 1c3ab274b1
			
		
	
	
		1c3ab274b1
		
	
	
	
	
		
			
			This effects 60 tests, in a trivial way, but is critical to factor out this noise from future planned changes.
		
			
				
	
	
		
			461 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			461 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 130.frag
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| ERROR: 0:25: 'textureGather(...)' : not supported for this version or the enabled extensions 
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| ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Color
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| ERROR: 0:38: 'gl_Color' : redeclaring non-array as array 
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| ERROR: 0:39: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Color
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| WARNING: 0:45: extension GL_ARB_texture_gather is being used for textureGather(...)
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| ERROR: 0:62: '<' :  wrong operand types: no operation '<' exists that takes a left-hand operand of type ' temp 3-component vector of bool' and a right operand of type ' temp 3-component vector of bool' (or there is no acceptable conversion)
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| ERROR: 0:63: '>' :  wrong operand types: no operation '>' exists that takes a left-hand operand of type ' temp 3-component vector of uint' and a right operand of type ' temp 3-component vector of uint' (or there is no acceptable conversion)
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| ERROR: 0:64: '>=' :  wrong operand types: no operation '>=' exists that takes a left-hand operand of type ' const 2-component vector of uint' and a right operand of type ' const 2-component vector of uint' (or there is no acceptable conversion)
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| ERROR: 0:80: 'textureGatherOffset' : no matching overloaded function found 
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| ERROR: 0:80: 'assign' :  cannot convert from ' const float' to ' temp 4-component vector of float'
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| ERROR: 0:81: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions 
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| ERROR: 0:84: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions 
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| ERROR: 0:85: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions 
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| WARNING: 0:88: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
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| ERROR: 0:120: 'line continuation' : not supported for this version or the enabled extensions 
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| ERROR: 0:126: 'uniform block' : not supported for this version or the enabled extensions 
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| ERROR: 0:140: 'length' : does not operate on this type:  temp bool
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| ERROR: 0:140: 'boolb' : can't use function syntax on variable 
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| ERROR: 0:141: 'length' : does not operate on this type:  temp float
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| ERROR: 0:141: '' : function call, method, or subroutine call expected 
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| ERROR: 0:141: '' : no matching overloaded function found 
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| ERROR: 0:142: 'length' : incomplete method syntax 
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| ERROR: 0:143: 'length' : method does not accept any arguments 
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| ERROR: 0:146: 'gl_FogFragCoord' : identifiers starting with "gl_" are reserved 
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| ERROR: 0:151: 'int' : must be qualified as flat in
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| ERROR: 0:151: 'redeclaration' : cannot change the type of gl_FogFragCoord
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| ERROR: 0:153: 'early_fragment_tests' : not supported for this version or the enabled extensions 
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| ERROR: 0:154: 'image load store' : not supported for this version or the enabled extensions 
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| ERROR: 0:154: 'iimage2D' : Reserved word. 
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| ERROR: 0:169: 'early_fragment_tests' : can only apply to 'in' 
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| ERROR: 28 compilation errors.  No code generated.
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| 
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| 
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| Shader version: 130
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| Requested GL_ARB_gpu_shader5
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| Requested GL_ARB_separate_shader_objects
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| Requested GL_ARB_shader_image_load_store
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| Requested GL_ARB_shading_language_420pack
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| Requested GL_ARB_texture_cube_map_array
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| Requested GL_ARB_texture_gather
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| Requested GL_ARB_texture_rectangle
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| using early_fragment_tests
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| ERROR: node is still EOpNull!
