2013-04-12 17:17:07 +00:00

826 lines
24 KiB
C++

//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//Copyright (C) 2013 LunarG, Inc.
//
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
//
// Implement the top-level of interface to the compiler/linker,
// as defined in ShaderLang.h
// This is the platform independent interface between an OGL driver
// and the shading language compiler/linker.
//
#include <string.h>
#include "SymbolTable.h"
#include "ParseHelper.h"
#include "../Include/ShHandle.h"
#include "InitializeDll.h"
#define SH_EXPORTING
#include "../Public/ShaderLang.h"
#include "Initialize.h"
namespace { // anonymous namespace for file-local functions and symbols
int MapVersionToIndex(int version)
{
switch(version) {
case 100: return 0;
case 110: return 1;
case 120: return 2;
case 130: return 3;
case 140: return 4;
case 150: return 5;
case 300: return 6;
case 330: return 7;
case 400: return 8;
case 410: return 9;
case 420: return 10;
case 430: return 11;
default: // |
return 0; // |
} // |
} // V
const int VersionCount = 12;
//
// A symbol table per version per profile per language. This will be sparsely
// populated, so they will only only be generated as needed.
//
// Each has a different set of built-ins, and we want to preserve that from
// compile to compile.
//
// TODO: quality: thread safety: ensure the built-in symbol table levels are reado only.
TSymbolTable* SharedSymbolTables[VersionCount][EProfileCount][EShLangCount] = {};
TPoolAllocator* PerProcessGPA = 0;
bool InitializeSymbolTable(TBuiltInStrings* BuiltInStrings, int version, EProfile profile, EShLanguage language, TInfoSink& infoSink,
const TBuiltInResource* resources, TSymbolTable* symbolTables)
{
TIntermediate intermediate(infoSink, version, profile);
TSymbolTable* symbolTable;
if (resources)
symbolTable = symbolTables;
else
symbolTable = &symbolTables[language];
TParseContext parseContext(*symbolTable, intermediate, version, profile, language, infoSink);
GlobalParseContext = &parseContext;
assert(symbolTable->isEmpty() || symbolTable->atSharedBuiltInLevel());
//
// Parse the built-ins. This should only happen once per
// language symbol table when no 'resources' are passed in.
//
// Push the symbol table to give it an initial scope. This
// push should not have a corresponding pop, so that built-ins
// are preserved, and the test for an empty table fails.
//
symbolTable->push();
//Initialize the Preprocessor
int ret = InitPreprocessor();
if (ret) {
infoSink.info.message(EPrefixInternalError, "Unable to intialize the Preprocessor");
return false;
}
ResetFlex();
for (TBuiltInStrings::iterator i = BuiltInStrings[parseContext.language].begin();
i != BuiltInStrings[parseContext.language].end(); ++i) {
const char* builtInShaders[1];
int builtInLengths[1];
builtInShaders[0] = (*i).c_str();
builtInLengths[0] = (int) (*i).size();
if (PaParseStrings(const_cast<char**>(builtInShaders), builtInLengths, 1, parseContext, 0) != 0) {
infoSink.info.message(EPrefixInternalError, "Unable to parse built-ins");
printf("Unable to parse built-ins\n");
return false;
}
}
FinalizePreprocessor();
if (resources) {
IdentifyBuiltIns(version, profile, parseContext.language, *symbolTable, *resources);
} else {
IdentifyBuiltIns(version, profile, parseContext.language, *symbolTable);
}
return true;
}
bool GenerateBuiltInSymbolTable(TInfoSink& infoSink, TSymbolTable* symbolTables, int version, EProfile profile)
{
TBuiltIns builtIns;
builtIns.initialize(version, profile);
InitializeSymbolTable(builtIns.getBuiltInStrings(), version, profile, EShLangVertex, infoSink, 0, symbolTables);
InitializeSymbolTable(builtIns.getBuiltInStrings(), version, profile, EShLangFragment, infoSink, 0, symbolTables);
return true;
}
bool AddContextSpecificSymbols(const TBuiltInResource* resources, TInfoSink& infoSink, TSymbolTable* symbolTables, int version, EProfile profile, EShLanguage language)
{
TBuiltIns builtIns;
builtIns.initialize(*resources, version, profile, language);
InitializeSymbolTable(builtIns.getBuiltInStrings(), version, profile, language, infoSink, resources, symbolTables);
return true;
}
//
// Driver must call this first, once, before doing any other
// compiler/linker operations.
