29 lines
		
	
	
		
			432 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			432 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450 core
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out gl_PerVertex {
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    float gl_CullDistance[3];
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};
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void main()
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{
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    gl_CullDistance[2] = 4.5;
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}
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out bool outb;         // ERROR
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out sampler2D outo;    // ERROR
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out float outa[4];
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out float outaa[4][2];
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struct S { float f; };
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out S outs;
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out S[4] outasa;
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out S outsa[4];
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struct SA { float f[4]; };
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out SA outSA;
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struct SS { float f; S s; };
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out SS outSS;
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void foo()
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{
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    SS::f;
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}
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