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| 0:16  Function Definition: main( ( global void)
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| 0:16    Function Parameters: 
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| 0:18    Sequence
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| 0:18      Sequence
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| 0:18        move second child to first child ( temp float)
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| 0:18          'clip' ( temp float)
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| 0:18          direct index ( smooth temp float ClipDistance)
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| 0:18            'gl_ClipDistance' ( smooth in unsized 4-element array of float ClipDistance)
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| 0:18            Constant:
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| 0:18              3 (const int)
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| 0:23  Function Definition: foo( ( global void)
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| 0:23    Function Parameters: 
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| 0:25    Sequence
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| 0:25      Sequence
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| 0:25        move second child to first child ( temp 4-component vector of float)
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| 0:25          's' ( temp 4-component vector of float)
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| 0:25          textureGather ( global 4-component vector of float)
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| 0:25            'sampC' ( uniform samplerCube)
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| 0:25            Constant:
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| 0:25              0.200000
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| 0:25              0.200000
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| 0:25              0.200000
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| 0:30  Function Definition: bar( ( global void)
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| 0:30    Function Parameters: 
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| 0:32    Sequence
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of float)
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| 0:32          's' ( temp 4-component vector of float)
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| 0:32          textureGather ( global 4-component vector of float)
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| 0:32            'sampC' ( uniform samplerCube)
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| 0:32            Constant:
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| 0:32              0.200000
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| 0:32              0.200000
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| 0:32              0.200000
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| 0:43  Function Definition: bar2( ( global void)
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| 0:43    Function Parameters: 
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| 0:45    Sequence
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| 0:45      Sequence
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| 0:45        move second child to first child ( temp 4-component vector of float)
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| 0:45          's' ( temp 4-component vector of float)
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| 0:45          textureGather ( global 4-component vector of float)
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| 0:45            'sampC' ( uniform samplerCube)
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| 0:45            Constant:
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| 0:45              0.200000
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| 0:45              0.200000
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| 0:45              0.200000
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| 0:49      move second child to first child ( temp 3-component vector of bool)
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| 0:49        'b3' ( temp 3-component vector of bool)
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| 0:49        Compare Less Than ( global 3-component vector of bool)
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| 0:49          'uv3' ( temp 3-component vector of uint)
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| 0:49          'uv3' ( temp 3-component vector of uint)
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| 0:50      move second child to first child ( temp 3-component vector of bool)
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| 0:50        'b3' ( temp 3-component vector of bool)
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| 0:50        Equal ( global 3-component vector of bool)
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| 0:50          'uv3' ( temp 3-component vector of uint)
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| 0:50          'uv3' ( temp 3-component vector of uint)
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| 0:56      direct index ( temp int)
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| 0:56        'a1' ( temp 1-element array of int)
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| 0:56        Constant:
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| 0:56          0 (const int)
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| 0:57      direct index ( temp int)
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| 0:57        'a2' ( temp 1-element array of int)
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| 0:57        Constant:
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| 0:57          0 (const int)
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| 0:60      direct index ( temp int)
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| 0:60        'a3' ( temp 4-element array of int)
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| 0:60        Constant:
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| 0:60          3 (const int)
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| 0:61      Compare Not Equal ( temp bool)
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| 0:61        'b3' ( temp 3-component vector of bool)
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| 0:61        'b3' ( temp 3-component vector of bool)
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| 0:62      Constant:
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| 0:62        false (const bool)
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| 0:63      Constant:
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| 0:63        false (const bool)
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| 0:64      Constant:
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| 0:64        false (const bool)
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| 0:65      Constant:
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| 0:65        true (const bool)
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| 0:66      Constant:
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| 0:66        false (const bool)
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| 0:77  Function Definition: bar23( ( global void)
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| 0:77    Function Parameters: 
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| 0:?     Sequence
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| 0:80      's' ( temp 4-component vector of float)
