523 lines
24 KiB
Plaintext
523 lines
24 KiB
Plaintext
hlsl.load.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:70 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetchOffset (global 4-component vector of float)
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0:52 'g_tTex1df4a' (uniform texture1DArray)
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0:52 vector swizzle (temp 2-component vector of int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 Constant:
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0:52 1 (const int)
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0:52 direct index (temp int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 Constant:
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0:52 2 (const int)
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0:52 'o1' (uniform int)
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0:53 textureFetchOffset (global 4-component vector of int)
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0:53 'g_tTex1di4a' (uniform itexture1DArray)
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0:53 vector swizzle (temp 2-component vector of int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 Constant:
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0:53 1 (const int)
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0:53 direct index (temp int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 Constant:
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0:53 2 (const int)
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0:53 'o1' (uniform int)
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0:54 textureFetchOffset (global 4-component vector of uint)
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0:54 'g_tTex1du4a' (uniform utexture1DArray)
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0:54 vector swizzle (temp 2-component vector of int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 Constant:
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0:54 1 (const int)
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0:54 direct index (temp int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 Constant:
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0:54 2 (const int)
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0:54 'o1' (uniform int)
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0:57 textureFetchOffset (global 4-component vector of float)
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0:57 'g_tTex2df4a' (uniform texture2DArray)
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0:57 vector swizzle (temp 3-component vector of int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 2 (const int)
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0:57 direct index (temp int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 Constant:
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0:57 3 (const int)
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0:57 'o2' (uniform 2-component vector of int)
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0:58 textureFetchOffset (global 4-component vector of int)
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0:58 'g_tTex2di4a' (uniform itexture2DArray)
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0:58 vector swizzle (temp 3-component vector of int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 2 (const int)
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0:58 direct index (temp int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 Constant:
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0:58 3 (const int)
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0:58 'o2' (uniform 2-component vector of int)
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0:59 textureFetchOffset (global 4-component vector of uint)
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0:59 'g_tTex2du4a' (uniform utexture2DArray)
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0:59 vector swizzle (temp 3-component vector of int)
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0:59 'c4' (uniform 4-component vector of int)
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0:59 Sequence
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0:59 Constant:
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0:59 0 (const int)
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0:59 Constant:
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0:59 1 (const int)
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0:59 Constant:
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0:59 2 (const int)
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0:59 direct index (temp int)
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0:59 'c4' (uniform 4-component vector of int)
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0:59 Constant:
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0:59 3 (const int)
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0:59 'o2' (uniform 2-component vector of int)
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0:65 move second child to first child (temp 4-component vector of float)
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0:65 Color: direct index for structure (temp 4-component vector of float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:65 Constant:
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0:65 0 (const int)
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0:65 Constant:
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0:65 1.000000
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0:65 1.000000
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0:65 1.000000
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0:65 1.000000
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0:66 move second child to first child (temp float)
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0:66 Depth: direct index for structure (temp float FragDepth)
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:66 Constant:
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0:66 1 (const int)
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0:66 Constant:
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0:66 1.000000
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0:68 Branch: Return with expression
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0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:70 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetchOffset (global 4-component vector of float)
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0:52 'g_tTex1df4a' (uniform texture1DArray)
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0:52 vector swizzle (temp 2-component vector of int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 Constant:
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0:52 1 (const int)
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0:52 direct index (temp int)
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0:52 'c3' (uniform 3-component vector of int)
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0:52 Constant:
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0:52 2 (const int)
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0:52 'o1' (uniform int)
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0:53 textureFetchOffset (global 4-component vector of int)
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0:53 'g_tTex1di4a' (uniform itexture1DArray)
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0:53 vector swizzle (temp 2-component vector of int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 Constant:
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0:53 1 (const int)
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0:53 direct index (temp int)
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0:53 'c3' (uniform 3-component vector of int)
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0:53 Constant:
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0:53 2 (const int)
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0:53 'o1' (uniform int)
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0:54 textureFetchOffset (global 4-component vector of uint)
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0:54 'g_tTex1du4a' (uniform utexture1DArray)
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0:54 vector swizzle (temp 2-component vector of int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 Constant:
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0:54 1 (const int)
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0:54 direct index (temp int)
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0:54 'c3' (uniform 3-component vector of int)
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0:54 Constant:
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0:54 2 (const int)
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0:54 'o1' (uniform int)
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0:57 textureFetchOffset (global 4-component vector of float)
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0:57 'g_tTex2df4a' (uniform texture2DArray)
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0:57 vector swizzle (temp 3-component vector of int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 2 (const int)
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0:57 direct index (temp int)
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0:57 'c4' (uniform 4-component vector of int)
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0:57 Constant:
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0:57 3 (const int)
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0:57 'o2' (uniform 2-component vector of int)
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0:58 textureFetchOffset (global 4-component vector of int)
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0:58 'g_tTex2di4a' (uniform itexture2DArray)
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0:58 vector swizzle (temp 3-component vector of int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 2 (const int)
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0:58 direct index (temp int)
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0:58 'c4' (uniform 4-component vector of int)
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0:58 Constant:
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0:58 3 (const int)
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0:58 'o2' (uniform 2-component vector of int)
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0:59 textureFetchOffset (global 4-component vector of uint)
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0:59 'g_tTex2du4a' (uniform utexture2DArray)
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0:59 vector swizzle (temp 3-component vector of int)
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0:59 'c4' (uniform 4-component vector of int)
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0:59 Sequence
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0:59 Constant:
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0:59 0 (const int)
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0:59 Constant:
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0:59 1 (const int)
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0:59 Constant:
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0:59 2 (const int)
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0:59 direct index (temp int)
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0:59 'c4' (uniform 4-component vector of int)
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0:59 Constant:
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0:59 3 (const int)
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0:59 'o2' (uniform 2-component vector of int)
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0:65 move second child to first child (temp 4-component vector of float)
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0:65 Color: direct index for structure (temp 4-component vector of float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:65 Constant:
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0:65 0 (const int)
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0:65 Constant:
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0:65 1.000000
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0:65 1.000000
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0:65 1.000000
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0:65 1.000000
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0:66 move second child to first child (temp float)
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0:66 Depth: direct index for structure (temp float FragDepth)
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:66 Constant:
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0:66 1 (const int)
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0:66 Constant:
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0:66 1.000000
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0:68 Branch: Return with expression
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0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform int)
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0:? 'c2' (uniform 2-component vector of int)
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0:? 'c3' (uniform 3-component vector of int)
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0:? 'c4' (uniform 4-component vector of int)
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0:? 'o1' (uniform int)
