375 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			375 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.doLoop.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1  Function Definition: f0( ( temp void)
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0:1    Function Parameters: 
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0:?     Sequence
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0:2      Loop with condition not tested first: Unroll
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0:2        Loop Condition
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0:2        Constant:
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0:2          false (const bool)
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0:2        No loop body
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0:5  Function Definition: f1( ( temp void)
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0:5    Function Parameters: 
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0:?     Sequence
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0:6      Loop with condition not tested first: Unroll
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0:6        Loop Condition
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0:6        Constant:
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0:6          false (const bool)
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0:6        No loop body
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0:9  Function Definition: f2(f1; ( temp float)
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0:9    Function Parameters: 
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0:9      'input' ( in float)
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0:?     Sequence
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0:10      Loop with condition not tested first
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0:10        Loop Condition
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0:10        Compare Greater Than ( temp bool)
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0:10          'input' ( in float)
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0:10          Constant:
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0:10            2.000000
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0:10        Loop Body
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0:?         Sequence
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0:10          Branch: Return with expression
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0:10            Construct float ( temp float)
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0:10              Construct vec4 ( temp 4-component vector of float)
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0:10                'input' ( in float)
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0:13  Function Definition: f3(f1; ( temp void)
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0:13    Function Parameters: 
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0:13      'input' ( in float)
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0:?     Sequence
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0:14      Loop with condition not tested first
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0:14        Loop Condition
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0:14        Compare Less Than ( temp bool)
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0:14          'input' ( in float)
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0:14          Constant:
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0:14            10.000000
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0:14        Loop Body
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0:14        Pre-Increment ( temp float)
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0:14          'input' ( in float)
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0:17  Function Definition: f4(f1; ( temp void)
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0:17    Function Parameters: 
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0:17      'input' ( in float)
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0:?     Sequence
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0:18      Loop with condition not tested first
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0:18        Loop Condition
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0:18        Compare Less Than ( temp bool)
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0:18          Pre-Increment ( temp float)
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0:18            'input' ( in float)
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0:18          Constant:
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0:18            10.000000
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0:18        Loop Body
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0:18        Loop with condition tested first
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0:18          Loop Condition
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0:18          Compare Less Than ( temp bool)
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0:18            Pre-Increment ( temp float)
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0:18              'input' ( in float)
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0:18            Constant:
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0:18              10.000000
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0:18          No loop body
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0:22  Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
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0:22    Function Parameters: 
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0:22      'input' ( in float)
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0:?     Sequence
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0:23      Function Call: f0( ( temp void)
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0:24      Function Call: f1( ( temp void)
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0:25      Function Call: f2(f1; ( temp float)
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0:25        'input' ( in float)
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0:26      Function Call: f3(f1; ( temp void)
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0:26        'input' ( in float)
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0:27      Function Call: f4(f1; ( temp void)
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0:27        'input' ( in float)
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0:28      Branch: Return with expression
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0:28        Construct vec4 ( temp 4-component vector of float)
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0:28          'input' ( in float)
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0:22  Function Definition: PixelShaderFunction( ( temp void)
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0:22    Function Parameters: 
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0:?     Sequence
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0:22      move second child to first child ( temp float)
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0:?         'input' ( temp float)
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0:?         'input' (layout( location=0) in float)
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0:22      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:22        Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
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0:?           'input' ( temp float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'input' (layout( location=0) in float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1  Function Definition: f0( ( temp void)
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0:1    Function Parameters: 
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						|
0:?     Sequence
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0:2      Loop with condition not tested first: Unroll
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0:2        Loop Condition
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0:2        Constant:
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0:2          false (const bool)
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0:2        No loop body
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0:5  Function Definition: f1( ( temp void)
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0:5    Function Parameters: 
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0:?     Sequence
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0:6      Loop with condition not tested first: Unroll
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0:6        Loop Condition
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0:6        Constant:
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0:6          false (const bool)
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0:6        No loop body
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0:9  Function Definition: f2(f1; ( temp float)
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0:9    Function Parameters: 
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0:9      'input' ( in float)
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0:?     Sequence
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0:10      Loop with condition not tested first
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0:10        Loop Condition
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0:10        Compare Greater Than ( temp bool)
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0:10          'input' ( in float)
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0:10          Constant:
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0:10            2.000000
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0:10        Loop Body
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0:?         Sequence
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0:10          Branch: Return with expression
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0:10            Construct float ( temp float)
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0:10              Construct vec4 ( temp 4-component vector of float)
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0:10                'input' ( in float)