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| 0:81      move second child to first child ( temp 4-component vector of float)
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| 0:81        's' ( temp 4-component vector of float)
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| 0:81        textureGatherOffset ( global 4-component vector of float)
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| 0:81          'samp2DR' ( uniform sampler2DRect)
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| 0:81          Constant:
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| 0:81            0.300000
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| 0:81            0.300000
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| 0:81          Constant:
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| 0:81            1 (const int)
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| 0:81            1 (const int)
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| 0:82      move second child to first child ( temp 4-component vector of float)
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| 0:82        's' ( temp 4-component vector of float)
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| 0:82        textureGatherOffset ( global 4-component vector of float)
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| 0:82          'samp2D' ( uniform sampler2D)
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| 0:82          Constant:
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| 0:82            0.300000
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| 0:82            0.300000
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| 0:82          Constant:
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| 0:82            1 (const int)
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| 0:82            1 (const int)
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| 0:83      move second child to first child ( temp 4-component vector of float)
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| 0:83        's' ( temp 4-component vector of float)
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| 0:83        textureGatherOffset ( global 4-component vector of float)
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| 0:83          'samp2DA' ( uniform sampler2DArray)
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| 0:83          Constant:
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| 0:83            0.300000
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| 0:83            0.300000
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| 0:83            0.300000
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| 0:83          Constant:
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| 0:83            1 (const int)
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| 0:83            1 (const int)
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| 0:84      move second child to first child ( temp 4-component vector of float)
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| 0:84        's' ( temp 4-component vector of float)
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| 0:84        textureGatherOffset ( global 4-component vector of float)
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| 0:84          'samp2DS' ( uniform sampler2DShadow)
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| 0:84          Constant:
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| 0:84            0.300000
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| 0:84            0.300000
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| 0:84          Constant:
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| 0:84            1.300000
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| 0:84          Constant:
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| 0:84            1 (const int)
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| 0:84            1 (const int)
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| 0:85      move second child to first child ( temp 4-component vector of float)
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| 0:85        's' ( temp 4-component vector of float)
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| 0:85        textureGatherOffset ( global 4-component vector of float)
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| 0:85          'samp2D' ( uniform sampler2D)
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| 0:85          Constant:
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| 0:85            0.300000
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| 0:85            0.300000
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| 0:85          Constant:
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| 0:85            1 (const int)
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| 0:85            1 (const int)
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| 0:85          Constant:
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| 0:85            2 (const int)
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| 0:90  Function Definition: bar234( ( global void)
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| 0:90    Function Parameters: 
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| 0:?     Sequence
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| 0:93      move second child to first child ( temp 4-component vector of float)
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| 0:93        's' ( temp 4-component vector of float)
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| 0:93        textureGatherOffset ( global 4-component vector of float)
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| 0:93          'samp2D' ( uniform sampler2D)
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| 0:93          Constant:
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| 0:93            0.300000
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| 0:93            0.300000
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| 0:93          Constant:
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| 0:93            1 (const int)
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| 0:93            1 (const int)
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| 0:94      move second child to first child ( temp 4-component vector of float)
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| 0:94        's' ( temp 4-component vector of float)
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| 0:94        textureGatherOffset ( global 4-component vector of float)
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| 0:94          'samp2DA' ( uniform sampler2DArray)
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| 0:94          Constant:
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| 0:94            0.300000
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| 0:94            0.300000
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| 0:94            0.300000
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| 0:94          Constant:
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| 0:94            1 (const int)
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| 0:94            1 (const int)
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| 0:95      move second child to first child ( temp 4-component vector of float)
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| 0:95        's' ( temp 4-component vector of float)
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| 0:95        textureGatherOffset ( global 4-component vector of float)
