git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27714 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			71 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
450.tesc
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 450
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vertices = 0
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0:? Sequence
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0:11  Function Definition: main( (void)
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0:11    Function Parameters: 
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0:13    Sequence
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0:13      move second child to first child (float)
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0:13        direct index (float)
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0:13          gl_CullDistance: direct index for structure (out implicitly-sized array of float)
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0:13            direct index (block{out implicitly-sized array of float gl_CullDistance})
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0:13              'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float gl_CullDistance})
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0:13              Constant:
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0:13                0 (const int)
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0:13            Constant:
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0:13              0 (const int)
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0:13          Constant:
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0:13            2 (const int)
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0:13        direct index (float)
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0:13          gl_CullDistance: direct index for structure (in implicitly-sized array of float)
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0:13            direct index (block{in implicitly-sized array of float gl_CullDistance})
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0:13              'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
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0:13              Constant:
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0:13                1 (const int)
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0:13            Constant:
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0:13              0 (const int)
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0:13          Constant:
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0:13            2 (const int)
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0:?   Linker Objects
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0:?     'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
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0:?     'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float gl_CullDistance})
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Linked tessellation control stage:
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ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)
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Shader version: 450
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vertices = 0
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0:? Sequence
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0:11  Function Definition: main( (void)
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0:11    Function Parameters: 
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0:13    Sequence
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0:13      move second child to first child (float)
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0:13        direct index (float)
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0:13          gl_CullDistance: direct index for structure (out 1-element array of float)
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0:13            direct index (block{out 1-element array of float gl_CullDistance})
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0:13              'gl_out' (out 1-element array of block{out 1-element array of float gl_CullDistance})
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0:13              Constant:
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0:13                0 (const int)
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0:13            Constant:
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0:13              0 (const int)
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0:13          Constant:
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0:13            2 (const int)
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0:13        direct index (float)
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0:13          gl_CullDistance: direct index for structure (in 1-element array of float)
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0:13            direct index (block{in 1-element array of float gl_CullDistance})
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0:13              'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
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0:13              Constant:
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0:13                1 (const int)
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0:13            Constant:
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0:13              0 (const int)
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0:13          Constant:
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0:13            2 (const int)
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0:?   Linker Objects
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0:?     'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
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0:?     'gl_out' (out 1-element array of block{out 1-element array of float gl_CullDistance})
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