined: __LINE__
 | |
| ERROR: 0:3003: '#define' : predefined names can't be (un)defined: __FILE__
 | |
| ERROR: 0:3004: '#define' : predefined names can't be (un)defined: __VERSION__
 | |
| ERROR: 0:3005: '#define' : names beginning with "GL_" can't be (un)defined: GL_SOME_EXTENSION
 | |
| ERROR: 0:3006: '#undef' : predefined names can't be (un)defined: __LINE__
 | |
| ERROR: 0:3007: '#undef' : predefined names can't be (un)defined: __FILE__
 | |
| ERROR: 0:3008: '#undef' : predefined names can't be (un)defined: __VERSION__
 | |
| ERROR: 0:3009: '#undef' : names beginning with "GL_" can't be (un)defined: GL_SOME_EXTENSION
 | |
| ERROR: 0:4000: 'preprocessor evaluation' : division by 0 
 | |
| ERROR: 0:0: 'preprocessor evaluation' : division by 0 
 | |
| ERROR: 0:3: 'preprocessor evaluation' : bad expression 
 | |
| ERROR: 0:3: 'preprocessor evaluation' : division by 0 
 | |
| ERROR: 0:10001: '' : missing #endif 
 | |
| ERROR: 49 compilation errors.  No code generated.
 | |
| 
 | |
| 
 | |
| Shader version: 300
 | |
| ERROR: node is still EOpNull!
 | |
| 0:4  Sequence
 | |
| 0:4    move second child to first child ( temp highp float)
 | |
| 0:4      'sum' ( global highp float)
 | |
| 0:4      Constant:
 | |
| 0:4        0.000000
 | |
| 0:6  Function Definition: main( ( global void)
 | |
| 0:6    Function Parameters: 
 | |
| 0:10    Sequence
 | |
| 0:10      add second child into first child ( temp highp float)
 | |
| 0:10        'sum' ( global highp float)
 | |
| 0:10        Constant:
 | |
| 0:10          1.000000
 | |
| 0:15      add second child into first child ( temp highp float)
 | |
| 0:15        'sum' ( global highp float)
 | |
| 0:15        Constant:
 | |
| 0:15          20.000000
 | |
| 0:30      add second child into first child ( temp highp float)
 | |
| 0:30        'sum' ( global highp float)
 | |
| 0:30        Constant:
 | |
| 0:30          300.000000
 | |
| 0:39      move second child to first child ( temp highp 4-component vector of float)
 | |
| 0:39        'gl_Position' ( gl_Position highp 4-component vector of float Position)
 | |
| 0:39        Construct vec4 ( temp highp 4-component vector of float)
 | |
| 0:39          'sum' ( global highp float)
 | |
| 0:44  Function Definition: foo( ( global highp float)
 | |
| 0:44    Function Parameters: 
 | |
| 0:46    Sequence
 | |
| 0:46      Branch: Return with expression
 | |
| 0:46        add ( temp highp 4-component vector of float)
 | |
| 0:46          add ( temp highp 4-component vector of float)
 | |
| 0:46            vector swizzle ( temp highp 4-component vector of float)
 | |
| 0:46              'gl_Position' ( gl_Position highp 4-component vector of float Position)
 | |
| 0:46              Sequence
 | |
| 0:46                Constant:
 | |
| 0:46                  0 (const int)
 | |
| 0:46                Constant:
 | |
| 0:46                  1 (const int)
 | |
| 0:46                Constant:
 | |
| 0:46                  0 (const int)
 | |
| 0:46                Constant:
 | |
| 0:46                  3 (const int)
 | |
| 0:46            Constant:
 | |
| 0:46              3.000000
 | |
| 0:46          add ( temp highp 4-component vector of float)
 | |
| 0:46            vector swizzle ( temp highp 4-component vector of float)
 | |
| 0:46              'gl_Position' ( gl_Position highp 4-component vector of float Position)
 | |
| 0:46              Sequence
 | |
| 0:46                Constant:
 | |
| 0:46                  0 (const int)
 | |
| 0:46                Constant:
 | |
| 0:46                  1 (const int)
 | |
| 0:46                Constant:
 | |
| 0:46                  0 (const int)
 | |
| 0:46                Constant:
 | |
| 0:46                  3 (const int)
 | |
| 0:46            Constant:
 | |
| 0:46              3.000000
 | |
| 0:47      Branch: Return with expression
 | |
| 0:47        add ( temp highp float)
 | |
| 0:47          add ( temp highp float)
 | |
| 0:47            direct index ( temp highp float)
 | |
| 0:47              'gl_Position' ( gl_Position highp 4-component vector of float Position)
 | |
| 0:47              Constant:
 | |
| 0:47                1 (const int)
 | |
| 0:47            Constant:
 | |
| 0:47              3.000000
 | |
| 0:47          add ( temp highp float)
 | |
| 0:47            direct index ( temp highp float)
 | |
| 0:47              'gl_Position' ( gl_Position highp 4-component vector of float Position)
 | |
| 0:47              Constant:
 | |
| 0:47                1 (const int)
 | |
| 0:47            Constant:
 | |
| 0:47              3.000000
 | |
| 0:97  Sequence
 | |
| 0:97    move second child to first child ( temp highp float)
 | |
| 0:97      'c' ( global highp float)
 | |
| 0:98      Constant:
 | |
| 0:98        3.300000
 | |
| 0:?   Linker Objects
 | |
| 0:?     'sum' ( global highp float)
 | |
| 0:?     'c' ( global highp float)
 | |
| 0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
 | |
| 0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
 | |
| 
 | |
| 
 | |
| Linked vertex stage:
 | |
| 
 | |
| 
 | |
| Shader version: 300
 | |
| ERROR: node is still EOpNull!
 | |
| 0:4  Sequence
 | |
| 0:4    move second child to first child ( temp highp float)
 | |
| 0:4      'sum' ( global highp float)
 | |
| 0:4      Constant:
 | |
| 0:4        0.000000
 | |
| 0:6  Function Definition: main( ( global void)
 | |
| 0:6    Function Parameters: 
 | |
| 0:10    Sequence
 | |
| 0:10      add second child into first child ( temp highp float)
 | |
| 0:10        'sum' ( global highp float)
 | |
| 0:10        Constant:
 | |
| 0:10          1.000000
 | |
| 0:15      add second child into first child ( temp highp float)
 | |
| 0:15        'sum' ( global highp float)
 | |
| 0:15        Constant:
 | |
| 0:15          20.000000
 | |
| 0:30      add second child into first child ( temp highp float)
 | |
| 0:30        'sum' ( global highp float)
 | |
| 0:30        Constant:
 | |
| 0:30          300.000000
 | |
| 0:39      move second child to first child ( temp highp 4-component vector of float)
 | |
| 0:39        'gl_Position' ( gl_Position highp 4-component vector of float Position)
 | |
| 0:39        Construct vec4 ( temp highp 4-component vector of float)
 | |
| 0:39          'sum' ( global highp float)
 | |
| 0:97  Sequence
 | |
| 0:97    move second child to first child ( temp highp float)
 | |
| 0:97      'c' ( global highp float)
 | |
| 0:98      Constant:
 | |
| 0:98        3.300000
 | |
| 0:?   Linker Objects
 | |
| 0:?     'sum' ( global highp float)
 | |
| 0:?     'c' ( global highp float)
 | |
| 0:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
 | |
| 0:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
 | |
| 
 |