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| 0:95          'samp2DR' ( uniform sampler2DRect)
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| 0:95          Constant:
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| 0:95            0.300000
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| 0:95            0.300000
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| 0:95          Constant:
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| 0:95            1 (const int)
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| 0:95            1 (const int)
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| 0:96      move second child to first child ( temp 4-component vector of float)
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| 0:96        's' ( temp 4-component vector of float)
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| 0:96        textureGatherOffset ( global 4-component vector of float)
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| 0:96          'samp2DS' ( uniform sampler2DShadow)
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| 0:96          Constant:
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| 0:96            0.300000
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| 0:96            0.300000
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| 0:96          Constant:
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| 0:96            1.300000
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| 0:96          Constant:
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| 0:96            1 (const int)
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| 0:96            1 (const int)
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| 0:97      move second child to first child ( temp 4-component vector of float)
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| 0:97        's' ( temp 4-component vector of float)
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| 0:97        textureGatherOffset ( global 4-component vector of float)
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| 0:97          'samp2D' ( uniform sampler2D)
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| 0:97          Constant:
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| 0:97            0.300000
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| 0:97            0.300000
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| 0:97          Constant:
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| 0:97            1 (const int)
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| 0:97            1 (const int)
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| 0:97          Constant:
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| 0:97            2 (const int)
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| 0:107  Function Definition: bar235( ( global void)
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| 0:107    Function Parameters: 
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| 0:109    Sequence
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| 0:109      Sequence
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| 0:109        move second child to first child ( temp 3-component vector of int)
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| 0:109          'a' ( temp 3-component vector of int)
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| 0:109          textureSize ( global 3-component vector of int)
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| 0:109            'Sca' ( uniform samplerCubeArray)
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| 0:109            Constant:
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| 0:109              3 (const int)
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| 0:110      Sequence
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| 0:110        move second child to first child ( temp 4-component vector of float)
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| 0:110          'b' ( temp 4-component vector of float)
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| 0:110          texture ( global 4-component vector of float)
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| 0:110            'Sca' ( uniform samplerCubeArray)
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| 0:110            'i' ( smooth in 4-component vector of float)
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| 0:111      Sequence
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| 0:111        move second child to first child ( temp 4-component vector of int)
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| 0:111          'c' ( temp 4-component vector of int)
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| 0:111          texture ( global 4-component vector of int)
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| 0:111            'Isca' ( uniform isamplerCubeArray)
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| 0:111            'i' ( smooth in 4-component vector of float)
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| 0:111            Constant:
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| 0:111              0.700000
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| 0:112      Sequence
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| 0:112        move second child to first child ( temp 4-component vector of uint)
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| 0:112          'd' ( temp 4-component vector of uint)
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| 0:112          texture ( global 4-component vector of uint)
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| 0:112            'Usca' ( uniform usamplerCubeArray)
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| 0:112            'i' ( smooth in 4-component vector of float)
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| 0:114      move second child to first child ( temp 4-component vector of float)
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| 0:114        'b' ( temp 4-component vector of float)
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| 0:114        textureLod ( global 4-component vector of float)
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| 0:114          'Sca' ( uniform samplerCubeArray)
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| 0:114          'i' ( smooth in 4-component vector of float)
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| 0:114          Constant:
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| 0:114            1.700000
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| 0:115      move second child to first child ( temp 3-component vector of int)
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| 0:115        'a' ( temp 3-component vector of int)
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| 0:115        textureSize ( global 3-component vector of int)
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| 0:115          'Scas' ( uniform samplerCubeArrayShadow)
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| 0:115          direct index ( temp int)
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| 0:115            'a' ( temp 3-component vector of int)
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| 0:115            Constant:
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| 0:115              0 (const int)
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| 0:116      Sequence
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| 0:116        move second child to first child ( temp float)
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| 0:116          'f' ( temp float)
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| 0:116          texture ( global float)
