258 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			258 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.precedence.frag
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| 0:? Sequence
 | |
| 0:7  Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
 | |
| 0:7    Function Parameters: 
 | |
| 0:7      'a1' ( in 4-component vector of float)
 | |
| 0:7      'a2' ( in 4-component vector of float)
 | |
| 0:7      'a3' ( in 4-component vector of float)
 | |
| 0:7      'a4' ( in 4-component vector of float)
 | |
| 0:?     Sequence
 | |
| 0:8      Branch: Return with expression
 | |
| 0:8        add ( temp 4-component vector of float)
 | |
| 0:8          add ( temp 4-component vector of float)
 | |
| 0:8            add ( temp 4-component vector of float)
 | |
| 0:8              'a1' ( in 4-component vector of float)
 | |
| 0:8              component-wise multiply ( temp 4-component vector of float)
 | |
| 0:8                'a2' ( in 4-component vector of float)
 | |
| 0:8                'a3' ( in 4-component vector of float)
 | |
| 0:8            'a4' ( in 4-component vector of float)
 | |
| 0:?           Construct vec4 ( temp 4-component vector of float)
 | |
| 0:8            component-wise multiply ( temp 3-component vector of float)
 | |
| 0:8              vector swizzle ( temp 3-component vector of float)
 | |
| 0:8                'a1' ( in 4-component vector of float)
 | |
| 0:8                Sequence
 | |
| 0:8                  Constant:
 | |
| 0:8                    0 (const int)
 | |
| 0:8                  Constant:
 | |
| 0:8                    1 (const int)
 | |
| 0:8                  Constant:
 | |
| 0:8                    2 (const int)
 | |
| 0:8              vector swizzle ( temp 3-component vector of float)
 | |
| 0:8                'a2' ( in 4-component vector of float)
 | |
| 0:8                Sequence
 | |
| 0:8                  Constant:
 | |
| 0:8                    0 (const int)
 | |
| 0:8                  Constant:
 | |
| 0:8                    1 (const int)
 | |
| 0:8                  Constant:
 | |
| 0:8                    2 (const int)
 | |
| 0:8            direct index ( temp float)
 | |
| 0:8              'a3' ( in 4-component vector of float)
 | |
| 0:8              Constant:
 | |
| 0:8                3 (const int)
 | |
| 0:7  Function Definition: PixelShaderFunction( ( temp void)
 | |
| 0:7    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:7      move second child to first child ( temp 4-component vector of float)
 | |
| 0:?         'a1' ( temp 4-component vector of float)
 | |
| 0:?         'a1' (layout( location=0) in 4-component vector of float)
 | |
| 0:7      move second child to first child ( temp 4-component vector of float)
 | |
| 0:?         'a2' ( temp 4-component vector of float)
 | |
| 0:?         'a2' (layout( location=1) in 4-component vector of float)
 | |
| 0:7      move second child to first child ( temp 4-component vector of float)
 | |
| 0:?         'a3' ( temp 4-component vector of float)
 | |
| 0:?         'a3' (layout( location=2) in 4-component vector of float)
 | |
| 0:7      move second child to first child ( temp 4-component vector of float)
 | |
| 0:?         'a4' ( temp 4-component vector of float)
 | |
| 0:?         'a4' (layout( location=3) in 4-component vector of float)
 | |
| 0:7      move second child to first child ( temp 4-component vector of float)
 | |
| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | |
| 0:7        Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
 | |
| 0:?           'a1' ( temp 4-component vector of float)
 | |
| 0:?           'a2' ( temp 4-component vector of float)
 | |
| 0:?           'a3' ( temp 4-component vector of float)
 | |
| 0:?           'a4' ( temp 4-component vector of float)
 | |
| 0:?   Linker Objects
 | |
| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | |
| 0:?     'a1' (layout( location=0) in 4-component vector of float)
 | |
| 0:?     'a2' (layout( location=1) in 4-component vector of float)
 | |
| 0:?     'a3' (layout( location=2) in 4-component vector of float)
 | |
| 0:?     'a4' (layout( location=3) in 4-component vector of float)
 | |
| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| 0:? Sequence
 | |
| 0:7  Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
 | |
| 0:7    Function Parameters: 
 | |
| 0:7      'a1' ( in 4-component vector of float)
 | |
| 0:7      'a2' ( in 4-component vector of float)
 | |
| 0:7      'a3' ( in 4-component vector of float)
 | |
| 0:7      'a4' ( in 4-component vector of float)
 | |
| 0:?     Sequence