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0:13  Function Definition: f3(f1; ( temp void)
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0:13    Function Parameters: 
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0:13      'input' ( in float)
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0:?     Sequence
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0:14      Loop with condition not tested first
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0:14        Loop Condition
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0:14        Compare Less Than ( temp bool)
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0:14          'input' ( in float)
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0:14          Constant:
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0:14            10.000000
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0:14        Loop Body
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0:14        Pre-Increment ( temp float)
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0:14          'input' ( in float)
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0:17  Function Definition: f4(f1; ( temp void)
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0:17    Function Parameters: 
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0:17      'input' ( in float)
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0:?     Sequence
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0:18      Loop with condition not tested first
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						|
0:18        Loop Condition
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						|
0:18        Compare Less Than ( temp bool)
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0:18          Pre-Increment ( temp float)
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0:18            'input' ( in float)
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0:18          Constant:
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0:18            10.000000
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0:18        Loop Body
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0:18        Loop with condition tested first
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0:18          Loop Condition
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0:18          Compare Less Than ( temp bool)
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0:18            Pre-Increment ( temp float)
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0:18              'input' ( in float)
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0:18            Constant:
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0:18              10.000000
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0:18          No loop body
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0:22  Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
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0:22    Function Parameters: 
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0:22      'input' ( in float)
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0:?     Sequence
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0:23      Function Call: f0( ( temp void)
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0:24      Function Call: f1( ( temp void)
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0:25      Function Call: f2(f1; ( temp float)
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0:25        'input' ( in float)
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0:26      Function Call: f3(f1; ( temp void)
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0:26        'input' ( in float)
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0:27      Function Call: f4(f1; ( temp void)
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0:27        'input' ( in float)
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0:28      Branch: Return with expression
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0:28        Construct vec4 ( temp 4-component vector of float)
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0:28          'input' ( in float)
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0:22  Function Definition: PixelShaderFunction( ( temp void)
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0:22    Function Parameters: 
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0:?     Sequence
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0:22      move second child to first child ( temp float)
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0:?         'input' ( temp float)
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0:?         'input' (layout( location=0) in float)
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0:22      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:22        Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
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0:?           'input' ( temp float)
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'input' (layout( location=0) in float)
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 99
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "PixelShaderFunction" 92 95
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "PixelShaderFunction"
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                              Name 6  "f0("
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                              Name 8  "f1("
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                              Name 14  "f2(f1;"
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                              Name 13  "input"
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                              Name 18  "f3(f1;"
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                              Name 17  "input"
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                              Name 21  "f4(f1;"
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                              Name 20  "input"
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                              Name 26  "@PixelShaderFunction(f1;"
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                              Name 25  "input"
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                              Name 77  "param"
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                              Name 80  "param"
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                              Name 83  "param"
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                              Name 90  "input"
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                              Name 92  "input"
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                              Name 95  "@entryPointOutput"
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                              Name 96  "param"
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                              Decorate 92(input) Location 0
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                              Decorate 95(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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              10:             TypeFloat 32
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              11:             TypePointer Function 10(float)
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              12:             TypeFunction 10(float) 11(ptr)
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              16:             TypeFunction 2 11(ptr)
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              23:             TypeVector 10(float) 4
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              24:             TypeFunction 23(fvec4) 11(ptr)
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              32:             TypeBool
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              33:    32(bool) ConstantFalse
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              47:   10(float) Constant 1073741824
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              55:   10(float) Constant 1065353216
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              58:   10(float) Constant 1092616192
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              91:             TypePointer Input 10(float)
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       92(input):     91(ptr) Variable Input
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              94:             TypePointer Output 23(fvec4)
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95(@entryPointOutput):     94(ptr) Variable Output
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4(PixelShaderFunction):           2 Function None 3
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               5:             Label
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       90(input):     11(ptr) Variable Function
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       96(param):     11(ptr) Variable Function
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              93:   10(float) Load 92(input)
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                              Store 90(input) 93
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              97:   10(float) Load 90(input)
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                              Store 96(param) 97
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              98:   23(fvec4) FunctionCall 26(@PixelShaderFunction(f1;) 96(param)
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                              Store 95(@entryPointOutput) 98
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                              Return
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                              FunctionEnd
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          6(f0():           2 Function None 3
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               7:             Label
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                              Branch 28
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              28:             Label
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                              LoopMerge 30 31 Unroll 
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                              Branch 29