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| 0:116            'Scas' ( uniform samplerCubeArrayShadow)
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| 0:116            'i' ( smooth in 4-component vector of float)
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| 0:116            direct index ( temp float)
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| 0:116              'b' ( temp 4-component vector of float)
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| 0:116              Constant:
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| 0:116                1 (const int)
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| 0:117      move second child to first child ( temp 4-component vector of int)
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| 0:117        'c' ( temp 4-component vector of int)
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| 0:117        textureGrad ( global 4-component vector of int)
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| 0:117          'Isca' ( uniform isamplerCubeArray)
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| 0:117          'i' ( smooth in 4-component vector of float)
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| 0:117          Constant:
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| 0:117            0.100000
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| 0:117            0.100000
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| 0:117            0.100000
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| 0:117          Constant:
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| 0:117            0.200000
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| 0:117            0.200000
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| 0:117            0.200000
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| 0:129  Function Definition: bar23444( ( global void)
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| 0:129    Function Parameters: 
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| 0:?     Sequence
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| 0:132      Sequence
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| 0:132        move second child to first child ( temp float)
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| 0:132          'a1' ( temp float)
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| 0:132          direct index ( temp float)
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| 0:132            direct index ( temp 3-component vector of float)
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| 0:132              'm43' ( temp 4X3 matrix of float)
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| 0:132              Constant:
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| 0:132                3 (const int)
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| 0:132            Constant:
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| 0:132              1 (const int)
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| 0:134      Sequence
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| 0:134        move second child to first child ( temp int)
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| 0:134          'a2' ( temp int)
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| 0:134          Constant:
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| 0:134            4 (const int)
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| 0:135      add second child into first child ( temp int)
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| 0:135        'a2' ( temp int)
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| 0:135        Constant:
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| 0:135          3 (const int)
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| 0:136      add second child into first child ( temp int)
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| 0:136        'a2' ( temp int)
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| 0:136        Constant:
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| 0:136          3 (const int)
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| 0:137      Sequence
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| 0:137        move second child to first child ( temp float)
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| 0:137          'b' ( const (read only) float)
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| 0:137          component-wise multiply ( temp float)
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| 0:137            Constant:
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| 0:137              2.000000
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| 0:137            'a1' ( temp float)
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| 0:138      move second child to first child ( temp float)
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| 0:138        direct index ( temp float)
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| 0:138          'a' ( global 3-component vector of float)
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| 0:138          Constant:
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| 0:138            0 (const int)
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| 0:138        Constant:
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| 0:138          -1.000000
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| 0:140      Constant:
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| 0:140        0.000000
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| 0:141      Constant:
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| 0:141        0.000000
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| 0:143      Constant:
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| 0:143        1 (const int)
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| 0:162  Function Definition: qux2( ( global void)
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| 0:162    Function Parameters: 
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| 0:?     Sequence
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| 0:165      imageAtomicCompSwap ( global int)
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| 0:165        'iimg2D' (layout( r32i) uniform iimage2D)
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| 0:165        Construct ivec2 ( temp 2-component vector of int)
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| 0:165          'i' ( temp int)
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| 0:165          'i' ( temp int)
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| 0:165        'i' ( temp int)
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| 0:165        'i' ( temp int)
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| 0:166      Sequence
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| 0:166        move second child to first child ( temp 4-component vector of int)
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| 0:166          'pos' ( temp 4-component vector of int)
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| 0:166          imageLoad ( global 4-component vector of int)
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| 0:166            'iimg2D' (layout( r32i) uniform iimage2D)
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| 0:166            Construct ivec2 ( temp 2-component vector of int)
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| 0:166              'i' ( temp int)
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| 0:166              'i' ( temp int)
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| 0:?   Linker Objects
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| 0:?     'a' ( global 3-component vector of float)
