 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			125 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| varyingArrayIndirect.frag
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| WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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| WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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| WARNING: 0:6: varying deprecated in version 130; may be removed in future release
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| WARNING: 0:8: varying deprecated in version 130; may be removed in future release
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| 
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| Shader version: 130
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| 0:? Sequence
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| 0:12  Function Definition: main( ( global void)
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| 0:12    Function Parameters: 
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| 0:14    Sequence
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| 0:14      Sequence
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| 0:14        move second child to first child ( temp 4-component vector of float)
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| 0:14          'texColor' ( temp 4-component vector of float)
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| 0:14          texture ( global 4-component vector of float)
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| 0:14            'texSampler2D' ( uniform sampler2D)
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| 0:14            Construct vec2 ( temp 2-component vector of float)
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| 0:14              add ( temp 4-component vector of float)
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| 0:14                add ( temp 4-component vector of float)
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| 0:14                  indirect index ( smooth temp 4-component vector of float)
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| 0:14                    'userIn' ( smooth in 2-element array of 4-component vector of float)
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| 0:14                    'b' ( uniform int)
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| 0:14                  indirect index ( smooth temp 4-component vector of float TexCoord)
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| 0:14                    'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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| 0:14                    'a' ( uniform int)
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| 0:14                direct index ( smooth temp 4-component vector of float TexCoord)
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| 0:14                  'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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| 0:14                  Constant:
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| 0:14                    5 (const int)
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| 0:16      add second child into first child ( temp 4-component vector of float)
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| 0:16        'texColor' ( temp 4-component vector of float)
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| 0:16        'color' ( smooth in 4-component vector of float)
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| 0:18      move second child to first child ( temp float)
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| 0:18        direct index ( temp float)
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| 0:18          'texColor' ( temp 4-component vector of float)
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| 0:18          Constant:
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| 0:18            3 (const int)
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| 0:18        'alpha' ( smooth in float)
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| 0:20      move second child to first child ( temp 4-component vector of float)
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| 0:20        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:20        add ( temp 4-component vector of float)
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| 0:20          add ( temp 4-component vector of float)
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| 0:20            add ( temp 4-component vector of float)
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| 0:20              direct index ( smooth temp 4-component vector of float TexCoord)
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| 0:20                'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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| 0:20                Constant:
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| 0:20                  0 (const int)
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| 0:20              indirect index ( smooth temp 4-component vector of float TexCoord)
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| 0:20                'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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| 0:20                'b' ( uniform int)
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| 0:20            'texColor' ( temp 4-component vector of float)
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| 0:20          indirect index ( smooth temp 4-component vector of float)
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| 0:20            'userIn' ( smooth in 2-element array of 4-component vector of float)
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| 0:20            'a' ( uniform int)
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| 0:?   Linker Objects
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| 0:?     'texSampler2D' ( uniform sampler2D)
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| 0:?     'color' ( smooth in 4-component vector of float)
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| 0:?     'alpha' ( smooth in float)
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| 0:?     'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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| 0:?     'userIn' ( smooth in 2-element array of 4-component vector of float)
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| 0:?     'a' ( uniform int)
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| 0:?     'b' ( uniform int)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 130
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| 0:? Sequence
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| 0:12  Function Definition: main( ( global void)
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| 0:12    Function Parameters: 
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| 0:14    Sequence
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| 0:14      Sequence
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| 0:14        move second child to first child ( temp 4-component vector of float)
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| 0:14          'texColor' ( temp 4-component vector of float)
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| 0:14          texture ( global 4-component vector of float)
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| 0:14            'texSampler2D' ( uniform sampler2D)
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| 0:14            Construct vec2 ( temp 2-component vector of float)
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| 0:14              add ( temp 4-component vector of float)
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| 0:14                add ( temp 4-component vector of float)
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| 0:14                  indirect index ( smooth temp 4-component vector of float)
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| 0:14                    'userIn' ( smooth in 2-element array of 4-component vector of float)
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| 0:14                    'b' ( uniform int)
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| 0:14                  indirect index ( smooth temp 4-component vector of float TexCoord)
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| 0:14                    'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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| 0:14                    'a' ( uniform int)
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| 0:14                direct index ( smooth temp 4-component vector of float TexCoord)
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| 0:14                  'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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| 0:14                  Constant:
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| 0:14                    5 (const int)
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| 0:16      add second child into first child ( temp 4-component vector of float)
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| 0:16        'texColor' ( temp 4-component vector of float)
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| 0:16        'color' ( smooth in 4-component vector of float)
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| 0:18      move second child to first child ( temp float)
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| 0:18        direct index ( temp float)
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| 0:18          'texColor' ( temp 4-component vector of float)
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| 0:18          Constant:
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| 0:18            3 (const int)
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| 0:18        'alpha' ( smooth in float)
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| 0:20      move second child to first child ( temp 4-component vector of float)
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| 0:20        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:20        add ( temp 4-component vector of float)
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| 0:20          add ( temp 4-component vector of float)
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| 0:20            add ( temp 4-component vector of float)
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| 0:20              direct index ( smooth temp 4-component vector of float TexCoord)
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| 0:20                'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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| 0:20                Constant:
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| 0:20                  0 (const int)
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| 0:20              indirect index ( smooth temp 4-component vector of float TexCoord)
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| 0:20                'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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| 0:20                'b' ( uniform int)
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| 0:20            'texColor' ( temp 4-component vector of float)
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| 0:20          indirect index ( smooth temp 4-component vector of float)
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| 0:20            'userIn' ( smooth in 2-element array of 4-component vector of float)
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| 0:20            'a' ( uniform int)
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| 0:?   Linker Objects
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| 0:?     'texSampler2D' ( uniform sampler2D)
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| 0:?     'color' ( smooth in 4-component vector of float)
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| 0:?     'alpha' ( smooth in float)
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| 0:?     'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoord)
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| 0:?     'userIn' ( smooth in 2-element array of 4-component vector of float)
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| 0:?     'a' ( uniform int)
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| 0:?     'b' ( uniform int)
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| 
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