128 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.shapeConvRet.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: foo( ( temp 3-component vector of int)
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0:2    Function Parameters: 
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0:?     Sequence
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0:3      Branch: Return with expression
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0:3        Constant:
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0:3          13 (const int)
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0:3          13 (const int)
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0:3          13 (const int)
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0:7  Function Definition: @main(f1; ( temp 4-component vector of float)
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0:7    Function Parameters: 
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0:7      'f' ( in float)
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0:?     Sequence
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0:8      Branch: Return with expression
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0:8        Construct vec4 ( temp 4-component vector of float)
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0:8          'f' ( in float)
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0:7  Function Definition: main( ( temp void)
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0:7    Function Parameters: 
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0:?     Sequence
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0:7      move second child to first child ( temp float)
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0:?         'f' ( temp float)
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0:?         'f' (layout( location=0) in float)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7        Function Call: @main(f1; ( temp 4-component vector of float)
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0:?           'f' ( temp float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'f' (layout( location=0) in float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: foo( ( temp 3-component vector of int)
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0:2    Function Parameters: 
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0:?     Sequence
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0:3      Branch: Return with expression
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0:3        Constant:
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0:3          13 (const int)
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0:3          13 (const int)
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0:3          13 (const int)
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0:7  Function Definition: @main(f1; ( temp 4-component vector of float)
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0:7    Function Parameters: 
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0:7      'f' ( in float)
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0:?     Sequence
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0:8      Branch: Return with expression
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0:8        Construct vec4 ( temp 4-component vector of float)
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0:8          'f' ( in float)
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0:7  Function Definition: main( ( temp void)
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0:7    Function Parameters: 
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0:?     Sequence
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0:7      move second child to first child ( temp float)
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0:?         'f' ( temp float)
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0:?         'f' (layout( location=0) in float)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7        Function Call: @main(f1; ( temp 4-component vector of float)
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0:?           'f' ( temp float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'f' (layout( location=0) in float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 35
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 28 31
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 9  "foo("
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                              Name 16  "@main(f1;"
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                              Name 15  "f"
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                              Name 26  "f"
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                              Name 28  "f"
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                              Name 31  "@entryPointOutput"
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                              Name 32  "param"
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                              Decorate 28(f) Location 0
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                              Decorate 31(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeInt 32 1
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               7:             TypeVector 6(int) 3
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               8:             TypeFunction 7(ivec3)
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              11:             TypeFloat 32
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              12:             TypePointer Function 11(float)
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              13:             TypeVector 11(float) 4
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              14:             TypeFunction 13(fvec4) 12(ptr)
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              18:      6(int) Constant 13
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              19:    7(ivec3) ConstantComposite 18 18 18
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              27:             TypePointer Input 11(float)
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           28(f):     27(ptr) Variable Input
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              30:             TypePointer Output 13(fvec4)
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31(@entryPointOutput):     30(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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           26(f):     12(ptr) Variable Function
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       32(param):     12(ptr) Variable Function
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              29:   11(float) Load 28(f)
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                              Store 26(f) 29
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              33:   11(float) Load 26(f)
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                              Store 32(param) 33
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              34:   13(fvec4) FunctionCall 16(@main(f1;) 32(param)
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                              Store 31(@entryPointOutput) 34
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                              Return
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                              FunctionEnd
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         9(foo():    7(ivec3) Function None 8
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              10:             Label
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                              ReturnValue 19
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                              FunctionEnd
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   16(@main(f1;):   13(fvec4) Function None 14
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           15(f):     12(ptr) FunctionParameter
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              17:             Label
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              22:   11(float) Load 15(f)
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              23:   13(fvec4) CompositeConstruct 22 22 22 22
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                              ReturnValue 23
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                              FunctionEnd
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