690 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			690 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.samplebias.basic.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28    Function Parameters: 
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0:?     Sequence
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0:31      Sequence
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0:31        move second child to first child ( temp 4-component vector of float)
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0:31          'txval10' ( temp 4-component vector of float)
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0:31          texture ( temp 4-component vector of float)
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0:31            Construct combined texture-sampler ( temp sampler1D)
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0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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0:31            Constant:
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0:31              0.100000
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0:31            Constant:
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0:31              0.500000
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0:32      Sequence
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0:32        move second child to first child ( temp 4-component vector of int)
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0:32          'txval11' ( temp 4-component vector of int)
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0:32          texture ( temp 4-component vector of int)
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0:32            Construct combined texture-sampler ( temp isampler1D)
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0:32              'g_tTex1di4' ( uniform itexture1D)
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0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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0:32            Constant:
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0:32              0.200000
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0:32            Constant:
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0:32              0.500000
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0:33      Sequence
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0:33        move second child to first child ( temp 4-component vector of uint)
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0:33          'txval12' ( temp 4-component vector of uint)
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0:33          texture ( temp 4-component vector of uint)
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0:33            Construct combined texture-sampler ( temp usampler1D)
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0:33              'g_tTex1du4' ( uniform utexture1D)
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0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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0:33            Constant:
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0:33              0.300000
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0:33            Constant:
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0:33              0.500000
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0:35      Sequence
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0:35        move second child to first child ( temp 4-component vector of float)
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0:35          'txval20' ( temp 4-component vector of float)
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0:35          texture ( temp 4-component vector of float)
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0:35            Construct combined texture-sampler ( temp sampler2D)
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0:35              'g_tTex2df4' ( uniform texture2D)
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0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:35            Constant:
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0:35              0.500000
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0:36      Sequence
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0:36        move second child to first child ( temp 4-component vector of int)
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0:36          'txval21' ( temp 4-component vector of int)
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0:36          texture ( temp 4-component vector of int)
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0:36            Construct combined texture-sampler ( temp isampler2D)
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0:36              'g_tTex2di4' ( uniform itexture2D)
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0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.300000
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0:?               0.400000
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0:36            Constant:
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0:36              0.500000
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0:37      Sequence
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0:37        move second child to first child ( temp 4-component vector of uint)
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0:37          'txval22' ( temp 4-component vector of uint)
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0:37          texture ( temp 4-component vector of uint)
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0:37            Construct combined texture-sampler ( temp usampler2D)
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0:37              'g_tTex2du4' ( uniform utexture2D)
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0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.500000
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0:?               0.600000
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0:37            Constant:
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0:37              0.500000
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0:39      Sequence