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              29:             Label
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                              Branch 31
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              31:             Label
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                              BranchConditional 33 28 30
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              30:             Label
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                              Return
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                              FunctionEnd
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          8(f1():           2 Function None 3
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               9:             Label
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                              Branch 34
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              34:             Label
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                              LoopMerge 36 37 Unroll 
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                              Branch 35
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              35:             Label
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                              Branch 37
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              37:             Label
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                              BranchConditional 33 34 36
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              36:             Label
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                              Return
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                              FunctionEnd
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      14(f2(f1;):   10(float) Function None 12
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       13(input):     11(ptr) FunctionParameter
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              15:             Label
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                              Branch 38
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              38:             Label
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                              LoopMerge 40 41 None
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                              Branch 39
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              39:             Label
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              42:   10(float) Load 13(input)
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              43:   23(fvec4) CompositeConstruct 42 42 42 42
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              44:   10(float) CompositeExtract 43 0
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                              ReturnValue 44
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              41:             Label
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                              Branch 38
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              40:             Label
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                              Unreachable
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                              FunctionEnd
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      18(f3(f1;):           2 Function None 16
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       17(input):     11(ptr) FunctionParameter
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              19:             Label
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                              Branch 50
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              50:             Label
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                              LoopMerge 52 53 None
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                              Branch 51
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              51:             Label
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              54:   10(float) Load 17(input)
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              56:   10(float) FAdd 54 55
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                              Store 17(input) 56
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                              Branch 53
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              53:             Label
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              57:   10(float) Load 17(input)
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              59:    32(bool) FOrdLessThan 57 58
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                              BranchConditional 59 50 52
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              52:             Label
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                              Return
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                              FunctionEnd
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      21(f4(f1;):           2 Function None 16
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       20(input):     11(ptr) FunctionParameter
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              22:             Label
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                              Branch 60
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              60:             Label
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                              LoopMerge 62 63 None
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                              Branch 61
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              61:             Label
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                              Branch 64
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              64:             Label
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                              LoopMerge 66 67 None
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                              Branch 68
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              68:             Label
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              69:   10(float) Load 20(input)
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              70:   10(float) FAdd 69 55
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                              Store 20(input) 70
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              71:    32(bool) FOrdLessThan 70 58
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                              BranchConditional 71 65 66
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              65:               Label
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                                Branch 67
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              67:               Label
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                                Branch 64
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              66:             Label
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                              Branch 63
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              63:             Label
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              72:   10(float) Load 20(input)
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              73:   10(float) FAdd 72 55
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                              Store 20(input) 73
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              74:    32(bool) FOrdLessThan 73 58
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                              BranchConditional 74 60 62
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              62:             Label
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                              Return
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                              FunctionEnd
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26(@PixelShaderFunction(f1;):   23(fvec4) Function None 24
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       25(input):     11(ptr) FunctionParameter
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              27:             Label
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       77(param):     11(ptr) Variable Function
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       80(param):     11(ptr) Variable Function
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       83(param):     11(ptr) Variable Function
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              75:           2 FunctionCall 6(f0()
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              76:           2 FunctionCall 8(f1()
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              78:   10(float) Load 25(input)
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                              Store 77(param) 78
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              79:   10(float) FunctionCall 14(f2(f1;) 77(param)
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              81:   10(float) Load 25(input)
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                              Store 80(param) 81
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              82:           2 FunctionCall 18(f3(f1;) 80(param)
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              84:   10(float) Load 25(input)
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                              Store 83(param) 84
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              85:           2 FunctionCall 21(f4(f1;) 83(param)
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              86:   10(float) Load 25(input)
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              87:   23(fvec4) CompositeConstruct 86 86 86 86
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                              ReturnValue 87
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                              FunctionEnd
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