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| 0:?     'b' ( global float)
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| 0:?     'c' ( global int)
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| 0:?     'i' ( smooth in 4-component vector of float)
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| 0:?     'o' ( out 4-component vector of float)
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| 0:?     'fflat' ( flat in float)
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| 0:?     'fsmooth' ( smooth in float)
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| 0:?     'fnop' ( noperspective in float)
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| 0:?     'gl_ClipDistance' ( smooth in unsized 4-element array of float ClipDistance)
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| 0:?     'sampC' ( uniform samplerCube)
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| 0:?     'gl_Color' ( in 4-component vector of float Color)
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| 0:?     'samp2D' ( uniform sampler2D)
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| 0:?     'samp2DS' ( uniform sampler2DShadow)
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| 0:?     'samp2DR' ( uniform sampler2DRect)
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| 0:?     'samp2DA' ( uniform sampler2DArray)
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| 0:?     'Sca' ( uniform samplerCubeArray)
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| 0:?     'Isca' ( uniform isamplerCubeArray)
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| 0:?     'Usca' ( uniform usamplerCubeArray)
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| 0:?     'Scas' ( uniform samplerCubeArrayShadow)
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| 0:?     'x' ( global int)
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| 0:?     'ai' ( const 3-element array of int)
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| 0:?       10 (const int)
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| 0:?       23 (const int)
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| 0:?       32 (const int)
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| 0:?     'instanceName' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform int a})
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| 0:?     'bounds' (layout( binding=0) uniform sampler2D)
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| 0:?     'gl_FogFragCoord' ( smooth in float)
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| 0:?     'iimg2Dbad' (layout( r32i) uniform iimage2D)
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| 0:?     'iimg2D' (layout( r32i) uniform iimage2D)
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| 
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| 
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| Linked fragment stage:
 | |
| 
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| 
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| Shader version: 130
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| Requested GL_ARB_gpu_shader5
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| Requested GL_ARB_separate_shader_objects
 | |
| Requested GL_ARB_shader_image_load_store
 | |
| Requested GL_ARB_shading_language_420pack
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| Requested GL_ARB_texture_cube_map_array
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| Requested GL_ARB_texture_gather
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| Requested GL_ARB_texture_rectangle
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| using early_fragment_tests
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| ERROR: node is still EOpNull!
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| 0:16  Function Definition: main( ( global void)
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| 0:16    Function Parameters: 
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| 0:18    Sequence
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| 0:18      Sequence
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| 0:18        move second child to first child ( temp float)
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| 0:18          'clip' ( temp float)
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| 0:18          direct index ( smooth temp float ClipDistance)
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| 0:18            'gl_ClipDistance' ( smooth in 4-element array of float ClipDistance)
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| 0:18            Constant:
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| 0:18              3 (const int)
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| 0:?   Linker Objects
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| 0:?     'a' ( global 3-component vector of float)
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| 0:?     'b' ( global float)
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| 0:?     'c' ( global int)
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| 0:?     'i' ( smooth in 4-component vector of float)
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| 0:?     'o' ( out 4-component vector of float)
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| 0:?     'fflat' ( flat in float)
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| 0:?     'fsmooth' ( smooth in float)
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| 0:?     'fnop' ( noperspective in float)
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| 0:?     'gl_ClipDistance' ( smooth in 4-element array of float ClipDistance)
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| 0:?     'sampC' ( uniform samplerCube)
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| 0:?     'gl_Color' ( in 4-component vector of float Color)
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| 0:?     'samp2D' ( uniform sampler2D)
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| 0:?     'samp2DS' ( uniform sampler2DShadow)
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| 0:?     'samp2DR' ( uniform sampler2DRect)
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| 0:?     'samp2DA' ( uniform sampler2DArray)
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| 0:?     'Sca' ( uniform samplerCubeArray)
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| 0:?     'Isca' ( uniform isamplerCubeArray)
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| 0:?     'Usca' ( uniform usamplerCubeArray)
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| 0:?     'Scas' ( uniform samplerCubeArrayShadow)
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| 0:?     'x' ( global int)
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| 0:?     'ai' ( const 3-element array of int)
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| 0:?       10 (const int)
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| 0:?       23 (const int)
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| 0:?       32 (const int)
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| 0:?     'instanceName' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform int a})
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| 0:?     'bounds' (layout( binding=0) uniform sampler2D)
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| 0:?     'gl_FogFragCoord' ( smooth in float)
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| 0:?     'iimg2Dbad' (layout( r32i) uniform iimage2D)
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| 0:?     'iimg2D' (layout( r32i) uniform iimage2D)
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| 
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