//
void SetupBuiltinSymbolTable(int version, EProfile profile)
{
TInfoSink infoSink;
// This function is for lazy setup. See if already done.
int versionIndex = MapVersionToIndex(version);
if (SharedSymbolTables[versionIndex][profile][EShLangVertex])
return;
TPoolAllocator& savedGPA = GetGlobalPoolAllocator();
TPoolAllocator *builtInPoolAllocator = new TPoolAllocator(true);
SetGlobalPoolAllocatorPtr(*builtInPoolAllocator);
TSymbolTable symTables[EShLangCount];
GenerateBuiltInSymbolTable(infoSink, symTables, version, profile);
SetGlobalPoolAllocatorPtr(*PerProcessGPA);
SharedSymbolTables[versionIndex][profile][EShLangVertex] = new TSymbolTable;
SharedSymbolTables[versionIndex][profile][EShLangVertex]->copyTable(symTables[EShLangVertex]);
SharedSymbolTables[versionIndex][profile][EShLangFragment] = new TSymbolTable;
SharedSymbolTables[versionIndex][profile][EShLangFragment]->copyTable(symTables[EShLangFragment]);
symTables[EShLangVertex].pop(0);
symTables[EShLangFragment].pop(0);
builtInPoolAllocator->popAll();
delete builtInPoolAllocator;
SetGlobalPoolAllocatorPtr(savedGPA);
}
// returns true if something whas consumed
bool ConsumeWhitespaceComment(const char*& s)
{
const char* startPoint = s;
// first, skip white space
while (*s == ' ' || *s == '\t' || *s == '\r' || *s == '\n') {
++s;
}
// then, check for a comment
if (*s == '/') {
if (*(s+1) == '/') {
// a '//' style comment
s += 2;
do {
while (*s && *s != '\\' && *s != '\r' && *s != '\n')
++s;
if (*s == '\r' || *s == '\n' || *s == 0) {
while (*s == '\r' || *s == '\n')
++s;
// we reached the end of the comment
break;
} else {
// it's a '\', so we need to keep going, after skipping what's escaped
++s;
if (*s == '\r' && *(s+1) == '\n')
s += 2;
else {
// skip the escaped character
if (*s)
++s;
}
}
} while (true);
} else if (*(s+1) == '*') {
// a '/*' style comment
s += 2;
do {
while (*s && *s != '*')
++s;
if (*s == '*') {
++s;
if (*s == '/') {
++s;
break;
} // else not end of comment, keep going
} else // end of string
break;
} while (true);
} // else it's not a comment
} // else it's not a comment
return startPoint != s;
}
void ScanVersion(const char* const shaderStrings[], int numStrings, int& version, EProfile& profile)
{
// This function doesn't have to get all the semantics correct,
// just find the #version if there is a correct one present.
// The CPP will have the responsibility of getting all the semantics right.
