209 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			209 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.coverage.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:15  Function Definition: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:15    Function Parameters: 
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| 0:15      'i' ( in structure{})
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| 0:?     Sequence
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| 0:17      move second child to first child ( temp 4-component vector of float)
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| 0:17        vColor: direct index for structure ( temp 4-component vector of float)
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| 0:17          'o' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:17          Constant:
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| 0:17            0 (const int)
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| 0:?         Constant:
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| 0:?           1.000000
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:?           1.000000
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| 0:18      move second child to first child ( temp uint)
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| 0:18        nCoverageMask: direct index for structure ( temp uint)
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| 0:18          'o' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:18          Constant:
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| 0:18            1 (const int)
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| 0:18        Constant:
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| 0:18          0 (const uint)
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| 0:19      Branch: Return with expression
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| 0:19        'o' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:15  Function Definition: main( ( temp void)
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| 0:15    Function Parameters: 
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| 0:?     Sequence
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| 0:15      Sequence
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| 0:15        move second child to first child ( temp structure{})
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| 0:?           'i' ( temp structure{})
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| 0:?           'i' ( in structure{})
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| 0:15      Sequence
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| 0:15        move second child to first child ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:15          'flattenTemp' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:15          Function Call: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:?             'i' ( temp structure{})
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| 0:15        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
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| 0:15          vColor: direct index for structure ( temp 4-component vector of float)
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| 0:15            'flattenTemp' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:15            Constant:
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| 0:15              0 (const int)
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| 0:15        move second child to first child ( temp uint)
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| 0:15          direct index ( out uint SampleMaskIn)
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| 0:?             '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
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| 0:15            Constant:
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| 0:15              0 (const int)
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| 0:15          nCoverageMask: direct index for structure ( temp uint)
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| 0:15            'flattenTemp' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:15            Constant:
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| 0:15              1 (const int)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
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| 0:?     '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:15  Function Definition: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:15    Function Parameters: 
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| 0:15      'i' ( in structure{})
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| 0:?     Sequence
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| 0:17      move second child to first child ( temp 4-component vector of float)
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| 0:17        vColor: direct index for structure ( temp 4-component vector of float)
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| 0:17          'o' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:17          Constant:
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| 0:17            0 (const int)
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| 0:?         Constant:
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| 0:?           1.000000
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| 0:?           0.000000
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| 0:?           0.000000
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| 0:?           1.000000
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| 0:18      move second child to first child ( temp uint)
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| 0:18        nCoverageMask: direct index for structure ( temp uint)
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| 0:18          'o' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:18          Constant:
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| 0:18            1 (const int)
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| 0:18        Constant:
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| 0:18          0 (const uint)
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| 0:19      Branch: Return with expression
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| 0:19        'o' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:15  Function Definition: main( ( temp void)
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| 0:15    Function Parameters: 
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| 0:?     Sequence
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| 0:15      Sequence
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| 0:15        move second child to first child ( temp structure{})
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| 0:?           'i' ( temp structure{})
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| 0:?           'i' ( in structure{})
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| 0:15      Sequence
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| 0:15        move second child to first child ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:15          'flattenTemp' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:15          Function Call: @main(struct-PS_INPUT1; ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:?             'i' ( temp structure{})
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| 0:15        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
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| 0:15          vColor: direct index for structure ( temp 4-component vector of float)
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| 0:15            'flattenTemp' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:15            Constant:
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| 0:15              0 (const int)
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| 0:15        move second child to first child ( temp uint)
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| 0:15          direct index ( out uint SampleMaskIn)
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| 0:?             '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
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| 0:15            Constant:
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| 0:15              0 (const int)
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| 0:15          nCoverageMask: direct index for structure ( temp uint)
