
Append() method is special: unlike most outputs, it does not copy some temporary data to a symbol in the entry point epilogue, but rather uses an emit builtin after each write to the output stream. This had been handled by remembering the special output symbol for the stream as it was declared in the shader entry point before symbol sanitization. However the prior code was too simple and only handled cases where the Append() method happened after the entry point, so that the output symbol had been seen. This PR adds a patching step so that the Append()s may appear in any order WRT the entry point. They are patched in an epilogue, whereupon it is guaranteed in a well formed shader that we have seen the appropriate declaration. Fixes #1217.
Glslang Tests based on the Google Test Framework
This directory contains Google Test based test fixture and test cases for glslang.
Apart from typical unit tests, necessary utility methods are added into
the GlslangTests
fixture to provide the ability to do
file-based integration tests. Various *.FromFile.cpp
files lists names
of files containing input shader code in the Test/
directory. Utility
methods will load the input shader source, compile them, and compare with
the corresponding expected output in the Test/baseResults/
directory.
How to run the tests
Please make sure you have a copy of Google Test checked out under
the External
directory before building. After building, just run the
ctest
command or the gtests/glslangtests
binary in your build directory.
The gtests/glslangtests
binary also provides an --update-mode
command
line option, which, if supplied, will overwrite the golden files under
the Test/baseResults/
directory with real output from that invocation.
This serves as an easy way to update golden files.