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0:39        move second child to first child ( temp 4-component vector of float)
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0:39          'txval30' ( temp 4-component vector of float)
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0:39          texture ( temp 4-component vector of float)
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0:39            Construct combined texture-sampler ( temp sampler3D)
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0:39              'g_tTex3df4' ( uniform texture3D)
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0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:?               0.300000
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0:39            Constant:
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0:39              0.500000
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0:40      Sequence
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0:40        move second child to first child ( temp 4-component vector of int)
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0:40          'txval31' ( temp 4-component vector of int)
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0:40          texture ( temp 4-component vector of int)
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0:40            Construct combined texture-sampler ( temp isampler3D)
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0:40              'g_tTex3di4' ( uniform itexture3D)
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0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.400000
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0:?               0.500000
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0:?               0.600000
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0:40            Constant:
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0:40              0.500000
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0:41      Sequence
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0:41        move second child to first child ( temp 4-component vector of uint)
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0:41          'txval32' ( temp 4-component vector of uint)
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0:41          texture ( temp 4-component vector of uint)
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0:41            Construct combined texture-sampler ( temp usampler3D)
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0:41              'g_tTex3du4' ( uniform utexture3D)
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0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.700000
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0:?               0.800000
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0:?               0.900000
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0:41            Constant:
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0:41              0.500000
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0:43      Sequence
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0:43        move second child to first child ( temp 4-component vector of float)
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0:43          'txval40' ( temp 4-component vector of float)
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0:43          texture ( temp 4-component vector of float)
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0:43            Construct combined texture-sampler ( temp samplerCube)
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0:43              'g_tTexcdf4' ( uniform textureCube)
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0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:?               0.300000
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0:43            Constant:
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0:43              0.500000
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0:44      Sequence
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0:44        move second child to first child ( temp 4-component vector of int)
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0:44          'txval41' ( temp 4-component vector of int)
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0:44          texture ( temp 4-component vector of int)
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0:44            Construct combined texture-sampler ( temp isamplerCube)
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0:44              'g_tTexcdi4' ( uniform itextureCube)
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0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.400000
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0:?               0.500000
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0:?               0.600000
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0:44            Constant:
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0:44              0.500000
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0:45      Sequence
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0:45        move second child to first child ( temp 4-component vector of uint)
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0:45          'txval42' ( temp 4-component vector of uint)
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0:45          texture ( temp 4-component vector of uint)
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0:45            Construct combined texture-sampler ( temp usamplerCube)
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0:45              'g_tTexcdu4' ( uniform utextureCube)
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0:45              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.700000
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0:?               0.800000
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0:?               0.900000
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0:45            Constant:
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0:45              0.500000
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0:47      move second child to first child ( temp 4-component vector of float)