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| 0:15            'flattenTemp' ( temp structure{ temp 4-component vector of float vColor,  temp uint nCoverageMask})
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| 0:15            Constant:
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| 0:15              1 (const int)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput.nCoverageMask' ( out 1-element array of uint SampleMaskIn)
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| 0:?     '@entryPointOutput.vColor' (layout( location=0) out 4-component vector of float)
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| 
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| error: SPIRV-Tools Validation Errors
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| error: Input variable id <34> is used by entry point 'main' id <4>, but is not listed as an interface
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|   %i_1 = OpVariable %_ptr_Input_PS_INPUT Input
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80007
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| // Id's are bound by 52
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 41 47
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 6  "PS_INPUT"
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|                               Name 11  "PS_OUTPUT"
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|                               MemberName 11(PS_OUTPUT) 0  "vColor"
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|                               MemberName 11(PS_OUTPUT) 1  "nCoverageMask"
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|                               Name 14  "@main(struct-PS_INPUT1;"
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|                               Name 13  "i"
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|                               Name 17  "o"
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|                               Name 32  "i"
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|                               Name 34  "i"
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|                               Name 36  "flattenTemp"
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|                               Name 37  "param"
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|                               Name 41  "@entryPointOutput.vColor"
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|                               Name 47  "@entryPointOutput.nCoverageMask"
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|                               Decorate 41(@entryPointOutput.vColor) Location 0
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|                               Decorate 47(@entryPointOutput.nCoverageMask) BuiltIn SampleMask
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|      6(PS_INPUT):             TypeStruct
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|                7:             TypePointer Function 6(PS_INPUT)
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|                8:             TypeFloat 32
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|                9:             TypeVector 8(float) 4
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|               10:             TypeInt 32 0
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|    11(PS_OUTPUT):             TypeStruct 9(fvec4) 10(int)
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|               12:             TypeFunction 11(PS_OUTPUT) 7(ptr)
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|               16:             TypePointer Function 11(PS_OUTPUT)
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|               18:             TypeInt 32 1
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|               19:     18(int) Constant 0
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|               20:    8(float) Constant 1065353216
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|               21:    8(float) Constant 0
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|               22:    9(fvec4) ConstantComposite 20 21 21 20
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|               23:             TypePointer Function 9(fvec4)
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|               25:     18(int) Constant 1
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|               26:     10(int) Constant 0
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|               27:             TypePointer Function 10(int)
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|               33:             TypePointer Input 6(PS_INPUT)
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|            34(i):     33(ptr) Variable Input
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|               40:             TypePointer Output 9(fvec4)
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| 41(@entryPointOutput.vColor):     40(ptr) Variable Output
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|               44:     10(int) Constant 1
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|               45:             TypeArray 10(int) 44
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|               46:             TypePointer Output 45
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| 47(@entryPointOutput.nCoverageMask):     46(ptr) Variable Output
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|               50:             TypePointer Output 10(int)
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|          4(main):           2 Function None 3
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|                5:             Label
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|            32(i):      7(ptr) Variable Function
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|  36(flattenTemp):     16(ptr) Variable Function
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|        37(param):      7(ptr) Variable Function
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|               35: 6(PS_INPUT) Load 34(i)
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|                               Store 32(i) 35
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|               38: 6(PS_INPUT) Load 32(i)
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|                               Store 37(param) 38
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|               39:11(PS_OUTPUT) FunctionCall 14(@main(struct-PS_INPUT1;) 37(param)
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|                               Store 36(flattenTemp) 39
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|               42:     23(ptr) AccessChain 36(flattenTemp) 19
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|               43:    9(fvec4) Load 42
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|                               Store 41(@entryPointOutput.vColor) 43
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|               48:     27(ptr) AccessChain 36(flattenTemp) 25
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|               49:     10(int) Load 48
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|               51:     50(ptr) AccessChain 47(@entryPointOutput.nCoverageMask) 19
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|                               Store 51 49
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|                               Return
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|                               FunctionEnd
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| 14(@main(struct-PS_INPUT1;):11(PS_OUTPUT) Function None 12
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|            13(i):      7(ptr) FunctionParameter
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|               15:             Label
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|            17(o):     16(ptr) Variable Function
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|               24:     23(ptr) AccessChain 17(o) 19
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|                               Store 24 22
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|               28:     27(ptr) AccessChain 17(o) 25
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|                               Store 28 26
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|               29:11(PS_OUTPUT) Load 17(o)
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|                               ReturnValue 29
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|                               FunctionEnd
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