128 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.cast.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:2      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:3      Branch: Return with expression
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| 0:3        add ( temp 4-component vector of float)
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| 0:3          add ( temp 4-component vector of float)
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| 0:3            'input' ( in 4-component vector of float)
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| 0:3            Convert int to float ( temp 4-component vector of float)
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| 0:3              Convert float to int ( temp 4-component vector of int)
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| 0:3                'input' ( in 4-component vector of float)
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| 0:3          Constant:
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| 0:3            1.198000
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| 0:3            1.198000
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| 0:3            1.198000
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| 0:3            1.198000
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| 0:2  Function Definition: PixelShaderFunction( ( temp void)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?         'input' (layout( location=0) in 4-component vector of float)
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:2        Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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| 0:?           'input' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:?     'input' (layout( location=0) in 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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| 0:2    Function Parameters: 
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| 0:2      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:3      Branch: Return with expression
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| 0:3        add ( temp 4-component vector of float)
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| 0:3          add ( temp 4-component vector of float)
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| 0:3            'input' ( in 4-component vector of float)
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| 0:3            Convert int to float ( temp 4-component vector of float)
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| 0:3              Convert float to int ( temp 4-component vector of int)
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| 0:3                'input' ( in 4-component vector of float)
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| 0:3          Constant:
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| 0:3            1.198000
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| 0:3            1.198000
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| 0:3            1.198000
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| 0:3            1.198000
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| 0:2  Function Definition: PixelShaderFunction( ( temp void)
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| 0:2    Function Parameters: 
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| 0:?     Sequence
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         'input' ( temp 4-component vector of float)
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| 0:?         'input' (layout( location=0) in 4-component vector of float)
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| 0:2      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:2        Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
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| 0:?           'input' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:?     'input' (layout( location=0) in 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80007
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| // Id's are bound by 34
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 27 30
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "PixelShaderFunction"
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|                               Name 11  "@PixelShaderFunction(vf4;"
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|                               Name 10  "input"
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|                               Name 25  "input"
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|                               Name 27  "input"
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|                               Name 30  "@entryPointOutput"
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|                               Name 31  "param"
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|                               Decorate 27(input) Location 0
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|                               Decorate 30(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|                9:             TypeFunction 7(fvec4) 8(ptr)
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|               15:             TypeInt 32 1
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|               16:             TypeVector 15(int) 4
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|               20:    6(float) Constant 1067014160
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|               21:    7(fvec4) ConstantComposite 20 20 20 20
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|               26:             TypePointer Input 7(fvec4)
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|        27(input):     26(ptr) Variable Input
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|               29:             TypePointer Output 7(fvec4)
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| 30(@entryPointOutput):     29(ptr) Variable Output
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|        25(input):      8(ptr) Variable Function
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|        31(param):      8(ptr) Variable Function
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|               28:    7(fvec4) Load 27(input)
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|                               Store 25(input) 28
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|               32:    7(fvec4) Load 25(input)
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|                               Store 31(param) 32
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|               33:    7(fvec4) FunctionCall 11(@PixelShaderFunction(vf4;) 31(param)
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|                               Store 30(@entryPointOutput) 33
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|                               Return
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|                               FunctionEnd
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| 11(@PixelShaderFunction(vf4;):    7(fvec4) Function None 9
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|        10(input):      8(ptr) FunctionParameter
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|               12:             Label
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|               13:    7(fvec4) Load 10(input)
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|               14:    7(fvec4) Load 10(input)
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|               17:   16(ivec4) ConvertFToS 14
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|               18:    7(fvec4) ConvertSToF 17
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|               19:    7(fvec4) FAdd 13 18
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|               22:    7(fvec4) FAdd 19 21
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|                               ReturnValue 22
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|                               FunctionEnd
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