
Recently added entry point renaming file referred to test source file hlsl.entry.rename.frag via relative directory. Change it to be consistent with other tests: assume test sources are in the current directory.
120 lines
5.2 KiB
Plaintext
120 lines
5.2 KiB
Plaintext
hlsl.entry.rename.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: not_the_entry_point( (temp void)
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0:7 Function Parameters:
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0:11 Function Definition: main_in_spv( (temp structure{temp 4-component vector of float Color})
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0:11 Function Parameters:
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0:? Sequence
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 Color: direct index for structure (temp 4-component vector of float)
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0:13 'psout' (temp structure{temp 4-component vector of float Color})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:14 Sequence
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:14 Color: direct index for structure (temp 4-component vector of float)
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0:14 'psout' (temp structure{temp 4-component vector of float Color})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int also_not_the_entry_point})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: not_the_entry_point( (temp void)
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0:7 Function Parameters:
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0:11 Function Definition: main_in_spv( (temp structure{temp 4-component vector of float Color})
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0:11 Function Parameters:
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0:? Sequence
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 Color: direct index for structure (temp 4-component vector of float)
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0:13 'psout' (temp structure{temp 4-component vector of float Color})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:14 Sequence
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:14 Color: direct index for structure (temp 4-component vector of float)
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0:14 'psout' (temp structure{temp 4-component vector of float Color})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Branch: Return
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int also_not_the_entry_point})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 27
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main_in_spv" 20
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main_in_spv"
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Name 6 "not_the_entry_point("
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Name 10 "PS_OUTPUT"
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MemberName 10(PS_OUTPUT) 0 "Color"
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Name 12 "psout"
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Name 20 "Color"
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Name 24 "$Global"
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MemberName 24($Global) 0 "also_not_the_entry_point"
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Name 26 ""
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Decorate 20(Color) Location 0
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MemberDecorate 24($Global) 0 Offset 0
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Decorate 24($Global) Block
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Decorate 26 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10(PS_OUTPUT): TypeStruct 9(fvec4)
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11: TypePointer Function 10(PS_OUTPUT)
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13: TypeInt 32 1
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14: 13(int) Constant 0
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15: 8(float) Constant 0
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16: 9(fvec4) ConstantComposite 15 15 15 15
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17: TypePointer Function 9(fvec4)
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19: TypePointer Output 9(fvec4)
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20(Color): 19(ptr) Variable Output
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24($Global): TypeStruct 13(int)
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25: TypePointer Uniform 24($Global)
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26: 25(ptr) Variable Uniform
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4(main_in_spv): 2 Function None 3
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5: Label
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12(psout): 11(ptr) Variable Function
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18: 17(ptr) AccessChain 12(psout) 14
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Store 18 16
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21: 17(ptr) AccessChain 12(psout) 14
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22: 9(fvec4) Load 21
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Store 20(Color) 22
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Return
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FunctionEnd
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6(not_the_entry_point(): 2 Function None 3
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7: Label
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Return
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FunctionEnd
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