 | |
| 0:8      Branch: Return with expression
 | |
| 0:8        add ( temp 4-component vector of float)
 | |
| 0:8          add ( temp 4-component vector of float)
 | |
| 0:8            add ( temp 4-component vector of float)
 | |
| 0:8              'a1' ( in 4-component vector of float)
 | |
| 0:8              component-wise multiply ( temp 4-component vector of float)
 | |
| 0:8                'a2' ( in 4-component vector of float)
 | |
| 0:8                'a3' ( in 4-component vector of float)
 | |
| 0:8            'a4' ( in 4-component vector of float)
 | |
| 0:?           Construct vec4 ( temp 4-component vector of float)
 | |
| 0:8            component-wise multiply ( temp 3-component vector of float)
 | |
| 0:8              vector swizzle ( temp 3-component vector of float)
 | |
| 0:8                'a1' ( in 4-component vector of float)
 | |
| 0:8                Sequence
 | |
| 0:8                  Constant:
 | |
| 0:8                    0 (const int)
 | |
| 0:8                  Constant:
 | |
| 0:8                    1 (const int)
 | |
| 0:8                  Constant:
 | |
| 0:8                    2 (const int)
 | |
| 0:8              vector swizzle ( temp 3-component vector of float)
 | |
| 0:8                'a2' ( in 4-component vector of float)
 | |
| 0:8                Sequence
 | |
| 0:8                  Constant:
 | |
| 0:8                    0 (const int)
 | |
| 0:8                  Constant:
 | |
| 0:8                    1 (const int)
 | |
| 0:8                  Constant:
 | |
| 0:8                    2 (const int)
 | |
| 0:8            direct index ( temp float)
 | |
| 0:8              'a3' ( in 4-component vector of float)
 | |
| 0:8              Constant:
 | |
| 0:8                3 (const int)
 | |
| 0:7  Function Definition: PixelShaderFunction( ( temp void)
 | |
| 0:7    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:7      move second child to first child ( temp 4-component vector of float)
 | |
| 0:?         'a1' ( temp 4-component vector of float)
 | |
| 0:?         'a1' (layout( location=0) in 4-component vector of float)
 | |
| 0:7      move second child to first child ( temp 4-component vector of float)
 | |
| 0:?         'a2' ( temp 4-component vector of float)
 | |
| 0:?         'a2' (layout( location=1) in 4-component vector of float)
 | |
| 0:7      move second child to first child ( temp 4-component vector of float)
 | |
| 0:?         'a3' ( temp 4-component vector of float)
 | |
| 0:?         'a3' (layout( location=2) in 4-component vector of float)
 | |
| 0:7      move second child to first child ( temp 4-component vector of float)
 | |
| 0:?         'a4' ( temp 4-component vector of float)
 | |
| 0:?         'a4' (layout( location=3) in 4-component vector of float)
 | |
| 0:7      move second child to first child ( temp 4-component vector of float)
 | |
| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | |
| 0:7        Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
 | |
| 0:?           'a1' ( temp 4-component vector of float)
 | |
| 0:?           'a2' ( temp 4-component vector of float)
 | |
| 0:?           'a3' ( temp 4-component vector of float)
 | |
| 0:?           'a4' ( temp 4-component vector of float)
 | |
| 0:?   Linker Objects
 | |
| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | |
| 0:?     'a1' (layout( location=0) in 4-component vector of float)
 | |
| 0:?     'a2' (layout( location=1) in 4-component vector of float)
 | |
| 0:?     'a3' (layout( location=2) in 4-component vector of float)
 | |
| 0:?     'a4' (layout( location=3) in 4-component vector of float)
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 8000a
 | |
| // Id's are bound by 65
 | |
| 
 | |
|                               Capability Shader
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "PixelShaderFunction" 43 46 49 52 55
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "PixelShaderFunction"
 | |
|                               Name 14  "@PixelShaderFunction(vf4;vf4;vf4;vf4;"
 | |
|                               Name 10  "a1"
 | |
|                               Name 11  "a2"
 | |
|                               Name 12  "a3"
 | |
|                               Name 13  "a4"
 | |
|                               Name 41  "a1"
 | |
|                               Name 43  "a1"
 | |
|                               Name 45  "a2"
 | |
|                               Name 46  "a2"
 | |
|                               Name 48  "a3"
 | |
|                               Name 49  "a3"
 | |
|                               Name 51  "a4"