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0:? 'o2' (uniform 2-component vector of int)
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0:? 'o3' (uniform 3-component vector of int)
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0:? 'o4' (uniform 4-component vector of int)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 149
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Capability Shader
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Capability ImageGatherExtended
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "main"
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Name 9 "g_tTex1df4a"
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Name 14 "c3"
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Name 23 "o1"
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Name 29 "g_tTex1di4a"
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Name 40 "g_tTex1du4a"
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Name 51 "g_tTex2df4a"
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Name 54 "c4"
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Name 61 "o2"
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Name 66 "g_tTex2di4a"
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Name 76 "g_tTex2du4a"
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Name 84 "PS_OUTPUT"
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MemberName 84(PS_OUTPUT) 0 "Color"
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MemberName 84(PS_OUTPUT) 1 "Depth"
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Name 86 "psout"
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Name 99 "g_sSamp"
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Name 102 "g_tTex1df4"
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Name 105 "g_tTex1di4"
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Name 108 "g_tTex1du4"
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Name 111 "g_tTex2df4"
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Name 114 "g_tTex2di4"
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Name 117 "g_tTex2du4"
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Name 120 "g_tTex3df4"
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Name 123 "g_tTex3di4"
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Name 126 "g_tTex3du4"
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Name 129 "g_tTexcdf4"
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Name 132 "g_tTexcdi4"
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Name 135 "g_tTexcdu4"
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Name 138 "g_tTexcdf4a"
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Name 141 "g_tTexcdi4a"
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Name 144 "g_tTexcdu4a"
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Name 145 "c1"
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Name 146 "c2"
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Name 147 "o3"
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Name 148 "o4"
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Decorate 9(g_tTex1df4a) DescriptorSet 0
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Decorate 29(g_tTex1di4a) DescriptorSet 0
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Decorate 40(g_tTex1du4a) DescriptorSet 0
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Decorate 51(g_tTex2df4a) DescriptorSet 0
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Decorate 66(g_tTex2di4a) DescriptorSet 0
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Decorate 76(g_tTex2du4a) DescriptorSet 0
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MemberDecorate 84(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 99(g_sSamp) DescriptorSet 0
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Decorate 99(g_sSamp) Binding 0
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Decorate 102(g_tTex1df4) DescriptorSet 0
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Decorate 102(g_tTex1df4) Binding 0
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Decorate 105(g_tTex1di4) DescriptorSet 0
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Decorate 108(g_tTex1du4) DescriptorSet 0
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Decorate 111(g_tTex2df4) DescriptorSet 0
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Decorate 114(g_tTex2di4) DescriptorSet 0
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Decorate 117(g_tTex2du4) DescriptorSet 0
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Decorate 120(g_tTex3df4) DescriptorSet 0
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Decorate 123(g_tTex3di4) DescriptorSet 0
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Decorate 126(g_tTex3du4) DescriptorSet 0
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Decorate 129(g_tTexcdf4) DescriptorSet 0
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Decorate 132(g_tTexcdi4) DescriptorSet 0
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Decorate 135(g_tTexcdu4) DescriptorSet 0
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Decorate 138(g_tTexcdf4a) DescriptorSet 0
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Decorate 141(g_tTexcdi4a) DescriptorSet 0
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Decorate 144(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeImage 6(float) 1D array sampled format:Unknown
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8: TypePointer UniformConstant 7
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9(g_tTex1df4a): 8(ptr) Variable UniformConstant
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11: TypeInt 32 1
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12: TypeVector 11(int) 3
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13: TypePointer UniformConstant 12(ivec3)
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14(c3): 13(ptr) Variable UniformConstant
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15: TypeVector 11(int) 2
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18: TypeInt 32 0
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19: 18(int) Constant 2
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20: TypePointer UniformConstant 11(int)
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23(o1): 20(ptr) Variable UniformConstant
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25: TypeVector 6(float) 4
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27: TypeImage 11(int) 1D array sampled format:Unknown
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28: TypePointer UniformConstant 27
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29(g_tTex1di4a): 28(ptr) Variable UniformConstant
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36: TypeVector 11(int) 4
