102 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.sin.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:2    Function Parameters: 
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0:2      'input' ( in 4-component vector of float)
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0:?     Sequence
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0:3      Branch: Return with expression
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0:3        sine ( temp 4-component vector of float)
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0:3          'input' ( in 4-component vector of float)
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0:2  Function Definition: PixelShaderFunction( ( temp void)
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0:2    Function Parameters: 
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0:?     Sequence
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0:2      move second child to first child ( temp 4-component vector of float)
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0:?         'input' ( temp 4-component vector of float)
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0:?         'input' (layout( location=0) in 4-component vector of float)
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0:2      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2        Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:?           'input' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:2    Function Parameters: 
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0:2      'input' ( in 4-component vector of float)
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0:?     Sequence
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0:3      Branch: Return with expression
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0:3        sine ( temp 4-component vector of float)
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0:3          'input' ( in 4-component vector of float)
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0:2  Function Definition: PixelShaderFunction( ( temp void)
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0:2    Function Parameters: 
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0:?     Sequence
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0:2      move second child to first child ( temp 4-component vector of float)
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0:?         'input' ( temp 4-component vector of float)
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0:?         'input' (layout( location=0) in 4-component vector of float)
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0:2      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2        Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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0:?           'input' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 26
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "PixelShaderFunction" 19 22
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "PixelShaderFunction"
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                              Name 11  "@PixelShaderFunction(vf4;"
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                              Name 10  "input"
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                              Name 17  "input"
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                              Name 19  "input"
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                              Name 22  "@entryPointOutput"
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                              Name 23  "param"
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                              Decorate 19(input) Location 0
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                              Decorate 22(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypePointer Function 7(fvec4)
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               9:             TypeFunction 7(fvec4) 8(ptr)
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              18:             TypePointer Input 7(fvec4)
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       19(input):     18(ptr) Variable Input
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              21:             TypePointer Output 7(fvec4)
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22(@entryPointOutput):     21(ptr) Variable Output
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4(PixelShaderFunction):           2 Function None 3
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               5:             Label
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       17(input):      8(ptr) Variable Function
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       23(param):      8(ptr) Variable Function
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              20:    7(fvec4) Load 19(input)
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                              Store 17(input) 20
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              24:    7(fvec4) Load 17(input)
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                              Store 23(param) 24
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              25:    7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 23(param)
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                              Store 22(@entryPointOutput) 25
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                              Return
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                              FunctionEnd
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11(@PixelShaderFunction(vf4;):    7(fvec4) Function None 9
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       10(input):      8(ptr) FunctionParameter
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              12:             Label
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              13:    7(fvec4) Load 10(input)
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              14:    7(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 13
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                              ReturnValue 14
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                              FunctionEnd
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