52 lines
		
	
	
		
			1019 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1019 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 150
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| 
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| uniform mat3 colorTransform;
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| varying vec3 Color;
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| uniform mat4 m, n;
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| 
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| uniform mat4x3 um43;
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| uniform mat3x4 un34;
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| uniform mat2 um2;
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| uniform mat3 um3;
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| uniform mat4 um4;
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| 
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| varying vec4 v;
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| 
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| varying vec3 u;
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| 
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| out vec4 FragColor;
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| 
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| void main()
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| {
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|     mat3x4 m34 = outerProduct(v, u);
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| 
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|     m34 += mat3x4(4.3);
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| 
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|     FragColor = vec4(Color, 1.0);
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|     FragColor *= vec4(FragColor * m34, 1.0);
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| 
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|     m34 *= v.x;
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| 
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|     mat4 m44 = mat4(un34);
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| 
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|     m44 += m34 * um43;
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| 
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|     FragColor += (-m44) * v;
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| 
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|     FragColor *= matrixCompMult(m44, m44);
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| 
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|     m34 = transpose(um43);
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|     FragColor *= vec4(FragColor * m34, 1.0);
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|     FragColor *= vec4(determinant(um4));
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|     mat2 inv = inverse(um2);
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|     FragColor *= vec4(inv[0][0], inv[1][0], inv[0][1], inv[1][1]);
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|     mat3 inv3 = inverse(um3);
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|     FragColor *= vec4(inv3[2][1]);
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| 
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|     mat4 inv4 = inverse(um4);
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|     FragColor *= inv4;
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| 
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|     FragColor = vec4(FragColor * matrixCompMult(un34, un34), FragColor.w);
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|     m34 *= colorTransform;
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| }
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