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38: TypeImage 18(int) 1D array sampled format:Unknown
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39: TypePointer UniformConstant 38
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40(g_tTex1du4a): 39(ptr) Variable UniformConstant
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47: TypeVector 18(int) 4
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49: TypeImage 6(float) 2D array sampled format:Unknown
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50: TypePointer UniformConstant 49
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51(g_tTex2df4a): 50(ptr) Variable UniformConstant
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53: TypePointer UniformConstant 36(ivec4)
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54(c4): 53(ptr) Variable UniformConstant
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57: 18(int) Constant 3
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60: TypePointer UniformConstant 15(ivec2)
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61(o2): 60(ptr) Variable UniformConstant
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64: TypeImage 11(int) 2D array sampled format:Unknown
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65: TypePointer UniformConstant 64
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66(g_tTex2di4a): 65(ptr) Variable UniformConstant
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74: TypeImage 18(int) 2D array sampled format:Unknown
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75: TypePointer UniformConstant 74
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76(g_tTex2du4a): 75(ptr) Variable UniformConstant
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84(PS_OUTPUT): TypeStruct 25(fvec4) 6(float)
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85: TypePointer Function 84(PS_OUTPUT)
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87: 11(int) Constant 0
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|
88: 6(float) Constant 1065353216
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|
89: 25(fvec4) ConstantComposite 88 88 88 88
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90: TypePointer Function 25(fvec4)
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92: 11(int) Constant 1
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|
93: TypePointer Function 6(float)
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|
97: TypeSampler
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98: TypePointer UniformConstant 97
|
|
99(g_sSamp): 98(ptr) Variable UniformConstant
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|
100: TypeImage 6(float) 1D sampled format:Unknown
|
|
101: TypePointer UniformConstant 100
|
|
102(g_tTex1df4): 101(ptr) Variable UniformConstant
|
|
103: TypeImage 11(int) 1D sampled format:Unknown
|
|
104: TypePointer UniformConstant 103
|
|
105(g_tTex1di4): 104(ptr) Variable UniformConstant
|
|
106: TypeImage 18(int) 1D sampled format:Unknown
|
|
107: TypePointer UniformConstant 106
|
|
108(g_tTex1du4): 107(ptr) Variable UniformConstant
|
|
109: TypeImage 6(float) 2D sampled format:Unknown
|
|
110: TypePointer UniformConstant 109
|
|
111(g_tTex2df4): 110(ptr) Variable UniformConstant
|
|
112: TypeImage 11(int) 2D sampled format:Unknown
|
|
113: TypePointer UniformConstant 112
|
|
114(g_tTex2di4): 113(ptr) Variable UniformConstant
|
|
115: TypeImage 18(int) 2D sampled format:Unknown
|
|
116: TypePointer UniformConstant 115
|
|
117(g_tTex2du4): 116(ptr) Variable UniformConstant
|
|
118: TypeImage 6(float) 3D sampled format:Unknown
|
|
119: TypePointer UniformConstant 118
|
|
120(g_tTex3df4): 119(ptr) Variable UniformConstant
|
|
121: TypeImage 11(int) 3D sampled format:Unknown
|
|
122: TypePointer UniformConstant 121
|
|
123(g_tTex3di4): 122(ptr) Variable UniformConstant
|
|
124: TypeImage 18(int) 3D sampled format:Unknown
|
|
125: TypePointer UniformConstant 124
|
|
126(g_tTex3du4): 125(ptr) Variable UniformConstant
|
|
127: TypeImage 6(float) Cube sampled format:Unknown
|
|
128: TypePointer UniformConstant 127
|
|
129(g_tTexcdf4): 128(ptr) Variable UniformConstant
|
|
130: TypeImage 11(int) Cube sampled format:Unknown
|
|
131: TypePointer UniformConstant 130
|
|
132(g_tTexcdi4): 131(ptr) Variable UniformConstant
|
|
133: TypeImage 18(int) Cube sampled format:Unknown
|
|
134: TypePointer UniformConstant 133
|
|
135(g_tTexcdu4): 134(ptr) Variable UniformConstant
|
|
136: TypeImage 6(float) Cube array sampled format:Unknown
|
|
137: TypePointer UniformConstant 136
|
|
138(g_tTexcdf4a): 137(ptr) Variable UniformConstant
|
|
139: TypeImage 11(int) Cube array sampled format:Unknown
|
|
140: TypePointer UniformConstant 139
|
|
141(g_tTexcdi4a): 140(ptr) Variable UniformConstant
|
|
142: TypeImage 18(int) Cube array sampled format:Unknown
|
|
143: TypePointer UniformConstant 142
|
|
144(g_tTexcdu4a): 143(ptr) Variable UniformConstant
|
|
145(c1): 20(ptr) Variable UniformConstant
|
|
146(c2): 60(ptr) Variable UniformConstant
|
|
147(o3): 13(ptr) Variable UniformConstant
|
|
148(o4): 53(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
86(psout): 85(ptr) Variable Function
|
|
10: 7 Load 9(g_tTex1df4a)
|
|
16: 12(ivec3) Load 14(c3)
|
|
17: 15(ivec2) VectorShuffle 16 16 0 1
|
|
21: 20(ptr) AccessChain 14(c3) 19
|
|
22: 11(int) Load 21
|
|
24: 11(int) Load 23(o1)
|
|
26: 25(fvec4) ImageFetch 10 17 Lod Offset 22 24
|
|
30: 27 Load 29(g_tTex1di4a)
|
|
31: 12(ivec3) Load 14(c3)
|
|
32: 15(ivec2) VectorShuffle 31 31 0 1
|
|
33: 20(ptr) AccessChain 14(c3) 19
|
|
34: 11(int) Load 33
|
|
35: 11(int) Load 23(o1)
|
|
37: 36(ivec4) ImageFetch 30 32 Lod Offset 34 35
|
|
41: 38 Load 40(g_tTex1du4a)
|
|
42: 12(ivec3) Load 14(c3)
|
|
43: 15(ivec2) VectorShuffle 42 42 0 1
|
|
44: 20(ptr) AccessChain 14(c3) 19
|
|
45: 11(int) Load 44
|
|
46: 11(int) Load 23(o1)
|
|
48: 47(ivec4) ImageFetch 41 43 Lod Offset 45 46
|
|
52: 49 Load 51(g_tTex2df4a)
|
|
55: 36(ivec4) Load 54(c4)
|
|
56: 12(ivec3) VectorShuffle 55 55 0 1 2
|
|
58: 20(ptr) AccessChain 54(c4) 57
|
|
59: 11(int) Load 58
|
|
62: 15(ivec2) Load 61(o2)
|
|
63: 25(fvec4) ImageFetch 52 56 Lod Offset 59 62
|
|
67: 64 Load 66(g_tTex2di4a)
|
|
68: 36(ivec4) Load 54(c4)
|
|
69: 12(ivec3) VectorShuffle 68 68 0 1 2
|
|
70: 20(ptr) AccessChain 54(c4) 57
|
|
71: 11(int) Load 70
|
|
72: 15(ivec2) Load 61(o2)
|
|
73: 36(ivec4) ImageFetch 67 69 Lod Offset 71 72
|
|
77: 74 Load 76(g_tTex2du4a)
|
|
78: 36(ivec4) Load 54(c4)
|
|
79: 12(ivec3) VectorShuffle 78 78 0 1 2
|
|
80: 20(ptr) AccessChain 54(c4) 57
|
|
81: 11(int) Load 80
|
|
82: 15(ivec2) Load 61(o2)
|
|
83: 47(ivec4) ImageFetch 77 79 Lod Offset 81 82
|
|
91: 90(ptr) AccessChain 86(psout) 87
|
|
Store 91 89
|
|
94: 93(ptr) AccessChain 86(psout) 92
|
|
Store 94 88
|
|
95:84(PS_OUTPUT) Load 86(psout)
|
|
ReturnValue 95
|
|
FunctionEnd
|