version = 0; // means not found
profile = ENoProfile;
const char* s = &shaderStrings[0][0];
// TODO: semantics: ES error check: #version must be on first line
while (ConsumeWhitespaceComment(s))
;
// #
if (*s != '#')
return;
++s;
// whitespace
while (*s == ' ' || *s == '\t') {
++s;
}
// version
if (strncmp(s, "version", 7) != 0)
return;
// whitespace
s += 7;
while (*s == ' ' || *s == '\t') {
++s;
}
// version number
while (*s >= '0' && *s <= '9') {
version = 10 * version + (*s - '0');
++s;
}
if (version == 0)
return;
// whitespace
while (*s == ' ' || *s == '\t') {
++s;
}
// profile
const char* end = s;
while (*end != ' ' && *end != '\t' && *end != '\n' && *end != '\r') {
if (*end == 0)
return;
++end;
}
int profileLength = end - s;
if (profileLength == 2 && strncmp(s, "es", profileLength) == 0)
profile = EEsProfile;
else if (profileLength == 4 && strncmp(s, "core", profileLength) == 0)
profile = ECoreProfile;
else if (profileLength == 13 && strncmp(s, "compatibility", profileLength) == 0)
profile = ECompatibilityProfile;
}
bool DeduceProfile(TInfoSink& infoSink, int version, EProfile& profile)
{
const int FirstProfileVersion = 150;
if (profile == ENoProfile) {
if (version == 300) {
infoSink.info.message(EPrefixError, "#version: version 300 requires specifying the 'es' profile");
profile = EEsProfile;
return false;
} else if (version == 100)
profile = EEsProfile;
else if (version >= FirstProfileVersion)
profile = ECoreProfile;
else
profile = ENoProfile;
} else {
// a profile was provided...
if (version < 150) {
infoSink.info.message(EPrefixError, "#version: versions before 150 do not allow a profile token");
if (version == 100)
profile = EEsProfile;
else
profile = ENoProfile;
return false;
} else if (version == 300) {
if (profile != EEsProfile) {
infoSink.info.message(EPrefixError, "#version: version 300 supports only the es profile");
return false;
}
profile = EEsProfile;
} else {
if (profile == EEsProfile) {
infoSink.info.message(EPrefixError, "#version: only version 300 supports the es profile");
if (version >= FirstProfileVersion)
profile = ECoreProfile;
else
profile = ENoProfile;
return false;
}
// else: typical desktop case... e.g., "#version 410 core"
}
}
return true;
}
}; // end anonymous namespace for local functions
int ShInitialize()
{
if (! InitProcess())
return 0;
// TODO: Quality: Thread safety:
// This method should be called once per process. If it's called by multiple threads, then
// we need to have thread synchronization code around the initialization of per process
// global pool allocator
if (! PerProcessGPA) {
PerProcessGPA = new TPoolAllocator(true);
}
return true;
}
//
// Driver calls these to create and destroy compiler/linker
// objects.
//
ShHandle ShConstructCompiler(const EShLanguage language, int debugOptions)
{
if (!InitThread())
return 0;
TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(language, debugOptions));
return reinterpret_cast<void*>(base);
}
ShHandle ShConstructLinker(const EShExecutable executable, int debugOptions)
{
if (!InitThread())
return 0;
TShHandleBase* base = static_cast<TShHandleBase*>(ConstructLinker(executable, debugOptions));
return reinterpret_cast<void*>(base);
}
ShHandle ShConstructUniformMap()
{
if (!InitThread())
return 0;
TShHandleBase* base = static_cast<TShHandleBase*>(ConstructUniformMap());
return reinterpret_cast<void*>(base);
}
void ShDestruct(ShHandle handle)
{
if (handle == 0)
return;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
if (base->getAsCompiler())
DeleteCompiler(base->getAsCompiler());
else if (base->getAsLinker())
DeleteLinker(base->getAsLinker());
else if (base->getAsUniformMap())
DeleteUniformMap(base->getAsUniformMap());
}
//
// Cleanup symbol tables
//
int __fastcall ShFinalize()
{
for (int version = 0; version < VersionCount; ++version)
for (int p = 0; p < EProfileCount; ++p)
for (int lang = 0; lang < EShLangCount; ++lang)
delete SharedSymbolTables[version][p][lang];
if (PerProcessGPA) {
PerProcessGPA->popAll();
delete PerProcessGPA;
}
return 1;
}
//
// Do an actual compile on the given strings. The result is left
// in the given compile object.
//
// Return: The return value of ShCompile is really boolean, indicating
// success or failure.