 | |
|                               Name 52  "a4"
 | |
|                               Name 55  "@entryPointOutput"
 | |
|                               Name 56  "param"
 | |
|                               Name 58  "param"
 | |
|                               Name 60  "param"
 | |
|                               Name 62  "param"
 | |
|                               Decorate 43(a1) Location 0
 | |
|                               Decorate 46(a2) Location 1
 | |
|                               Decorate 49(a3) Location 2
 | |
|                               Decorate 52(a4) Location 3
 | |
|                               Decorate 55(@entryPointOutput) Location 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|                8:             TypePointer Function 7(fvec4)
 | |
|                9:             TypeFunction 7(fvec4) 8(ptr) 8(ptr) 8(ptr) 8(ptr)
 | |
|               23:             TypeVector 6(float) 3
 | |
|               29:             TypeInt 32 0
 | |
|               30:     29(int) Constant 3
 | |
|               31:             TypePointer Function 6(float)
 | |
|               42:             TypePointer Input 7(fvec4)
 | |
|           43(a1):     42(ptr) Variable Input
 | |
|           46(a2):     42(ptr) Variable Input
 | |
|           49(a3):     42(ptr) Variable Input
 | |
|           52(a4):     42(ptr) Variable Input
 | |
|               54:             TypePointer Output 7(fvec4)
 | |
| 55(@entryPointOutput):     54(ptr) Variable Output
 | |
| 4(PixelShaderFunction):           2 Function None 3
 | |
|                5:             Label
 | |
|           41(a1):      8(ptr) Variable Function
 | |
|           45(a2):      8(ptr) Variable Function
 | |
|           48(a3):      8(ptr) Variable Function
 | |
|           51(a4):      8(ptr) Variable Function
 | |
|        56(param):      8(ptr) Variable Function
 | |
|        58(param):      8(ptr) Variable Function
 | |
|        60(param):      8(ptr) Variable Function
 | |
|        62(param):      8(ptr) Variable Function
 | |
|               44:    7(fvec4) Load 43(a1)
 | |
|                               Store 41(a1) 44
 | |
|               47:    7(fvec4) Load 46(a2)
 | |
|                               Store 45(a2) 47
 | |
|               50:    7(fvec4) Load 49(a3)
 | |
|                               Store 48(a3) 50
 | |
|               53:    7(fvec4) Load 52(a4)
 | |
|                               Store 51(a4) 53
 | |
|               57:    7(fvec4) Load 41(a1)
 | |
|                               Store 56(param) 57
 | |
|               59:    7(fvec4) Load 45(a2)
 | |
|                               Store 58(param) 59
 | |
|               61:    7(fvec4) Load 48(a3)
 | |
|                               Store 60(param) 61
 | |
|               63:    7(fvec4) Load 51(a4)
 | |
|                               Store 62(param) 63
 | |
|               64:    7(fvec4) FunctionCall 14(@PixelShaderFunction(vf4;vf4;vf4;vf4;) 56(param) 58(param) 60(param) 62(param)
 | |
|                               Store 55(@entryPointOutput) 64
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
| 14(@PixelShaderFunction(vf4;vf4;vf4;vf4;):    7(fvec4) Function None 9
 | |
|           10(a1):      8(ptr) FunctionParameter
 | |
|           11(a2):      8(ptr) FunctionParameter
 | |
|           12(a3):      8(ptr) FunctionParameter
 | |
|           13(a4):      8(ptr) FunctionParameter
 | |
|               15:             Label
 | |
|               16:    7(fvec4) Load 10(a1)
 | |
|               17:    7(fvec4) Load 11(a2)
 | |
|               18:    7(fvec4) Load 12(a3)
 | |
|               19:    7(fvec4) FMul 17 18
 | |
|               20:    7(fvec4) FAdd 16 19
 | |
|               21:    7(fvec4) Load 13(a4)
 | |
|               22:    7(fvec4) FAdd 20 21
 | |
|               24:    7(fvec4) Load 10(a1)
 | |
|               25:   23(fvec3) VectorShuffle 24 24 0 1 2
 | |
|               26:    7(fvec4) Load 11(a2)
 | |
|               27:   23(fvec3) VectorShuffle 26 26 0 1 2
 | |
|               28:   23(fvec3) FMul 25 27
 | |
|               32:     31(ptr) AccessChain 12(a3) 30
 | |
|               33:    6(float) Load 32
 | |
|               34:    6(float) CompositeExtract 28 0
 | |
|               35:    6(float) CompositeExtract 28 1
 | |
|               36:    6(float) CompositeExtract 28 2
 | |
|               37:    7(fvec4) CompositeConstruct 34 35 36 33
 | |
|               38:    7(fvec4) FAdd 22 37
 | |
|                               ReturnValue 38
 | |
|                               FunctionEnd
 | 