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0:47        Color: direct index for structure ( temp 4-component vector of float)
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0:47          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:47          Constant:
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0:47            0 (const int)
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0:47        Constant:
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0:47          1.000000
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0:47          1.000000
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0:47          1.000000
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0:47          1.000000
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0:48      move second child to first child ( temp float)
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0:48        Depth: direct index for structure ( temp float)
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0:48          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:48          Constant:
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0:48            1 (const int)
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0:48        Constant:
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0:48          1.000000
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0:50      Branch: Return with expression
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0:50        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28  Function Definition: main( ( temp void)
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0:28    Function Parameters: 
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0:?     Sequence
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0:28      Sequence
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0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28        move second child to first child ( temp 4-component vector of float)
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0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:28          Color: direct index for structure ( temp 4-component vector of float)
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0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28            Constant:
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0:28              0 (const int)
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0:28        move second child to first child ( temp float)
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0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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0:28          Depth: direct index for structure ( temp float)
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0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28            Constant:
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0:28              1 (const int)
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0:?   Linker Objects
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0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:?     'g_tTex1di4' ( uniform itexture1D)
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0:?     'g_tTex1du4' ( uniform utexture1D)
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0:?     'g_tTex2df4' ( uniform texture2D)
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0:?     'g_tTex2di4' ( uniform itexture2D)
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0:?     'g_tTex2du4' ( uniform utexture2D)
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0:?     'g_tTex3df4' ( uniform texture3D)
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0:?     'g_tTex3di4' ( uniform itexture3D)
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0:?     'g_tTex3du4' ( uniform utexture3D)
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0:?     'g_tTexcdf4' ( uniform textureCube)
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0:?     'g_tTexcdi4' ( uniform itextureCube)
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0:?     'g_tTexcdu4' ( uniform utextureCube)
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0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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using depth_any
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0:? Sequence
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0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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0:28    Function Parameters: 
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0:?     Sequence
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0:31      Sequence
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0:31        move second child to first child ( temp 4-component vector of float)
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0:31          'txval10' ( temp 4-component vector of float)
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0:31          texture ( temp 4-component vector of float)
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0:31            Construct combined texture-sampler ( temp sampler1D)
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0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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0:31            Constant:
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0:31              0.100000
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0:31            Constant:
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0:31              0.500000
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0:32      Sequence
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0:32        move second child to first child ( temp 4-component vector of int)
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0:32          'txval11' ( temp 4-component vector of int)
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0:32          texture ( temp 4-component vector of int)
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0:32            Construct combined texture-sampler ( temp isampler1D)
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0:32              'g_tTex1di4' ( uniform itexture1D)
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0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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0:32            Constant:
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0:32              0.200000
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0:32            Constant:
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0:32              0.500000
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0:33      Sequence
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0:33        move second child to first child ( temp 4-component vector of uint)
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0:33          'txval12' ( temp 4-component vector of uint)
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0:33          texture ( temp 4-component vector of uint)
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0:33            Construct combined texture-sampler ( temp usampler1D)
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0:33              'g_tTex1du4' ( uniform utexture1D)
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0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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0:33            Constant:
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0:33              0.300000
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0:33            Constant:
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0:33              0.500000
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0:35      Sequence
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0:35        move second child to first child ( temp 4-component vector of float)
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0:35          'txval20' ( temp 4-component vector of float)
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0:35          texture ( temp 4-component vector of float)
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0:35            Construct combined texture-sampler ( temp sampler2D)
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0:35              'g_tTex2df4' ( uniform texture2D)
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0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.100000
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0:?               0.200000
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0:35            Constant:
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0:35              0.500000
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0:36      Sequence
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0:36        move second child to first child ( temp 4-component vector of int)
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0:36          'txval21' ( temp 4-component vector of int)
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0:36          texture ( temp 4-component vector of int)
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0:36            Construct combined texture-sampler ( temp isampler2D)
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0:36              'g_tTex2di4' ( uniform itexture2D)
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0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.300000
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						|
0:?               0.400000
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0:36            Constant:
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0:36              0.500000
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0:37      Sequence
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0:37        move second child to first child ( temp 4-component vector of uint)
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0:37          'txval22' ( temp 4-component vector of uint)
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0:37          texture ( temp 4-component vector of uint)
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0:37            Construct combined texture-sampler ( temp usampler2D)
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0:37              'g_tTex2du4' ( uniform utexture2D)
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0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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						|
0:?             Constant:
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0:?               0.500000
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						|
0:?               0.600000
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0:37            Constant:
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0:37              0.500000
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0:39      Sequence
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0:39        move second child to first child ( temp 4-component vector of float)
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0:39          'txval30' ( temp 4-component vector of float)
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0:39          texture ( temp 4-component vector of float)
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0:39            Construct combined texture-sampler ( temp sampler3D)
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0:39              'g_tTex3df4' ( uniform texture3D)
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						|
0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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						|
0:?             Constant:
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						|
0:?               0.100000
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						|
0:?               0.200000
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						|
0:?               0.300000
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0:39            Constant:
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0:39              0.500000
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0:40      Sequence
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0:40        move second child to first child ( temp 4-component vector of int)
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0:40          'txval31' ( temp 4-component vector of int)
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0:40          texture ( temp 4-component vector of int)
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0:40            Construct combined texture-sampler ( temp isampler3D)