//
int ShCompile(
const ShHandle handle,
const char* const shaderStrings[],
const int numStrings,
const EShOptimizationLevel optLevel,
const TBuiltInResource* resources,
int debugOptions,
int defaultVersion, // use 100 for ES environment, 110 for desktop
bool forwardCompatible, // give errors for use of deprecated features
EShMessages messages // warnings/errors
)
{
if (!InitThread())
return 0;
if (handle == 0)
return 0;
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (compiler == 0)
return 0;
GlobalPoolAllocator.push();
compiler->infoSink.info.erase();
compiler->infoSink.debug.erase();
if (numStrings == 0)
return 1;
int version;
EProfile profile;
ScanVersion(shaderStrings, numStrings, version, profile);
if (version == 0)
version = defaultVersion;
bool goodProfile = DeduceProfile(compiler->infoSink, version, profile);
TIntermediate intermediate(compiler->infoSink, version, profile);
SetupBuiltinSymbolTable(version, profile);
TSymbolTable symbolTable(*SharedSymbolTables[MapVersionToIndex(version)]
[profile]
[compiler->getLanguage()]);
// Add built-in symbols that are potentially context dependent;
// they get popped again further down.
AddContextSpecificSymbols(resources, compiler->infoSink, &symbolTable, version, profile, compiler->getLanguage());
TParseContext parseContext(symbolTable, intermediate, version, profile, compiler->getLanguage(), compiler->infoSink, forwardCompatible, messages);
if (! goodProfile)
parseContext.error(1, "incorrect", "#version", "");
parseContext.initializeExtensionBehavior();
GlobalParseContext = &parseContext;
ResetFlex();
InitPreprocessor();
//
// Parse the application's shaders. All the following symbol table
// work will be throw-away, so push a new allocation scope that can
// be thrown away, then push a scope for the current shader's globals.
//
bool success = true;
symbolTable.push();
if (! symbolTable.atGlobalLevel())
parseContext.infoSink.info.message(EPrefixInternalError, "Wrong symbol table level");
if (parseContext.insertBuiltInArrayAtGlobalLevel())
success = false;
int ret = PaParseStrings(const_cast<char**>(shaderStrings), 0, numStrings, parseContext, parseContext.getPreamble());
if (ret)
success = false;
if (success && parseContext.treeRoot) {
if (optLevel == EShOptNoGeneration)
parseContext.infoSink.info.message(EPrefixNone, "No errors. No code generation or linking was requested.");
else {
success = intermediate.postProcess(parseContext.treeRoot, parseContext.language);
if (success) {
if (debugOptions & EDebugOpIntermediate)
intermediate.outputTree(parseContext.treeRoot);
//
// Call the machine dependent compiler
//
if (! compiler->compile(parseContext.treeRoot, parseContext.version, parseContext.profile))
success = false;
}
}
} else if (! success) {
parseContext.infoSink.info.prefix(EPrefixError);
parseContext.infoSink.info << parseContext.numErrors << " compilation errors. No code generated.\n\n";
success = false;
if (debugOptions & EDebugOpIntermediate)
intermediate.outputTree(parseContext.treeRoot);
}
intermediate.remove(parseContext.treeRoot);
//
// Ensure symbol table is returned to the built-in level,
// throwing away all but the built-ins.
//
while (! symbolTable.atSharedBuiltInLevel())
symbolTable.pop(0);
FinalizePreprocessor();
//
// Throw away all the temporary memory used by the compilation process.
//
GlobalPoolAllocator.pop();
return success ? 1 : 0;
}
//
// Do an actual link on the given compile objects.
//
// Return: The return value of is really boolean, indicating
// success or failure.
