35 lines
		
	
	
		
			479 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			479 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| float PixelShaderFunctionS(float inF0)
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| {
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|     f32tof16(inF0);
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| 
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|     return 0.0;
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| }
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| 
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| float1 PixelShaderFunction1(float1 inF0)
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| {
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|     // TODO: ... add when float1 prototypes are generated
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|     return 0.0;
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| }
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| 
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| float2 PixelShaderFunction2(float2 inF0)
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| {
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|     f32tof16(inF0);
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| 
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|     return float2(1,2);
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| }
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| 
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| float3 PixelShaderFunction3(float3 inF0)
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| {
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|     f32tof16(inF0);
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| 
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|     return float3(1,2,3);
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| }
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| 
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| float4 PixelShaderFunction(float4 inF0)
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| {
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|     f32tof16(inF0);
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| 
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|     return float4(1,2,3,4);
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| }
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| 
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