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0:40              'g_tTex3di4' ( uniform itexture3D)
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0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.400000
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0:?               0.500000
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0:?               0.600000
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0:40            Constant:
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0:40              0.500000
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0:41      Sequence
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0:41        move second child to first child ( temp 4-component vector of uint)
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0:41          'txval32' ( temp 4-component vector of uint)
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0:41          texture ( temp 4-component vector of uint)
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0:41            Construct combined texture-sampler ( temp usampler3D)
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0:41              'g_tTex3du4' ( uniform utexture3D)
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0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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0:?             Constant:
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0:?               0.700000
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						|
0:?               0.800000
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0:?               0.900000
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0:41            Constant:
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0:41              0.500000
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0:43      Sequence
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0:43        move second child to first child ( temp 4-component vector of float)
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0:43          'txval40' ( temp 4-component vector of float)
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0:43          texture ( temp 4-component vector of float)
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0:43            Construct combined texture-sampler ( temp samplerCube)
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0:43              'g_tTexcdf4' ( uniform textureCube)
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0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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						|
0:?             Constant:
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						|
0:?               0.100000
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						|
0:?               0.200000
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						|
0:?               0.300000
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0:43            Constant:
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						|
0:43              0.500000
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0:44      Sequence
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0:44        move second child to first child ( temp 4-component vector of int)
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0:44          'txval41' ( temp 4-component vector of int)
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0:44          texture ( temp 4-component vector of int)
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0:44            Construct combined texture-sampler ( temp isamplerCube)
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0:44              'g_tTexcdi4' ( uniform itextureCube)
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0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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						|
0:?             Constant:
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						|
0:?               0.400000
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						|
0:?               0.500000
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0:?               0.600000
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						|
0:44            Constant:
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						|
0:44              0.500000
 | 
						|
0:45      Sequence
 | 
						|
0:45        move second child to first child ( temp 4-component vector of uint)
 | 
						|
0:45          'txval42' ( temp 4-component vector of uint)
 | 
						|
0:45          texture ( temp 4-component vector of uint)
 | 
						|
0:45            Construct combined texture-sampler ( temp usamplerCube)
 | 
						|
0:45              'g_tTexcdu4' ( uniform utextureCube)
 | 
						|
0:45              'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:?             Constant:
 | 
						|
0:?               0.700000
 | 
						|
0:?               0.800000
 | 
						|
0:?               0.900000
 | 
						|
0:45            Constant:
 | 
						|
0:45              0.500000
 | 
						|
0:47      move second child to first child ( temp 4-component vector of float)
 | 
						|
0:47        Color: direct index for structure ( temp 4-component vector of float)
 | 
						|
0:47          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:47          Constant:
 | 
						|
0:47            0 (const int)
 | 
						|
0:47        Constant:
 | 
						|
0:47          1.000000
 | 
						|
0:47          1.000000
 | 
						|
0:47          1.000000
 | 
						|
0:47          1.000000
 | 
						|
0:48      move second child to first child ( temp float)
 | 
						|
0:48        Depth: direct index for structure ( temp float)
 | 
						|
0:48          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:48          Constant:
 | 
						|
0:48            1 (const int)
 | 
						|
0:48        Constant:
 | 
						|
0:48          1.000000
 | 
						|
0:50      Branch: Return with expression
 | 
						|
0:50        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28  Function Definition: main( ( temp void)
 | 
						|
0:28    Function Parameters: 
 | 
						|
0:?     Sequence
 | 
						|
0:28      Sequence
 | 
						|
0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28        move second child to first child ( temp 4-component vector of float)