//
int ShLink(
const ShHandle linkHandle,
const ShHandle compHandles[],
const int numHandles,
ShHandle uniformMapHandle,
short int** uniformsAccessed,
int* numUniformsAccessed)
{
if (!InitThread())
return 0;
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(linkHandle);
TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
if (linker == 0)
return 0;
int returnValue;
GlobalPoolAllocator.push();
returnValue = ShLinkExt(linkHandle, compHandles, numHandles);
GlobalPoolAllocator.pop();
if (returnValue)
return 1;
return 0;
}
//
// This link method will be eventually used once the ICD supports the new linker interface
//
int ShLinkExt(
const ShHandle linkHandle,
const ShHandle compHandles[],
const int numHandles)
{
if (linkHandle == 0 || numHandles == 0)
return 0;
THandleList cObjects;
for (int i = 0; i < numHandles; ++i) {
if (compHandles[i] == 0)
return 0;
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(compHandles[i]);
if (base->getAsLinker()) {
cObjects.push_back(base->getAsLinker());
}
if (base->getAsCompiler())
cObjects.push_back(base->getAsCompiler());
if (cObjects[i] == 0)
return 0;
}
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(linkHandle);
TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
if (linker == 0)
return 0;
linker->infoSink.info.erase();
for (int i = 0; i < numHandles; ++i) {
if (cObjects[i]->getAsCompiler()) {
if (! cObjects[i]->getAsCompiler()->linkable()) {
linker->infoSink.info.message(EPrefixError, "Not all shaders have valid object code.");
return 0;
}
}
}
bool ret = linker->link(cObjects);
return ret ? 1 : 0;
}
//
// ShSetEncrpytionMethod is a place-holder for specifying
// how source code is encrypted.
//
void ShSetEncryptionMethod(ShHandle handle)
{
if (handle == 0)
return;
}
//
// Return any compiler/linker/uniformmap log of messages for the application.
//
const char* ShGetInfoLog(const ShHandle handle)
{
if (!InitThread())
return 0;
if (handle == 0)
return 0;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
TInfoSink* infoSink;
if (base->getAsCompiler())
infoSink = &(base->getAsCompiler()->getInfoSink());
else if (base->getAsLinker())
infoSink = &(base->getAsLinker()->getInfoSink());
infoSink->info << infoSink->debug.c_str();
return infoSink->info.c_str();
}
//
// Return the resulting binary code from the link process. Structure
// is machine dependent.
//
const void* ShGetExecutable(const ShHandle handle)
{
if (!InitThread())
return 0;
if (handle == 0)
return 0;
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
if (linker == 0)
return 0;
return linker->getObjectCode();
}
//
// Let the linker know where the application said it's attributes are bound.
// The linker does not use these values, they are remapped by the ICD or
// hardware. It just needs them to know what's aliased.
//
// Return: The return value of is really boolean, indicating
// success or failure.
//
int ShSetVirtualAttributeBindings(const ShHandle handle, const ShBindingTable* table)
{
if (!InitThread())
return 0;
if (handle == 0)
return 0;
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
if (linker == 0)
return 0;
linker->setAppAttributeBindings(table);
return 1;
}
//
// Let the linker know where the predefined attributes have to live.
//
int ShSetFixedAttributeBindings(const ShHandle handle, const ShBindingTable* table)
{
if (!InitThread())
return 0;
if (handle == 0)
return 0;
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
if (linker == 0)
return 0;
linker->setFixedAttributeBindings(table);
return 1;
}
//
// Some attribute locations are off-limits to the linker...
//
int ShExcludeAttributes(const ShHandle handle, int *attributes, int count)
{
if (!InitThread())
return 0;
if (handle == 0)
return 0;
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
TLinker* linker = static_cast<TLinker*>(base->getAsLinker());
if (linker == 0)
return 0;
linker->setExcludedAttributes(attributes, count);
return 1;
}
//
// Return the index for OpenGL to use for knowing where a uniform lives.
//
// Return: The return value of is really boolean, indicating
// success or failure.
//
int ShGetUniformLocation(const ShHandle handle, const char* name)
{
if (!InitThread())
return 0;
if (handle == 0)
return -1;
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
TUniformMap* uniformMap= base->getAsUniformMap();
if (uniformMap == 0)
return -1;
return uniformMap->getLocation(name);
}