 71c100d7c0
			
		
	
	
		71c100d7c0
		
	
	
	
	
		
			
			Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			92 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| voidFunction.frag
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| Shader version: 120
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| 0:? Sequence
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| 0:7  Sequence
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| 0:7    move second child to first child ( temp float)
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| 0:7      'bar' ( global float)
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| 0:7      Constant:
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| 0:7        2.000000
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| 0:9  Function Definition: foo( ( global void)
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| 0:9    Function Parameters: 
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| 0:11    Sequence
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| 0:11      Post-Increment ( temp float)
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| 0:11        'bar' ( global float)
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| 0:13      Branch: Return
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| 0:16  Function Definition: foo2( ( global void)
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| 0:16    Function Parameters: 
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| 0:18    Sequence
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| 0:18      Post-Increment ( temp float)
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| 0:18        'bar' ( global float)
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| 0:21  Function Definition: main( ( global void)
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| 0:21    Function Parameters: 
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| 0:23    Sequence
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| 0:23      Sequence
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| 0:23        move second child to first child ( temp 4-component vector of float)
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| 0:23          'outColor' ( temp 4-component vector of float)
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| 0:23          'bigColor' ( uniform 4-component vector of float)
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| 0:25      Function Call: foo( ( global void)
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| 0:27      Function Call: foo2( ( global void)
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| 0:29      add second child into first child ( temp float)
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| 0:29        direct index ( temp float)
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| 0:29          'outColor' ( temp 4-component vector of float)
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| 0:29          Constant:
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| 0:29            0 (const int)
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| 0:29        'bar' ( global float)
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| 0:31      move second child to first child ( temp 4-component vector of float)
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| 0:31        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:31        'outColor' ( temp 4-component vector of float)
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| 0:33      Branch: Return
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| 0:?   Linker Objects
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| 0:?     'bigColor' ( uniform 4-component vector of float)
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| 0:?     'BaseColor' ( smooth in 4-component vector of float)
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| 0:?     'd' ( uniform float)
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| 0:?     'bar' ( global float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 120
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| 0:? Sequence
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| 0:7  Sequence
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| 0:7    move second child to first child ( temp float)
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| 0:7      'bar' ( global float)
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| 0:7      Constant:
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| 0:7        2.000000
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| 0:9  Function Definition: foo( ( global void)
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| 0:9    Function Parameters: 
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| 0:11    Sequence
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| 0:11      Post-Increment ( temp float)
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| 0:11        'bar' ( global float)
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| 0:13      Branch: Return
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| 0:16  Function Definition: foo2( ( global void)
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| 0:16    Function Parameters: 
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| 0:18    Sequence
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| 0:18      Post-Increment ( temp float)
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| 0:18        'bar' ( global float)
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| 0:21  Function Definition: main( ( global void)
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| 0:21    Function Parameters: 
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| 0:23    Sequence
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| 0:23      Sequence
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| 0:23        move second child to first child ( temp 4-component vector of float)
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| 0:23          'outColor' ( temp 4-component vector of float)
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| 0:23          'bigColor' ( uniform 4-component vector of float)
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| 0:25      Function Call: foo( ( global void)
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| 0:27      Function Call: foo2( ( global void)
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| 0:29      add second child into first child ( temp float)
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| 0:29        direct index ( temp float)
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| 0:29          'outColor' ( temp 4-component vector of float)
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| 0:29          Constant:
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| 0:29            0 (const int)
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| 0:29        'bar' ( global float)
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| 0:31      move second child to first child ( temp 4-component vector of float)
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| 0:31        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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| 0:31        'outColor' ( temp 4-component vector of float)
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| 0:33      Branch: Return
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| 0:?   Linker Objects
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| 0:?     'bigColor' ( uniform 4-component vector of float)
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| 0:?     'BaseColor' ( smooth in 4-component vector of float)
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| 0:?     'd' ( uniform float)
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| 0:?     'bar' ( global float)
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| 
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