 | 
						|
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | 
						|
0:28          Color: direct index for structure ( temp 4-component vector of float)
 | 
						|
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28            Constant:
 | 
						|
0:28              0 (const int)
 | 
						|
0:28        move second child to first child ( temp float)
 | 
						|
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | 
						|
0:28          Depth: direct index for structure ( temp float)
 | 
						|
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
						|
0:28            Constant:
 | 
						|
0:28              1 (const int)
 | 
						|
0:?   Linker Objects
 | 
						|
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | 
						|
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
 | 
						|
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
 | 
						|
0:?     'g_tTex1di4' ( uniform itexture1D)
 | 
						|
0:?     'g_tTex1du4' ( uniform utexture1D)
 | 
						|
0:?     'g_tTex2df4' ( uniform texture2D)
 | 
						|
0:?     'g_tTex2di4' ( uniform itexture2D)
 | 
						|
0:?     'g_tTex2du4' ( uniform utexture2D)
 | 
						|
0:?     'g_tTex3df4' ( uniform texture3D)
 | 
						|
0:?     'g_tTex3di4' ( uniform itexture3D)
 | 
						|
0:?     'g_tTex3du4' ( uniform utexture3D)
 | 
						|
0:?     'g_tTexcdf4' ( uniform textureCube)
 | 
						|
0:?     'g_tTexcdi4' ( uniform itextureCube)
 | 
						|
0:?     'g_tTexcdu4' ( uniform utextureCube)
 | 
						|
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | 
						|
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | 
						|
 | 
						|
// Module Version 10000
 | 
						|
// Generated by (magic number): 8000a
 | 
						|
// Id's are bound by 170
 | 
						|
 | 
						|
                              Capability Shader
 | 
						|
                              Capability Sampled1D
 | 
						|
               1:             ExtInstImport  "GLSL.std.450"
 | 
						|
                              MemoryModel Logical GLSL450
 | 
						|
                              EntryPoint Fragment 4  "main" 162 166
 | 
						|
                              ExecutionMode 4 OriginUpperLeft
 | 
						|
                              ExecutionMode 4 DepthReplacing
 | 
						|
                              Source HLSL 500
 | 
						|
                              Name 4  "main"
 | 
						|
                              Name 8  "PS_OUTPUT"
 | 
						|
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
						|
                              MemberName 8(PS_OUTPUT) 1  "Depth"
 | 
						|
                              Name 10  "@main("
 | 
						|
                              Name 13  "txval10"
 | 
						|
                              Name 16  "g_tTex1df4"
 | 
						|
                              Name 20  "g_sSamp"
 | 
						|
                              Name 30  "txval11"
 | 
						|
                              Name 33  "g_tTex1di4"
 | 
						|
                              Name 43  "txval12"
 | 
						|
                              Name 46  "g_tTex1du4"
 | 
						|
                              Name 53  "txval20"
 | 
						|
                              Name 56  "g_tTex2df4"
 | 
						|
                              Name 64  "txval21"
 | 
						|
                              Name 67  "g_tTex2di4"
 | 
						|
                              Name 75  "txval22"
 | 
						|
                              Name 78  "g_tTex2du4"
 | 
						|
                              Name 86  "txval30"
 | 
						|
                              Name 89  "g_tTex3df4"
 | 
						|
                              Name 97  "txval31"
 | 
						|
                              Name 100  "g_tTex3di4"
 | 
						|
                              Name 107  "txval32"
 | 
						|
                              Name 110  "g_tTex3du4"
 | 
						|
                              Name 120  "txval40"
 | 
						|
                              Name 123  "g_tTexcdf4"
 | 
						|
                              Name 129  "txval41"
 | 
						|
                              Name 132  "g_tTexcdi4"
 | 
						|
                              Name 138  "txval42"
 | 
						|
                              Name 141  "g_tTexcdu4"
 | 
						|
                              Name 148  "psout"
 | 
						|
                              Name 159  "flattenTemp"
 | 
						|
                              Name 162  "@entryPointOutput.Color"
 | 
						|
                              Name 166  "@entryPointOutput.Depth"
 | 
						|
                              Name 169  "g_tTex1df4a"
 | 
						|
                              Decorate 16(g_tTex1df4) DescriptorSet 0
 | 
						|
                              Decorate 16(g_tTex1df4) Binding 0
 | 
						|
                              Decorate 20(g_sSamp) DescriptorSet 0
 | 
						|
                              Decorate 20(g_sSamp) Binding 0
 | 
						|
                              Decorate 33(g_tTex1di4) DescriptorSet 0
 | 
						|
                              Decorate 33(g_tTex1di4) Binding 0
 | 
						|
                              Decorate 46(g_tTex1du4) DescriptorSet 0
 | 
						|
                              Decorate 46(g_tTex1du4) Binding 0
 | 
						|
                              Decorate 56(g_tTex2df4) DescriptorSet 0
 | 
						|
                              Decorate 56(g_tTex2df4) Binding 0
 | 
						|
                              Decorate 67(g_tTex2di4) DescriptorSet 0
 | 
						|
                              Decorate 67(g_tTex2di4) Binding 0
 | 
						|
                              Decorate 78(g_tTex2du4) DescriptorSet 0
 | 
						|
                              Decorate 78(g_tTex2du4) Binding 0
 | 
						|
                              Decorate 89(g_tTex3df4) DescriptorSet 0
 | 
						|
                              Decorate 89(g_tTex3df4) Binding 0
 | 
						|
                              Decorate 100(g_tTex3di4) DescriptorSet 0
 | 
						|
                              Decorate 100(g_tTex3di4) Binding 0
 | 
						|
                              Decorate 110(g_tTex3du4) DescriptorSet 0
 | 
						|
                              Decorate 110(g_tTex3du4) Binding 0
 | 
						|
                              Decorate 123(g_tTexcdf4) DescriptorSet 0
 | 
						|
                              Decorate 123(g_tTexcdf4) Binding 0
 | 
						|
                              Decorate 132(g_tTexcdi4) DescriptorSet 0
 | 
						|
