151 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.constructexpr.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4  Function Definition: main( (global structure{temp 4-component vector of float color})
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0:4    Function Parameters: 
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0:?     Sequence
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0:6      Constant:
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0:6        3 (const int)
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0:7      Constant:
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0:7        4 (const int)
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0:8      Constant:
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0:8        5 (const int)
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0:9      Constant:
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0:9        6 (const int)
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0:10      Constant:
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0:10        7 (const int)
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0:11      Constant:
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0:11        8 (const int)
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0:12      Comma (temp 2-component vector of float)
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0:?         Constant:
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0:?           9.000000
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0:?           10.000000
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0:?         Constant:
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0:?           11.000000
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0:?           12.000000
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0:15      move second child to first child (temp 4-component vector of float)
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0:15        color: direct index for structure (temp 4-component vector of float)
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0:15          'ps_output' (temp structure{temp 4-component vector of float color})
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0:15          Constant:
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0:15            0 (const int)
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0:15        Constant:
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0:15          1.000000
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0:15          1.000000
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0:15          1.000000
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0:15          1.000000
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0:?       Sequence
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0:?         Sequence
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0:16          move second child to first child (temp 4-component vector of float)
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0:?             'color' (layout(location=0 ) out 4-component vector of float)
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0:16            color: direct index for structure (temp 4-component vector of float)
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0:16              'ps_output' (temp structure{temp 4-component vector of float color})
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0:16              Constant:
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0:16                0 (const int)
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0:16        Branch: Return
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0:?   Linker Objects
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0:?     'color' (layout(location=0 ) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4  Function Definition: main( (global structure{temp 4-component vector of float color})
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0:4    Function Parameters: 
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0:?     Sequence
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0:6      Constant:
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0:6        3 (const int)
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0:7      Constant:
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0:7        4 (const int)
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0:8      Constant:
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0:8        5 (const int)
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0:9      Constant:
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0:9        6 (const int)
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0:10      Constant:
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0:10        7 (const int)
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0:11      Constant:
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0:11        8 (const int)
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0:12      Comma (temp 2-component vector of float)
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0:?         Constant:
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0:?           9.000000
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0:?           10.000000
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0:?         Constant:
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0:?           11.000000
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0:?           12.000000
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0:15      move second child to first child (temp 4-component vector of float)
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0:15        color: direct index for structure (temp 4-component vector of float)
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0:15          'ps_output' (temp structure{temp 4-component vector of float color})
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0:15          Constant:
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0:15            0 (const int)
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0:15        Constant:
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0:15          1.000000
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0:15          1.000000
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0:15          1.000000
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0:15          1.000000
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0:?       Sequence
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0:?         Sequence
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0:16          move second child to first child (temp 4-component vector of float)
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0:?             'color' (layout(location=0 ) out 4-component vector of float)
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0:16            color: direct index for structure (temp 4-component vector of float)
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0:16              'ps_output' (temp structure{temp 4-component vector of float color})
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0:16              Constant:
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0:16                0 (const int)
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0:16        Branch: Return
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0:?   Linker Objects
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0:?     'color' (layout(location=0 ) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 35
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 31
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                              ExecutionMode 4 OriginUpperLeft
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                              Name 4  "main"
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                              Name 22  "PS_OUTPUT"
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                              MemberName 22(PS_OUTPUT) 0  "color"
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                              Name 24  "ps_output"
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                              Name 31  "color"
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                              Decorate 31(color) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeInt 32 1
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               7:      6(int) Constant 3
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               8:      6(int) Constant 4
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               9:      6(int) Constant 5
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              10:      6(int) Constant 6
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              11:      6(int) Constant 7
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              12:      6(int) Constant 8
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              13:             TypeFloat 32
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              14:             TypeVector 13(float) 2
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              15:   13(float) Constant 1091567616
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              16:   13(float) Constant 1092616192
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              17:   14(fvec2) ConstantComposite 15 16
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              18:   13(float) Constant 1093664768
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              19:   13(float) Constant 1094713344
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              20:   14(fvec2) ConstantComposite 18 19
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              21:             TypeVector 13(float) 4
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   22(PS_OUTPUT):             TypeStruct 21(fvec4)
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              23:             TypePointer Function 22(PS_OUTPUT)
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              25:      6(int) Constant 0
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              26:   13(float) Constant 1065353216
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              27:   21(fvec4) ConstantComposite 26 26 26 26
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              28:             TypePointer Function 21(fvec4)
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              30:             TypePointer Output 21(fvec4)
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       31(color):     30(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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   24(ps_output):     23(ptr) Variable Function
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              29:     28(ptr) AccessChain 24(ps_output) 25
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                              Store 29 27
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              32:     28(ptr) AccessChain 24(ps_output) 25
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              33:   21(fvec4) Load 32
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                              Store 31(color) 33
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                              Return
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                              FunctionEnd
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