53 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| int main() : SV_TARGET
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| {
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|     // integer mat constructors
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|     const int4x4 var441 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 };
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|     const int4x4 var442 = int4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 );
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|     int4x4 var443 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 };
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|     int4x4 var444 = int4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 );
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| 
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|     const int4x2 var421 = { 0,1, 1,1, 1,0, 0,0 };
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|     const int4x2 var422 = int4x2( 0,1, 1,1, 1,0, 0,0 );
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|     int4x2 var423 = { 0,1, 1,1, 1,0, 0,0 };
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|     int4x2 var424 = int4x2( 0,1, 1,1, 1,0, 0,0 );
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| 
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|     const int3x2 var321 = { 0,1, 1,1, 1,0 };
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|     const int3x2 var322 = int3x2( 0,1, 1,1, 1,0 );
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|     int3x2 var323 = { 0,1, 1,1, 1,0 };
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|     int3x2 var234 = int3x2( 0,1, 1,1, 1,0);
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| 
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|     // unsigned integer mat constructors
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|     const uint4x4 uvar441 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 };
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|     const uint4x4 uvar442 = uint4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 );
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|     uint4x4 uvar443 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 };
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|     uint4x4 uvar444 = uint4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 );
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| 
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|     const uint4x2 uvar421 = { 0,1, 1,1, 1,0, 0,0 };
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|     const uint4x2 uvar422 = uint4x2( 0,1, 1,1, 1,0, 0,0 );
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|     uint4x2 uvar423 = { 0,1, 1,1, 1,0, 0,0 };
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|     uint4x2 uvar424 = uint4x2( 0,1, 1,1, 1,0, 0,0 );
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| 
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|     const uint3x2 uvar321 = { 0,1, 1,1, 1,0 };
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|     const uint3x2 uvar322 = uint3x2( 0,1, 1,1, 1,0 );
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|     uint3x2 uvar323 = { 0,1, 1,1, 1,0 };
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|     uint3x2 uvar234 = uint3x2( 0,1, 1,1, 1,0);
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| 
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|     // boolean mat constructors
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|     const bool4x4 bvar441 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 };
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|     const bool4x4 bvar442 = bool4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 );
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|     bool4x4 bvar443 = { 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 };
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|     bool4x4 bvar444 = bool4x4( 0,1,0,0, 1,1,0,0, 1,0,0,0, 0,0,0,0 );
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| 
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|     const bool4x2 bvar421 = { 0,1, 1,1, 1,0, 0,0 };
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|     const bool4x2 bvar422 = bool4x2( 0,1, 1,1, 1,0, 0,0 );
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|     bool4x2 bvar423 = { 0,1, 1,1, 1,0, 0,0 };
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|     bool4x2 bvar424 = bool4x2( 0,1, 1,1, 1,0, 0,0 );
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| 
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|     const bool3x2 bvar321 = { 0,1, 1,1, 1,0 };
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|     const bool3x2 bvar322 = bool3x2( 0,1, 1,1, 1,0 );
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|     bool3x2 bvar323 = { 0,1, 1,1, 1,0 };
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|     bool3x2 bvar234 = bool3x2( 0,1, 1,1, 1,0);
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| 
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|     return 0;
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| }
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