                              Decorate 132(g_tTexcdi4) Binding 0
 | 
						|
                              Decorate 141(g_tTexcdu4) DescriptorSet 0
 | 
						|
                              Decorate 141(g_tTexcdu4) Binding 0
 | 
						|
                              Decorate 162(@entryPointOutput.Color) Location 0
 | 
						|
                              Decorate 166(@entryPointOutput.Depth) BuiltIn FragDepth
 | 
						|
                              Decorate 169(g_tTex1df4a) DescriptorSet 0
 | 
						|
                              Decorate 169(g_tTex1df4a) Binding 1
 | 
						|
               2:             TypeVoid
 | 
						|
               3:             TypeFunction 2
 | 
						|
               6:             TypeFloat 32
 | 
						|
               7:             TypeVector 6(float) 4
 | 
						|
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | 
						|
               9:             TypeFunction 8(PS_OUTPUT)
 | 
						|
              12:             TypePointer Function 7(fvec4)
 | 
						|
              14:             TypeImage 6(float) 1D sampled format:Unknown
 | 
						|
              15:             TypePointer UniformConstant 14
 | 
						|
  16(g_tTex1df4):     15(ptr) Variable UniformConstant
 | 
						|
              18:             TypeSampler
 | 
						|
              19:             TypePointer UniformConstant 18
 | 
						|
     20(g_sSamp):     19(ptr) Variable UniformConstant
 | 
						|
              22:             TypeSampledImage 14
 | 
						|
              24:    6(float) Constant 1036831949
 | 
						|
              25:    6(float) Constant 1056964608
 | 
						|
              27:             TypeInt 32 1
 | 
						|
              28:             TypeVector 27(int) 4
 | 
						|
              29:             TypePointer Function 28(ivec4)
 | 
						|
              31:             TypeImage 27(int) 1D sampled format:Unknown
 | 
						|
              32:             TypePointer UniformConstant 31
 | 
						|
  33(g_tTex1di4):     32(ptr) Variable UniformConstant
 | 
						|
              36:             TypeSampledImage 31
 | 
						|
              38:    6(float) Constant 1045220557
 | 
						|
              40:             TypeInt 32 0
 | 
						|
              41:             TypeVector 40(int) 4
 | 
						|
              42:             TypePointer Function 41(ivec4)
 | 
						|
              44:             TypeImage 40(int) 1D sampled format:Unknown
 | 
						|
              45:             TypePointer UniformConstant 44
 | 
						|
  46(g_tTex1du4):     45(ptr) Variable UniformConstant
 | 
						|
              49:             TypeSampledImage 44
 | 
						|
              51:    6(float) Constant 1050253722
 | 
						|
              54:             TypeImage 6(float) 2D sampled format:Unknown
 | 
						|
              55:             TypePointer UniformConstant 54
 | 
						|
  56(g_tTex2df4):     55(ptr) Variable UniformConstant
 | 
						|
              59:             TypeSampledImage 54
 | 
						|
              61:             TypeVector 6(float) 2
 | 
						|
              62:   61(fvec2) ConstantComposite 24 38
 | 
						|
              65:             TypeImage 27(int) 2D sampled format:Unknown
 | 
						|
              66:             TypePointer UniformConstant 65
 | 
						|
  67(g_tTex2di4):     66(ptr) Variable UniformConstant
 | 
						|
              70:             TypeSampledImage 65
 | 
						|
              72:    6(float) Constant 1053609165
 | 
						|
              73:   61(fvec2) ConstantComposite 51 72
 | 
						|
              76:             TypeImage 40(int) 2D sampled format:Unknown
 | 
						|
              77:             TypePointer UniformConstant 76
 | 
						|
  78(g_tTex2du4):     77(ptr) Variable UniformConstant
 | 
						|
              81:             TypeSampledImage 76
 | 
						|
              83:    6(float) Constant 1058642330
 | 
						|
              84:   61(fvec2) ConstantComposite 25 83
 | 
						|
              87:             TypeImage 6(float) 3D sampled format:Unknown
 | 
						|
              88:             TypePointer UniformConstant 87
 | 
						|
  89(g_tTex3df4):     88(ptr) Variable UniformConstant
 | 
						|
              92:             TypeSampledImage 87
 | 
						|
              94:             TypeVector 6(float) 3
 | 
						|
              95:   94(fvec3) ConstantComposite 24 38 51
 | 
						|
              98:             TypeImage 27(int) 3D sampled format:Unknown
 | 
						|
              99:             TypePointer UniformConstant 98
 | 
						|
 100(g_tTex3di4):     99(ptr) Variable UniformConstant
 | 
						|
             103:             TypeSampledImage 98
 | 
						|
             105:   94(fvec3) ConstantComposite 72 25 83
 | 
						|
             108:             TypeImage 40(int) 3D sampled format:Unknown
 | 
						|
             109:             TypePointer UniformConstant 108
 | 
						|
 110(g_tTex3du4):    109(ptr) Variable UniformConstant
 | 
						|
             113:             TypeSampledImage 108
 | 
						|
             115:    6(float) Constant 1060320051
 | 
						|
             116:    6(float) Constant 1061997773
 | 
						|
             117:    6(float) Constant 1063675494
 | 
						|
             118:   94(fvec3) ConstantComposite 115 116 117
 | 
						|
             121:             TypeImage 6(float) Cube sampled format:Unknown
 | 
						|
             122:             TypePointer UniformConstant 121
 | 
						|
 123(g_tTexcdf4):    122(ptr) Variable UniformConstant
 | 
						|
             126:             TypeSampledImage 121
 | 
						|
             130:             TypeImage 27(int) Cube sampled format:Unknown
 | 
						|
             131:             TypePointer UniformConstant 130
 | 
						|
 132(g_tTexcdi4):    131(ptr) Variable UniformConstant
 | 
						|
             135:             TypeSampledImage 130
 | 
						|
             139:             TypeImage 40(int) Cube sampled format:Unknown
 | 
						|
             140:             TypePointer UniformConstant 139
 | 
						|
 141(g_tTexcdu4):    140(ptr) Variable UniformConstant
 | 
						|
             144:             TypeSampledImage 139
 | 
						|
             147:             TypePointer Function 8(PS_OUTPUT)
 | 
						|
             149:     27(int) Constant 0
 | 
						|
             150:    6(float) Constant 1065353216
 | 
						|
             151:    7(fvec4) ConstantComposite 150 150 150 150
 | 
						|
             153:     27(int) Constant 1
 | 
						|
             154:             TypePointer Function 6(float)
 | 
						|
             161:             TypePointer Output 7(fvec4)
 | 
						|
162(@entryPointOutput.Color):    161(ptr) Variable Output
 | 
						|
             165:             TypePointer Output 6(float)
 | 
						|
166(@entryPointOutput.Depth):    165(ptr) Variable Output
 | 
						|
169(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
159(flattenTemp):    147(ptr) Variable Function
 | 
						|
             160:8(PS_OUTPUT) FunctionCall 10(@main()
 | 
						|
                              Store 159(flattenTemp) 160
 | 
						|
             163:     12(ptr) AccessChain 159(flattenTemp) 149
 | 
						|
             164:    7(fvec4) Load 163
 | 
						|
                              Store 162(@entryPointOutput.Color) 164
 | 
						|
             167:    154(ptr) AccessChain 159(flattenTemp) 153
 | 
						|
             168:    6(float) Load 167
 | 
						|
                              Store 166(@entryPointOutput.Depth) 168
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
      10(@main():8(PS_OUTPUT) Function None 9
 | 
						|
              11:             Label
 | 
						|
     13(txval10):     12(ptr) Variable Function
 | 
						|
     30(txval11):     29(ptr) Variable Function
 | 
						|
     43(txval12):     42(ptr) Variable Function
 | 
						|
     53(txval20):     12(ptr) Variable Function
 | 
						|
     64(txval21):     29(ptr) Variable Function
 | 
						|
     75(txval22):     42(ptr) Variable Function
 | 
						|
     86(txval30):     12(ptr) Variable Function
 | 
						|
     97(txval31):     29(ptr) Variable Function
 | 
						|
    107(txval32):     42(ptr) Variable Function
 | 
						|
    120(txval40):     12(ptr) Variable Function
 | 
						|
    129(txval41):     29(ptr) Variable Function
 | 
						|
    138(txval42):     42(ptr) Variable Function
 | 
						|
      148(psout):    147(ptr) Variable Function
 | 
						|
              17:          14 Load 16(g_tTex1df4)
 | 
						|
              21:          18 Load 20(g_sSamp)
 | 
						|
              23:          22 SampledImage 17 21
 | 
						|
              26:    7(fvec4) ImageSampleImplicitLod 23 24 Bias 25
 | 
						|
                              Store 13(txval10) 26
 | 
						|
              34:          31 Load 33(g_tTex1di4)
 | 
						|
              35:          18 Load 20(g_sSamp)
 | 
						|
              37:          36 SampledImage 34 35
 | 
						|
              39:   28(ivec4) ImageSampleImplicitLod 37 38 Bias 25
 | 
						|
                              Store 30(txval11) 39
 | 
						|
              47:          44 Load 46(g_tTex1du4)
 | 
						|
              48:          18 Load 20(g_sSamp)
 | 
						|
              50:          49 SampledImage 47 48
 | 
						|
              52:   41(ivec4) ImageSampleImplicitLod 50 51 Bias 25
 | 
						|
                              Store 43(txval12) 52
 | 
						|
              57:          54 Load 56(g_tTex2df4)
 | 
						|
              58:          18 Load 20(g_sSamp)
 | 
						|
              60:          59 SampledImage 57 58
 | 
						|
              63:    7(fvec4) ImageSampleImplicitLod 60 62 Bias 25
 | 
						|
                              Store 53(txval20) 63
 | 
						|
              68:          65 Load 67(g_tTex2di4)
 | 
						|
              69:          18 Load 20(g_sSamp)
 | 
						|
              71:          70 SampledImage 68 69
 | 
						|
              74:   28(ivec4) ImageSampleImplicitLod 71 73 Bias 25
 | 
						|
                              Store 64(txval21) 74
 | 
						|
              79:          76 Load 78(g_tTex2du4)
 | 
						|
              80:          18 Load 20(g_sSamp)
 | 
						|
              82:          81 SampledImage 79 80
 | 
						|
              85:   41(ivec4) ImageSampleImplicitLod 82 84 Bias 25
 | 
						|
                              Store 75(txval22) 85
 | 
						|
              90:          87 Load 89(g_tTex3df4)
 | 
						|
              91:          18 Load 20(g_sSamp)
 | 
						|
              93:          92 SampledImage 90 91
 | 
						|
              96:    7(fvec4) ImageSampleImplicitLod 93 95 Bias 25
 | 
						|
                              Store 86(txval30) 96
 | 
						|
             101:          98 Load 100(g_tTex3di4)
 | 
						|
             102:          18 Load 20(g_sSamp)
 | 
						|
             104:         103 SampledImage 101 102
 | 
						|
             106:   28(ivec4) ImageSampleImplicitLod 104 105 Bias 25
 | 
						|
                              Store 97(txval31) 106
 | 
						|
             111:         108 Load 110(g_tTex3du4)
 | 
						|
             112:          18 Load 20(g_sSamp)
 | 
						|
             114:         113 SampledImage 111 112
 | 
						|
             119:   41(ivec4) ImageSampleImplicitLod 114 118 Bias 25
 | 
						|
                              Store 107(txval32) 119
 | 
						|
             124:         121 Load 123(g_tTexcdf4)
 | 
						|
             125:          18 Load 20(g_sSamp)
 | 
						|
             127:         126 SampledImage 124 125
 | 
						|
             128:    7(fvec4) ImageSampleImplicitLod 127 95 Bias 25
 | 
						|
                              Store 120(txval40) 128
 | 
						|
             133:         130 Load 132(g_tTexcdi4)
 | 
						|
             134:          18 Load 20(g_sSamp)
 | 
						|
             136:         135 SampledImage 133 134
 | 
						|
             137:   28(ivec4) ImageSampleImplicitLod 136 105 Bias 25
 | 
						|
                              Store 129(txval41) 137
 | 
						|
             142:         139 Load 141(g_tTexcdu4)
 | 
						|
             143:          18 Load 20(g_sSamp)
 | 
						|
             145:         144 SampledImage 142 143
 | 
						|
             146:   41(ivec4) ImageSampleImplicitLod 145 118 Bias 25
 | 
						|
                              Store 138(txval42) 146
 | 
						|
             152:     12(ptr) AccessChain 148(psout) 149
 | 
						|
                              Store 152 151
 | 
						|
             155:    154(ptr) AccessChain 148(psout) 153
 | 
						|
                              Store 155 150
 | 
						|
             156:8(PS_OUTPUT) Load 148(psout)
 | 
						|
                              ReturnValue 156
 | 
						|
                              FunctionEnd
 |